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Posted
8 hours ago, Urbi said:

Can the specialist fix these errors? Furthermore, the file ch46d_rotor_head_front.edm is faulty.

Not sure whom you mean with specialist, thanks for the bug reports. I've hopefully fixed them, waiting for tester confirmation. Also some fixes to the EC-121 flaps and texture uvmapping was done, thanks @crazyeddie for the report!

Thanks for your kind words, @Linx and @PB0_CEF, appreciated!

Cheers,
TeTeT

  • Like 2
Posted

Downloading now, Thanks Tetet! 

Since the Vietnam version of New Jersey got Normal maps, will this be carried over to the 1984 version of NJ as well?  Also wondering if the other 3 Iowa's will be added to the Cold War Vessels in the next patch maybe?  

Loving the updates, -Woog

  • Like 1
Posted (edited)

OK well now that I have the new update installed, I am super stoked to have that new Phrog in the sim!  One little thing I noticed (Besides the Items the Urbi mentioned) is the Dynamic borts have a self shadowing effect that makes them appear to be floating on the sides of the Helo.  See attached photos.  Also I see what you are talking about with the flight model, she launches Vertically off the deck!  Love the Rotor blur effect.  I would love to get my UH-1N to have that look.  Overall well done

-Woog 

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Edited by Woogey
  • Like 2
Posted
1 hour ago, Woogey said:

Dynamic borts have a self shadowing effect that makes them appear to be floating on the sides of the Helo

Indeed. I had them 1cm over the base model and it didn't work - the bort numbers disappeared at certain angles in ModelViewer. I have moved them much farther away from the hull and at least they stay visible. I should have added that to the KNOWN ISSUES.

  • Like 1
Posted

CH-46!!  Now we need the Essex-class USS Princeton LPH-5 and USS Valley Forge LPH-8 in their straight-deck, modified WWII, LPH configuration.  Also, the seven Iwo Jima class LPHs. 😉

Iwo Jima LPH-2 (only 592 feet long)

image.png

Valley Forge LPH-8  (888 feet long)

image.png

And Austin class LPDs...  (569 feet long)

image.png

  • Like 6
Posted
19 hours ago, Andrew8604 said:

Now we need ...

Agreed, we need all those ships and then some 😄 But what we will get right now is ... just a patch!

Welcome to Vietnam War Vessels 2.2.1!

This is a patch release, it needs Vietnam War Vessels 2.2.0 to be installed first.
In this patch we fix a few problems that were reported by Urbi, Woogey and Eddie:

  • CH-46D
    • - Fix front rotor rotation
    • - Fix landing gear
    • - Remove BORT number shadow
  • EC-121
    • - Fix for flaps and textures

Further Eddie contributed four skins to the L-1049 Super Constellation variant of the EC-121 mod.

Downloads:

https://github.com/tspindler-cms/tetet-vwv/releases

An alternate download is available at Google Drive at https://drive.google.com/drive/folders/1Usp8qEY0ACiFoPS0pp4pAGsZztz_t72p?usp=drive_link 

Enjoy,
The Vietnam War Vessels team

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  • Like 10
  • Thanks 2
Posted

Thank you very much for this mod but i seem to have a bit of a problem.

I`ve downloaded from Base 2.0 and added the patches 2.0.1, 2.0.2 and 2.0.3.

then added 2.1.0 and then the 2.2.0 and the latest patch.

All the aircraft and helicopters are there and can be added in the ME

However, the only ships that I have are:

BB62 New Jersey

CV Essex class

CVA Bon Homme Richard

CAVN Enterprise

DD-692 Sumner

DD-724 Laffey

DD-731 Maddox Tonkin Incident

All the ship folders are in the Tech folder but these are the only ones in the ME.

Could someone please point me in the right direction to get these working as I really like the PBR for my missions and cannot find it in the ME.

Regards,

Mike

         GE Wings2.jpg           AMD Ryzen 5, 32 GB DDR4, AMD XFX Radeon RX590 8GB, 27" curved Samsung monitor.

 

Posted
1 minute ago, Mike145 said:

I`ve downloaded from Base 2.0 and added the patches 2.0.1, 2.0.2 and 2.0.3.

then added 2.1.0 and then the 2.2.0 and the latest patch.

This is not needed. You can just install Vietnam War Vessels 2.2.0 and then the 2.2.1 patch on top of it. 

For the missing assets, any hints in dcs.log about them? In the Mods/tech folder you should see all of the folders as on https://github.com/tspindler-cms/tetet-vwv/tree/main/TeTeT VWV/mods/tech , [VWV] PBR MkII for the patrol boat river.

Good luck,
TeTeT

Posted

Hi TeTeT,

Found these in the log, haven`t a clue what it means.

2025-11-14 12:54:54.079 ERROR   Scripting (Main): [string "E:\Saved Games\DCS\Mods/tech/[VWV] DD USS Fletcher FRAMII/Database/db_ships.lua"]:3: attempt to call global 'error' (a nil value)
2025-11-14 12:54:54.080 ERROR   Scripting (Main): [string "./Scripts/Database/scripts/utils.lua"]:31: bad argument #1 to 'pairs' (table expected, got nil)
2025-11-14 12:54:54.080 ERROR   Scripting (Main): [string "E:\Saved Games\DCS\Mods/tech/[VWV] DD528 USS Mullany/Database/db_ships.lua"]:3: attempt to call global 'error' (a nil value)
2025-11-14 12:54:54.081 ERROR   Scripting (Main): [string "./Scripts/Database/scripts/utils.lua"]:31: bad argument #1 to 'pairs' (table expected, got nil)
2025-11-14 12:54:54.081 ERROR   Scripting (Main): [string "E:\Saved Games\DCS\Mods/tech/[VWV] DD537 USS The Sullivans/Database/db_ships.lua"]:3: attempt to call global 'error' (a nil value)
2025-11-14 12:54:54.084 ERROR   Scripting (Main): [string "./Scripts/Database/scripts/utils.lua"]:31: bad argument #1 to 'pairs' (table expected, got nil)
2025-11-14 12:54:54.084 ERROR   Scripting (Main): [string "E:\Saved Games\DCS\Mods/tech/[VWV] DD731 USS Maddox/Database/db_ships.lua"]:3: attempt to call global 'error' (a nil value)
2025-11-14 12:54:54.086 ERROR   Scripting (Main): [string "./Scripts/Database/scripts/utils.lua"]:31: bad argument #1 to 'pairs' (table expected, got nil)
2025-11-14 12:54:54.086 ERROR   Scripting (Main): [string "E:\Saved Games\DCS\Mods/tech/[VWV] DD931 USS Forrest Sherman/Database/db_ships.lua"]:3: attempt to call global 'error' (a nil value)
2025-11-14 12:54:54.086 ERROR   Scripting (Main): [string "./Scripts/Database/scripts/utils.lua"]:31: bad argument #1 to 'pairs' (table expected, got nil)
2025-11-14 12:54:54.086 ERROR   Scripting (Main): [string "E:\Saved Games\DCS\Mods/tech/[VWV] DD942 USS Bigelow/Database/db_ships.lua"]:3: attempt to call global 'error' (a nil value)
2025-11-14 12:54:54.087 ERROR   Scripting (Main): [string "./Scripts/Database/scripts/utils.lua"]:31: bad argument #1 to 'pairs' (table expected, got nil)
2025-11-14 12:54:54.087 ERROR   Scripting (Main): [string "E:\Saved Games\DCS\Mods/tech/[VWV] DE1052 USS Knox/Database/db_ships.lua"]:3: attempt to call global 'error' (a nil value)
2025-11-14 12:54:54.088 ERROR   Scripting (Main): [string "./Scripts/Database/scripts/utils.lua"]:31: bad argument #1 to 'pairs' (table expected, got nil)
2025-11-14 12:54:54.088 ERROR   Scripting (Main): [string "E:\Saved Games\DCS\Mods/tech/[VWV] DE1054 USS Gray/Database/db_ships.lua"]:3: attempt to call global 'error' (a nil value)
2025-11-14 12:54:54.088 ERROR   Scripting (Main): [string "./Scripts/Database/scripts/utils.lua"]:31: bad argument #1 to 'pairs' (table expected, got nil)
2025-11-14 12:54:54.088 ERROR   Scripting (Main): [string "E:\Saved Games\DCS\Mods/tech/[VWV] DE1087 USS Kirk/Database/db_ships.lua"]:3: attempt to call global 'error' (a nil value)

still looking for more,

Regards,

Mike.

         GE Wings2.jpg           AMD Ryzen 5, 32 GB DDR4, AMD XFX Radeon RX590 8GB, 27" curved Samsung monitor.

 

Posted
14 minutes ago, Mike145 said:

still looking for more,

Thanks, the error you posted is pretty generic. If possible send me a dcs.log via private message, it will contain private info like your username and such. If you want to search yourself, check for a message like 'table t is nil' or likewise and see if there's a line from any of the config files specified.

Posted

All the folders are in my Tech folder, stumped!!

Mike.

         GE Wings2.jpg           AMD Ryzen 5, 32 GB DDR4, AMD XFX Radeon RX590 8GB, 27" curved Samsung monitor.

 

Posted

Full validation through steam seems to have fixed the problem👍

  • Like 1

         GE Wings2.jpg           AMD Ryzen 5, 32 GB DDR4, AMD XFX Radeon RX590 8GB, 27" curved Samsung monitor.

 

Posted

Anyone having a problem with the SH-2 recently? I have one or 2 placed on a mission I made a while ago. I went to go back into it in the ME but now it won't load the mission because it says I need tetet_sh2. I can clearly see the SH-2F in my mods. Or is there a separate SH-2 that Tetet has?

Former SSG US Army

UH-60A/L/M Crewchief

"2 To Fly!"

Posted

I fixed it Lol I just went into the SH-2F LUA and changed the ID from tetet_sh2f to tetet_sh2 and it worked. I wonder if an update from Tetet changed the ID on it and my mission didn't like the change.

Former SSG US Army

UH-60A/L/M Crewchief

"2 To Fly!"

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