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Posted
6 hours ago, Robi Hobby said:

Zooming is Cheating. I only fly in VR and never use the zoom function. Real pilots can't zoom with their Eyes either. 

Real pylotes don't sit in front of a monitor to fly. 

  • Like 5
Posted
5 minutes ago, =475FG= Dawger said:

You are getting awfully close to realizing why scaling (or a replacement object) is necessary.

You don’t need to just scale up the target if you scale up the entire image. Solved. 

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Posted
1 hour ago, SharpeXB said:

You don’t need to just scale up the target if you scale up the entire image. Solved. 

Obviously, you don't have a clue as to why the image isn't already scaled up to approximate reality already. HINT: It isn't resolution.

 

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EDsignaturefleet.jpg

Posted
7 hours ago, Robi Hobby said:

Zooming is Cheating. I only fly in VR and never use the zoom function. Real pilots can't zoom with their Eyes either. 

Real pilots don't fly, let alone fight, with the equivalent of 20/100 vision, either.

  • Like 1
Posted
2 minutes ago, =475FG= Dawger said:

Obviously, you don't have a clue as to why the image isn't already scaled up to approximate reality already. HINT: It isn't resolution.

FOV is another reason for needing the variable zoom view. The “life sized” FOV of your screen would be too narrow to be practical. Some racing sim players like that but it wouldn’t be too good for flight sims where you need to look around a lot. Plus they’re probably using triple screens. 

1 minute ago, Cab said:

Real pilots don't fly, let alone fight, with the equivalent of 20/100 vision, either.

These discussions seem to reveal that many players have very poor eyesight. If they think their screen looks like reality. That means their real eyesight isn’t any better than their display. 

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Posted
23 minutes ago, SharpeXB said:

FOV is another reason for needing the variable zoom view. The “life sized” FOV of your screen would be too narrow to be practical. Some racing sim players like that but it wouldn’t be too good for flight sims where you need to look around a lot. Plus they’re probably using triple screens. 

These discussions seem to reveal that many players have very poor eyesight. If they think their screen looks like reality. That means their real eyesight isn’t any better than their display. 

Yeah, you don't get it because you don't fly in VR.

  • Like 2
Posted
37 minutes ago, Cab said:

Yeah, you don't get it because you don't fly in VR.

I’ve worn VR headsets, it’s like taking your glasses off 😶 you’d need the zoom view to make up for the lack of resolution. 

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Posted
33 minutes ago, MoleUK said:

Relevant thread:

 

Those dots are gigantic! 😮 Do people seriously need these to see anything in the game? That’s crazy. Another post here showed these appearing on targets 30 miles away 🤯

 

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Posted
5 minutes ago, SharpeXB said:

Those dots are gigantic! 😮 Do people seriously need these to see anything in the game? That’s crazy. Another post here showed these appearing on targets 30 miles away 🤯

 

Those dots are flatscreen dots, not VR dots.

Posted (edited)
2 minutes ago, MoleUK said:

Those dots are flatscreen dots, not VR dots.

They’re still huge! What resolution is that display?

Edited by SharpeXB
  • Like 1

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Posted
1 minute ago, SharpeXB said:

They’re still huge! What resolution is that display?

 

You'd have to ask Why.

Try both track replays if you can (just requires F-5 ownership), it's helpful to have any and all feedback re: the difference between the two.

Posted
10 minutes ago, SharpeXB said:

They’re still huge! What resolution is that display?

 

I missed it in his SS, he's running at 2560x1440. No AA.

  • Like 1
Posted (edited)
2 hours ago, MoleUK said:

I missed it in his SS, he's running at 2560x1440. No AA.

It’s great to know that’s how other players online see you 🤦‍♂️

Edited by SharpeXB

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Posted (edited)
4 minutes ago, SharpeXB said:

It’s great to know that’s how all the other players online see you 🤦‍♂️

You should probably actually read the post in question to learn why they don't. And why that's a problem.

  

5 hours ago, SharpeXB said:

Zoom view is there to make up for the lack of resolution. Both in 2D and VR.

Not really, no — that's a legacy from many many years ago that lives on because we're used to having something that inherently unrealistic be part of our simulation. If it were to be implemented today, it would be to make up for the fact that your viewport is limited and variable (in 2D). In VR, resolution is to some extent a limiting factor, but that's rapidly going away. In time, the only need for zoom will be to zoom out.

Edited by Tippis
  • Like 2

❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧

Posted
3 minutes ago, Parkour said:

and the (VR) players continue to leave...

What did this season look like in previous years? Anything can be a trend and anything can be attributed to any cause if you snip the timeline just right...

❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧

Posted

My feedback.
Quest 3 Toolkit 3500x3800. No Quad views, I don't like it.
Awful and disgusting. Continue seeing unwanted dots all around my airspace. If you want it, keep it, but come on, I want to disable it completely and this option continues without working. I don't like your implementation nor your imposition to have it.


Enviado desde mi 21051182G mediante Tapatalk

  • Like 4
Posted
15 hours ago, Parkour said:

@BIGNEWY Does Eagle Dynamics have any plans to provide the ability to turn off Improved Spotting Dots for VR players?

Don't expect any response.
The silence already says a lot.
 
  • Like 1

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Posted

This thread has over 1300 posts, this is crazy. You guys (Devs) know what headset is the most popular. Buy it. If you can not afford others you can borrow them for a few days. Take real pilot. Work with him for this few days. Make dots as real as possible. Dont ask people what is ok. You do sim. You do not make any wish possible.

Wysłane z mojego VOG-L29 przy użyciu Tapatalka



  • Like 3

PC: i7 13700k, 64GB RAM 3600MHz DDR4, SSD M.2 Drives, RTX 4090, VR: Quest 3.

VPC MongoosT-50CM2 Grip, VPC MongoosT-50CM3 Throttle, crosswinds rudder pedals, VPC panel CP3, WinWing PTO2

 

Posted
On 11/1/2024 at 2:05 AM, Robi Hobby said:

Zooming is Cheating. I only fly in VR and never use the zoom function. Real pilots can't zoom with their Eyes either. 

 

The human eye has better than 1080, 4k vision. The zoom is if anything the closest to your eyes actual ability to see, the default view would be like 20/200. The DCS pilot would be medically barred from flight status. 

  • Like 2
Posted
1 minute ago, DoorMouse said:

 

The human eye has better than 1080, 4k vision. The zoom is if anything the closest to your eyes actual ability to see, the default view would be like 20/200. The DCS pilot would be medically barred from flight status. 

When it’s necessary to explain this it’s apparent that many DCS players have very poor eyesight. They think their screens look like real life 😦 And we are stuck with these dots in the game because they won’t go see an eye doctor. 🤯

  • Like 1

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Posted (edited)
10 minutes ago, DoorMouse said:

The human eye has better than 1080, 4k vision.

Not categorically stated like that, no. Also, what kind of weird setup is that?

A 4k display is fully capable of rendering smaller details than the eye can perceive. Technically, so can a 1080p display — it's just going to be a bit annoying to play on. It's not a function of pixel amount but of distance and dot pitch. It's a matter of ergonomics and workspace, not technical capability.

 

4 minutes ago, SharpeXB said:

When it’s necessary to explain this it’s apparent that many DCS players have very poor eyesight.

Funny thing is, the one that need to have it explain to them are the ones who can't even judge how wide their field of view is, or count the number of pixels in a 4k display. And most ironically, they're the one who refuse to read the explanations provided to them why their assumptions about resolutions are wrong.

And then they blame the players rather than their own misapprehension of basic maths.

Edited by Tippis
  • Like 1

❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧

Posted
8 hours ago, Tippis said:

Not categorically stated like that, no. Also, what kind of weird setup is that?

A 4k display is fully capable of rendering smaller details than the eye can perceive. Technically, so can a 1080p display

 

That it categorically false. 'The human eye's resolution is estimated to be around 576 megapixels.'

The zoom function in the game, even if you had 8k resolution VR per eye, would still pale in comparison to the eyes ability to see.  

 

 

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