FredoFrance Posted October 28, 2023 Posted October 28, 2023 (edited) Hi, after the latest Hotfix i got fuzzy/shimmering clouds in the distance, more if i'm at higher altitude. I have cleared my FXO, METASHADERS folder, i have also tried different gfx settings, but no luck. CPU: i7-12700k GPU: RTX 4070 OC 12gb RAM: 32gb DDR4 Clouds – Gjord med Clipchamp.mp4 Edited October 28, 2023 by FredoFrance Spec 1 Rig: Intel I7 12700K, 32GB DDR4, Gigabyte RTX 4070 16gb, Philips Envia 32" 165hz 2K DCS modules: A-10C, F15E, AJS-37 Viggen. F16C, X52 FSC
pavelpilot Posted November 13, 2023 Posted November 13, 2023 How to fix this I can't figure out? I have it set to the highest settings. I've also tried changing different anti-aliasing options, changing the MT version to normal and in the end nothing helps. The graphics of version 2.8 were much prettier and smoother to the eye. 13th Gen Intel(R) Core(TM) i9-13900KF 3.00 GHz, 64GB DDR5 4800Mhz, RTX 4090 KFA2 MSI MPG Z690 EDGE WIFI, SSD 8TB Version 2.9 Version 2.8
Moxica Posted November 14, 2023 Posted November 14, 2023 (edited) I tried "Visib range" to ultra, and it did some good things for distant clouds. Has some impact on performance though, and not every rig can "afford" it. Edited November 14, 2023 by Moxica ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
Art-J Posted November 14, 2023 Posted November 14, 2023 @pavelpilot Which cloud prese is it in your 2.9 screens? Or even better - can you attach that mission and your gfx settings? I can't replicate that problem on my 2.9, but I've tried only some of the presets. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Mustang Posted November 15, 2023 Posted November 15, 2023 On 11/13/2023 at 9:18 PM, pavelpilot said: How to fix this I can't figure out? I have it set to the highest settings. I've also tried changing different anti-aliasing options, changing the MT version to normal and in the end nothing helps. The graphics of version 2.8 were much prettier and smoother to the eye. 13th Gen Intel(R) Core(TM) i9-13900KF 3.00 GHz, 64GB DDR5 4800Mhz, RTX 4090 KFA2 MSI MPG Z690 EDGE WIFI, SSD 8TB Version 2.9 Version 2.8 Try deleting fxo and metashaders2 folder in your DCS Saved Games folder and re-launch the sim, might help.
Jascha Posted November 15, 2023 Posted November 15, 2023 (edited) I also have a similar issue. I've recently reinstalled the OS and DCS, so I'm not sure what is to blame here - if it's the patch or something on my side. Settings are maxed out. Clouds on ultra, MSAA x4, no DLSS on these screens: Mission is quick mission F-15E ramp start on Nevada (I edited it so it starts on the runway). No idea if preset or time of day play a role here, but I assume some presets and conditions can make it more visible. Also, did clouds look so bad (pixelated) in mirrors before as well? Edited November 15, 2023 by Jascha
Art-J Posted November 16, 2023 Posted November 16, 2023 ^ I don't own F-15E so can't check on my PC. What date, time and cloud preset does this mission use so I can try to replicate? i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Jascha Posted November 16, 2023 Posted November 16, 2023 (edited) There you go, I have stripped the mission of everything and replaced F-15E with F-16C. Just climb above 15K MSL. Clouds preset test.miz My current settings: Edited November 16, 2023 by Jascha
Art-J Posted November 16, 2023 Posted November 16, 2023 Thanks, but I don't have F-16 either, or any modern aircraft for that matter . I forgot, however, that If I've got the got the map I can open the mission file and replace the player's aircraft, and so I did. Screenshots below. As long horizon is level I'm getting some kind-of pixellation of the furthest cloud layers, but nothing as bad as you at close-to-medium distances. Adding any angle to the horizon does make things much worse, though, just like on your screens. We have a bit different gfx settings, but the problem is still there. That's the first time I'v noticed it in 2.9 so I think it might be inherent issue with some of the cloud presets, but I only flew with 2 or 3 of them, so can't say which are good and which are bad. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Jascha Posted November 16, 2023 Posted November 16, 2023 (edited) Thanks for testing it. It is the same issue. And fuzzy clouds on the horizon line seem to be one thing and visible pixelization is something different. I thought that maybe it is caused by DLSS or DLAA but it occurs with MSAA too. I also noticed that this issue is not that much visible during level flight. It intensifies during turns. Your second screenshot seems to confirm it (and has pixels on closer layer of clouds as well): The first screenshot looks fine (there is some fuzziness over the horizon, but no pixelization). But I bet with horizontally moving background, the effect would be similar. How about mirrors? Edited November 16, 2023 by Jascha
Art-J Posted November 17, 2023 Posted November 17, 2023 (edited) 17 hours ago, Jascha said: How about mirrors? Finally had time to do some more flying in latest OB today. Mirrors? Not bad, actually. Screens below. At the same time, I've noticed in cockpit view that pixellation seems to be more motion-induced, rather than angle-induced. It's shows up for me while pitching fast or rolling, but later, when I stabilize the plane at constant pitch and bank angle, it mostly disappears and the image is OK again. Edited November 17, 2023 by Art-J 1 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Blindflug Posted December 10, 2023 Posted December 10, 2023 Am 17.11.2023 um 10:22 schrieb Art-J: Finally had time to do some more flying in latest OB today. Mirrors? Not bad, actually. Screens below. At the same time, I've noticed in cockpit view that pixellation seems to be more motion-induced, rather than angle-induced. It's shows up for me while pitching fast or rolling, but later, when I stabilize the plane at constant pitch and bank angle, it mostly disappears and the image is OK again. So what did the fix for the issue on you system? I am looking for a solution since weeks, since the clouds look really pixelated and blocky for me, especially when the sun is close to the horizon. Even reinstalled dcs completely...
Art-J Posted December 11, 2023 Posted December 11, 2023 ^ Honestly, I kept my settings as they were and haven't looked for a fix anymore. The pixellation shows only in specific lighting conditions, with specific cloud presets and only when my plane is rolling/pitching fast. All and all, it's not noticeable enough for me in majority of the missions I fly to be bothered by it. It's certainly less noticeable than the problem of micro-jumping cloud layers anyway. IF it's caused by DLAA maybe (which I use), then so be it. Pros outweigh the cons in such case. Granted, I haven't experienced patterns as ugly as shown on pavelpilot's screenshots yet. These must be more somwhow related to cloud preset he used in his mission, but I don't know which one it was. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Jascha Posted January 12, 2024 Posted January 12, 2024 From Mi-24P countermeasures training mission: This seems to be significantly more visible in sunset conditions.
di_ Posted January 21, 2024 Posted January 21, 2024 (edited) So. Thats how clouds look like in my case after 2.9 update. Compression reduced details a lot - in dcs this effect muuuuuch moooore noticeable. This is F16 Weasels Over Syria by Ground Pounder Sims capture.mp4 Edited January 21, 2024 by di_
draconus Posted January 23, 2024 Posted January 23, 2024 Yep, it's like clouds are rendered in quarter of the sim resolution. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Rockerverb08 Posted February 24, 2024 Posted February 24, 2024 On 1/21/2024 at 4:02 PM, di_ said: So. Thats how clouds look like in my case after 2.9 update. Compression reduced details a lot - in dcs this effect muuuuuch moooore noticeable. This is F16 Weasels Over Syria by Ground Pounder Sims capture.mp4 47.71 MB · 0 downloads I was just on this mission today and noticed how bad the clouds look in the distance. But I was in VR. Never noticed it before today. I never noticed it when playing on my screen, either. When on my screen, I have all settings maxed out, though. Not sure what it could be with VR. I'm going to continue testing if I have the issue via VD and Airlink. The VR cloud issue I mentioned previously was when I was using the Link cable.
giullep Posted February 25, 2024 Posted February 25, 2024 I have the same problem..but in 2d not in vr…any solution?
Rockerverb08 Posted February 28, 2024 Posted February 28, 2024 On 2/25/2024 at 1:57 PM, giullep said: I have the same problem..but in 2d not in vr…any solution? I'm going to try to delete the FX and metashaders tonight to see if that helps. Other than that, I'm not sure what to do. Hard to tell nowadays what is a remaining issue with the simulator vs an issue with my local system. Unlike other users, I tend to blame my system for the issue first and with the cloud pixelation issues, I'm still at that point :)
giullep Posted February 28, 2024 Posted February 28, 2024 I adhusted any graphic’s option and resolved ..
FredoFrance Posted March 7, 2024 Author Posted March 7, 2024 Well, i tried DCS today again, latest DCS, latest BIOS, graphics driver...everything. And i cant get rid of the shimmering. I cleanded the FXO and metashaders2....no luck...it's not fun to fly with all the shimmering. Rig: Intel I7 12700K, 32GB DDR4, Gigabyte RTX 4070 16gb, Philips Envia 32" 165hz 2K DCS modules: A-10C, F15E, AJS-37 Viggen. F16C, X52 FSC
draconus Posted March 7, 2024 Posted March 7, 2024 1 hour ago, FredoFrance said: ...it's not fun to fly with all the shimmering. Have you tried TLAA? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
FredoFrance Posted March 9, 2024 Author Posted March 9, 2024 On 3/7/2024 at 10:40 PM, draconus said: Have you tried TLAA? Well, i changed to DLAA, so now it seems to be working, got vis.range to max and i got the other settings almost to max....got stable 140fps. 1 Rig: Intel I7 12700K, 32GB DDR4, Gigabyte RTX 4070 16gb, Philips Envia 32" 165hz 2K DCS modules: A-10C, F15E, AJS-37 Viggen. F16C, X52 FSC
draconus Posted March 9, 2024 Posted March 9, 2024 25 minutes ago, FredoFrance said: i changed to DLAA With 1060?! Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Blindflug Posted May 27, 2024 Posted May 27, 2024 Am 28.2.2024 um 21:52 schrieb giullep: I adhusted any graphic’s option and resolved .. What exactly did you do when you say that you adjusted your options? I have tried everything including a windows reinstall. I even tried swapping the graphics lua and options lua with a friend, who doesn‘t have any issues. I have noticed that the blurring/edginess depends on the FOV and the viewing angle to the obejcts (clouds). So whenever I zoom in the edges smoothly fade out. Lately I have upgraded from 1080p to 1440p in the hopes the issue disappears which is sadly not the case. 1
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