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Posted
3 minutes ago, witwas said:

I am pretty happy with my aero vario and eye tracking enabled in the latest 2.8 version. Is there a reason to use DLSS on a high end system?

For high end systems, I would only enable DLAA.

I don't like the blurriness and ghosting in DLSS.

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Posted

DLSS or even only DLAA works really bad with the MFD of the Tomcat: moving the head gives big distortion of what is on the multi function display of the Tomcat. With DLSS quality i have much worse quality image and the same GPU frame time as TAA enabled and no DLSS. My gpu is a 4090.

Posted
39 minutes ago, Lorenzo.D said:

Dlaa vs msaa? Anyone tested?

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DLAA is much better. Better fps and superior on removing shimmering. Due to DLAA I have reduced resolution in headset from 3850x3850 to 3300x3300. Still totally shimmer free.

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Posted
DLAA is much better. Better fps and superior on removing shimmering. Due to DLAA I have reduced resolution in headset from 3850x3850 to 3300x3300. Still totally shimmer free.
I still see shimmering on taxi way markings etc with DLAA or DLSS. TAA looks far better to me in VR.
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Posted (edited)

only DLAA + 0.25 sharpening + 60% OXR toolkit sharpening is my sweetspot. (Quest Pro @ 72Hz and 1.3x, 4090, 13900K)

Wonderful shimmerless clouds, great detail and better performance than before with msaa 4x.

On the downside i see some smearing of planes when they move fast relative to me before clouds. Looks like flames somehow. (Even worse plus ghosting with TAA.)
But i like it more than the shimmering with msaa.

Oh and the dots are too big on low res headsets.

Edited by Sile
Posted
2 hours ago, zildac said:
2 hours ago, MIghtymoo said:
DLAA is much better. Better fps and superior on removing shimmering. Due to DLAA I have reduced resolution in headset from 3850x3850 to 3300x3300. Still totally shimmer free.

I still see shimmering on taxi way markings etc with DLAA or DLSS. TAA looks far better to me in VR.

I totally agree 

Posted
7 hours ago, MIghtymoo said:

For high end systems, I would only enable DLAA.

I don't like the blurriness and ghosting in DLSS.

This is strange, I have zero blurriness and ghosting, using DLSS and .65 sharpening. Trying DLAA introduced stutters with trees and buildings on the 3 & 9 line if I looked sideways at low level. 

System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.

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Posted

I am getting some pretty impressive results so far. Very smooth and very little cloud/horizon shimmer.

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

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Posted (edited)
1 hour ago, Qcumber said:

I am getting some pretty impressive results so far. Very smooth and very little cloud/horizon shimmer.

Same here! I disabled OPXR Tool kit and the load times is way faster. Have DLSS on with .65 sharpening and LOD 2. No shimmer, no ghosting. Smooth and clear! Haven't see VR this good in DCS. Quest 2 (72 Hz) with RTX4070

Edited by JesterIsDead

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Posted
10 minutes ago, JesterIsDead said:

Same here! I disabled OPXR Tool kit and the load times is way faster. Have DLSS on with .65 sharpening and LOD 2. No shimmer, no ghosting. Smooth and clear! Haven't see VR this good in DCS. Quest 2 (72 Hz) with RTX4070

 

I have disabled OXRTK too. I am now using QVFR as this works really well and even better with DLSS. 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

_A644840 (2).jpg

 

Posted (edited)
4 hours ago, markturner1960 said:

This is strange, I have zero blurriness and ghosting, using DLSS and .65 sharpening. Trying DLAA introduced stutters with trees and buildings on the 3 & 9 line if I looked sideways at low level. 

DLAA is harder on the GPU compared to DLSS. May explain your stutters.

6 hours ago, zildac said:
6 hours ago, MIghtymoo said:
DLAA is much better. Better fps and superior on removing shimmering. Due to DLAA I have reduced resolution in headset from 3850x3850 to 3300x3300. Still totally shimmer free.

I still see shimmering on taxi way markings etc with DLAA or DLSS. TAA looks far better to me in VR.

TAA looks great when moving slow. I got crazy artifacts on the F-16 front canopy when landing with TAA enabled.

Edited by MIghtymoo

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Posted

Im surprised on how people tolerate artifacts with DLSS. Other planes look poorly defined (like looking through the bottom of a glass), and smeared (as other people mentioned), plus the known bug of the terrain going from lit to unlit whilst doing barrel rolls,and not to mention the cockpit being a mess on mfd,gauges, etc

i have tried to enable and disable openxr, with pd 1.0 and pd 1.4, with lower texture settings or high settings, deleting fxo and metashaders, cleaning my dcs install..... nothing gave me a decent quality, let alone better than msaa

i see the performance and the potential is there but either im missing something in my config/setup or its just too green for me. MSAA 2x or 4x with lower settings, plus sharpening and openxr fov'eating works much much better in my experience.

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Posted

I said it was early days...

My initial tests with 2.9, DLSS and DLAA were not favourable whatsoever. However... that's all changed.

I stripped everything back to basics. I turned off OpenXR Toolkit, removed Quad-View Foveated Rendering and set my headset (Quest Pro) render resolution to my original setting of something like 1.2x.

Performance in DLSS is impressive. I'm able to hold 72fps in the Gulf when normally it would drop when flying low and turning over populated areas. Visuals are blurry though, especially distant objects.

So I bumped up the render resolution to maximum and wow, a huge difference in clarity. It is still a bit blurry though. Sharpness is set to 0.5/0.6. It is still holding 72fps.

DLAA is much clearer but would drop down into reprojection/ASW flying fast, low and turning over populated areas.

Both DLSS and DLAA show ghosting/smearing of aircraft in the air. Whether this will be improved on I couldn't say.

I now have QVFR installed again and running in DLAA as it is much clearer. I feel a lot happier about it all now. DLSS gives better performance, but for me, it is too blurry. So DLAA with QVFR along with maximum render resolution in the Oculus app is how I am running my rig for now. I may pop back to MSAAx4 with QVFR (my previous configuration before 2.9) tomorrow to compare performance and visuals to DLAA with QVFR.

Posted

I have a quest 2 and although better fps with DLSS cockpits were blurry. Just done a quick and dirty test changing Pixel per degree in debug tool to 1.25 and got most of the clarity back plus minimal loss of FPS. Still more testing to do but may help some people

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Posted

You know, I don't do VR (likely never will)...and I haven't even as much as patched DCS to 2.9 yet, although I was as curious as everyone else what DLSS might bring...and I often read this (VR) subforum just out of technical curiosity.

I have to say I am just amazed at the range of the reports here.  Everything from totally amazing to completely unplayable, it would seem.

Interesting.  There must be some explanation for all this, though I'm damned if I know what that might be.

Free professional advice: Do not rely upon any advice concerning computers from anyone who uses the terms "beast" or "rocking" to refer to computer hardware.  Just...don't.  You've been warned.

While we're at it, people should stop using the term "uplift" to convey "increase".  This is a technical endeavor, we're not in church or at the movies - and it's science, not drama.

Posted
1 hour ago, Nighthawk 117 said:

I have a quest 2 and although better fps with DLSS cockpits were blurry. Just done a quick and dirty test changing Pixel per degree in debug tool to 1.25 and got most of the clarity back plus minimal loss of FPS. Still more testing to do but may help some people

this did the job for me! you're a star!

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WW F16EX Stick + WW F15EX Throttle + 2x TM MFD + ICP Replica + BBJ Buttonbox 

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Posted
1 minute ago, kksnowbear said:

You know, I don't do VR (likely never will)...and I haven't even as much as patched DCS to 2.9 yet, although I was as curious as everyone else what DLSS might bring...and I often read this (VR) subforum just out of technical curiosity.

I have to say I am just amazed at the range of the reports here.  Everything from totally amazing to completely unplayable, it would seem.

Interesting.  There must be some explanation for all this, though I'm damned if I know what that might be.

There are thousands of players with thousands of variances in their setups. Also consider that 2.9 is a major update and it takes a long time for the new factors to be understood and correctly incorporated. There is no simple solution other than each simmer needs to take time to understand how the changes affect their individual experience. From my perspective, there has been a noticeable improvement with 2.9, but it took me about 3 hours of tinkering to realise this. I think 2.9 will get better with further refinements from ED and from gamers as they get a better understanding of the improvements. it might take a few weeks to optimise everything but this is a great start. 

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Posted

Right.  Trust me, I'm very familiar with the 'scale of instances'...

...what I'm more referring to is why there would be such a delta - quite literally both ends of the spectrum, if you will.

I just find it interesting that there would be such a marked difference in the experiences.

And while I'm sure you are pleased with your own progress/result thus far, there are several - it would seem - that aren't as impressed.

Although I can easily understand that there might be varying levels of positive (or negative) reports, I guess I am surprised to see that there *appear* as many of one as the other, on both sides of center.

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Free professional advice: Do not rely upon any advice concerning computers from anyone who uses the terms "beast" or "rocking" to refer to computer hardware.  Just...don't.  You've been warned.

While we're at it, people should stop using the term "uplift" to convey "increase".  This is a technical endeavor, we're not in church or at the movies - and it's science, not drama.

Posted
30 minutes ago, kksnowbear said:

Right.  Trust me, I'm very familiar with the 'scale of instances'...

...what I'm more referring to is why there would be such a delta - quite literally both ends of the spectrum, if you will.

I just find it interesting that there would be such a marked difference in the experiences.

And while I'm sure you are pleased with your own progress/result thus far, there are several - it would seem - that aren't as impressed.

Although I can easily understand that there might be varying levels of positive (or negative) reports, I guess I am surprised to see that there *appear* as many of one as the other, on both sides of center.

It's early days so far. With any change there are always lots of different responses. Let's see how things look in a few weeks when the beta moves to open. 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4 - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

_A644840 (2).jpg

 

Posted

Of course. That is, after all, the only sensible path 🙂

Free professional advice: Do not rely upon any advice concerning computers from anyone who uses the terms "beast" or "rocking" to refer to computer hardware.  Just...don't.  You've been warned.

While we're at it, people should stop using the term "uplift" to convey "increase".  This is a technical endeavor, we're not in church or at the movies - and it's science, not drama.

Posted

Those that have bad ghosting with DLSS, try to run without ASW/Reprojection, even if that means you have to set a more aggressive DLSS setting. DLSS will never look good with ASW/Reprojection, because it has less temporal information to work with, while at the same time the resulting artifacts (smearing/ghosting) will stay visible longer.

If you run a quest, try upping from 72 to 90 hz. DLSS will look cleaner and higher resolution with higher refresh rates, as it gets more temporal information to work with.

Do not run DLSS with low framerates. More fps make better visuals.

My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

Posted

Tested for hours and hours. 

I have had the absolute best results running with:

  • DLAA
  • 72Hz (no reprojection!)
  • 3500x3500 resolution in Steam VR 
  • Quad FOV rendering (latest version)
  • Balanced settings in DCS to get stable 72 fps

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Posted (edited)
11 ore fa, JesterIsDead ha detto:

Lo stesso qui! Ho disabilitato il kit di strumenti OPXR ei tempi di caricamento sono molto più rapidi. Attiva DLSS con nitidezza .65 e LOD 2. Nessun luccichio, nessuna immagine fantasma. Liscio e chiaro! Non ho mai visto la realtà virtuale così bella in DCS. Quest 2 (72 Hz) con RTX4070

 

Risoluzione della missione 2?

E il Pd?

Same video card and cpu 5800 X3D

 

 

 
Edited by joso
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