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Sinai Sandbox Mission


Nealius

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User Files: https://www.digitalcombatsimulator.com/en/files/3332803/

Being a mostly single-player guy I made a sanbox style PvE mission with my limited knowledge of ME triggers for Sinai and thought I would share it. It can be hosted online as well, though not suited for a long-term server type thing. Mostly intended for training/practice and light fun for anything from landing pattern practice, to zero-threat target practice, to shooting fights. 

iGWI7a0.png

 

Being a sandbox there’s no point system, no winning or losing, no specific assigned targets. BLUFOR focus, no REDFOR client slots or tasks…yet(?). I tried to rely on default liveries as best I can but still needed a lot of custom ones for Egyptian air assets, Tomcats (VF102 OEF and some VF11 and VF31 for Forrestal), and Hornets (CVW-1 for old LOMAC model).

You can add any module of your liking and the triggers will work as long as it’s Blue coalition.

Radio channels and waypoints in the briefing under “BLUE TASK.” Not everything has a waypoint so brush up on manual waypoint creation or editing.

Two AWACS, one boom tanker, two basket tankers (one at lower altitude for Harriers), and Bir Hasanah available as a FOB for refuel and rearm.

Added radio PTT sound to prompt players to check the screen when messages appear.

I haven’t play tested all of it so let my know if anything doesn’t appear to work.

Client Slots
A10C-II x2 at Ovda
AH64D x2 at Bir Hasanah
AH64D x2 at Ramon
AV8B x3 at LHA1
F14A x3 at CV59
F14B x3 at CVN71
F15E (USAF) x2 at Hatzerim
F15E (IDF) x2 at Hatzerim
F16C (USAF) x2 at Nevatim
FA18C x3 at CVN71

Static Ranges
Same as before. RANGE EAST has static tanks and APCs. RANGE SOUTH has dummy SA2 site, APCs, shipping containers, airfield marked out in the desert floor. OCA RANGE is an airfield with aircraft parked in HAS.

Gaza Random Tasks
There are three simple tasks spawnable in Gaza. Once you enter the town you can spawn them via the F10 menu and check on-screen instructions. Sometimes it rolls the same random twice and nothing spawns, so you might have to call a task in multiple times before you go through all three.

SEAD Support
The SAM network of SA2s and the SA3 in Cairo kicked my butt so much I added on-call SEAD via the F10 menu. They launch from Nevatim and take about 20 minutes to start slinging HARMs.

CAP NORTH / SOUTH Random Tasks
Activate either or both of the CAP zones via F10 menu and follow displayed instructions. Once in the zone you check in via new F10 radio item and a random enemy group will spawn. They may engage you, they may not. ROE (honor system) is return fire if spiked or fired upon. 5 possible scenarios for each CAP zone. One time use per mission run per CAP zone.

KILLBOXES
Alpha, Bravo, Charlie, and Delta are 30x30nm killboxes. If you fly into one, ground forces will randomly spawn for BAI. You don’t know what or where. It’s your job to find them using whatever sensors and Mk1 eyeballs you got. Some are moving, some aren’t. Some are defended with AAA, MANPADS, SHORADS, or a mix. Some are undefended. There’s 3~5 different scenarios for each killbox. Exit the killbox and go back in and it might spawn another random scenario. Or might not depending on how the dice roll.

KILLBOX TIPS
The killboxes are sectioned into 15x15nm quadrants, named by geographical orientation (NW, NE, SW, SE). When something spawns a message will indicate which quadrant is active. Waypoints are on the killbox centerpoint, so if you fly 15nm due N/S/E/W those are the bounds of the killbox. 

Check main roads and small villages. Some targets are a bit more unique and will be described in the popup message. 

TANKERS
TEXACO (fast and high boom) for the fast jets
SHELL (fast and low) for the Navy birds and Harriers
ARCO (slow and low) for the Warthogs

Happy hunting!

 

 

Sinai-Sandbox-v1.01.miz


Edited by Nealius
File update v1.01
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Updated v1.01

Info and file updated in first post. File uploaded to User Files, pending approval.

Changes:

- Added A-10C-II x2 to Ovda

- Moved one group of Apaches to Bir Hasanah to be a bit closer (but still far) to the kill boxes

- Adjusted tankers for the A-10s

- Adjusted Kill boxes (see below)

- Adjusted waypoints (see below)

Kill box/Waypoint Adjustments:

- Kill boxes moved a bit to avoid dense urban areas

- Kil boxes organized into 15x15nm quadrants

- Message indicating which quadrant is active upon task spawn to ease in searching for targets

- Message indicating target type for some tasks

- Waypoints centered on kill box centerpoint for better SA

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On 8/30/2023 at 1:44 PM, Nealius said:

Being a mostly single-player....

 

 

Hi, pls put in in User Files pls and give a link 🙂https://www.digitalcombatsimulator.com/en/files/  It's better to manage and find it.


Edited by YoYo

Webmaster of http://www.yoyosims.pl

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15 minutes ago, Nealius said:

@YoYo It's been uploaded but still pending approval. 

Usually 1 time at day :).

Webmaster of http://www.yoyosims.pl

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Win 10 64, i9-13900 KF, RTX  4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

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23 hours ago, Qcumber said:

Any plans for a version with 1960s-1970s aircraft. 

I'm not well-read on this era, but would we need the A-4 mod for it? No problem for me, but I wonder if it would turn away other users who don't have/don't want to download the A-4 mod.

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1 hour ago, Nealius said:

I'm not well-read on this era, but would we need the A-4 mod for it? No problem for me, but I wonder if it would turn away other users who don't have/don't want to download the A-4 mod.

That's a good point but A-4 could still be an AI asset. As it is free hopefully it would not put too many people off. I have it and it's very well supported.

It would be a good setting for the F-4 when it eventually arrives. 

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I'm not well-read on this era, but would we need the A-4 mod for it? No problem for me, but I wonder if it would turn away other users who don't have/don't want to download the A-4 mod.
On an MP server. Depends. If I understand it correctly, you can edit the requirement for it out on the mission file, those that don't have it will just see it as an Su-27.
For SP, if you don't have it, well, then it should just be unavailable.

Sent from my MAR-LX1A using Tapatalk

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