Woogey Posted Wednesday at 08:08 PM Posted Wednesday at 08:08 PM (edited) Unrelated to the above video, @TeTeT Maybe a list of all included assets can be pinned to page 1 of this thread, and then updated as new assets are added. It would be a nice reference for making sure that we have everything installed, and showing up correctly in the sim. Edited Wednesday at 08:15 PM by Woogey 2
TeTeT Posted Thursday at 12:54 AM Author Posted Thursday at 12:54 AM 4 hours ago, Woogey said: a list of all included assets can be pinned to page 1 of this thread Thanks for the suggestion. We prefer to maintain said list in github at https://github.com/tspindler-cms/tetet-vwv/blob/main/README.txt . 1
TeTeT Posted Thursday at 08:32 AM Author Posted Thursday at 08:32 AM About two years ago we started the Vietnam War Vessels mod. With help of the talented MagnumRedSkull this video was created, enjoy: 14
TeTeT Posted Friday at 04:56 PM Author Posted Friday at 04:56 PM (edited) On 11/18/2025 at 12:30 PM, western_JPN said: I think those two entries should be deleted for historical reality. Thanks @western_JPN, fixed in our dev version now. Edited Friday at 04:56 PM by TeTeT
crazyeddie Posted Friday at 07:14 PM Posted Friday at 07:14 PM Guys - can you create a wire frame for the CH46. Its a very complicated skin and I'm struggling to find many of the small parts, particularly around the rotor heads and wheel assemblies.
Saguanay Posted Friday at 10:43 PM Posted Friday at 10:43 PM The O-1 is looking good. Can anyone put a milkcrate in it with a cardboard instrument panel and a stick?
TeTeT Posted Saturday at 12:33 AM Author Posted Saturday at 12:33 AM 5 hours ago, crazyeddie said: can you create a wire frame for the CH46 The model and uvmap have already changed on Odyseus computer - so the existing liveries will need to change as well once his updated version hits the streets. I don't think it's a good idea to do detailed liveries right now for the Phrog. 1
Woogey Posted Saturday at 01:03 AM Posted Saturday at 01:03 AM (edited) LOL, I know you said this was going to happen, but I couldn't help myself. However, I will wait until the new mapping is released and then move my "Decals" onto the new map. -Woog Edited Saturday at 01:04 AM by Woogey 1
Paladin1cd Posted Saturday at 01:45 PM Posted Saturday at 01:45 PM Morning, I'd like to try out your mod, it looks amazing. When I downloaded from https://github.com/tspindler-cms/tetet-vwv/releases I only got the AWACS and the CH 46 folders. Is that intentional or did it maybe get saved with the newer modules? Can someone point me to the right place for all the mods? Thank you.
TeTeT Posted Saturday at 01:50 PM Author Posted Saturday at 01:50 PM 3 minutes ago, Paladin1cd said: Is that intentional or did it maybe get saved with the newer modules? Can someone point me to the right place for all the mods? It's intentional, as a patch release like 2.2.1 only contains the changed folders. You will need the latest minor release, 2.2.0: https://github.com/tspindler-cms/tetet-vwv/releases/tag/VWV_2.2.0 Good luck, TeTeT 1
Paladin1cd Posted Saturday at 01:57 PM Posted Saturday at 01:57 PM Gotchya, I missed it and am still working on my first bit of coffee. Thank you! Great looking mod.
Urbi Posted Saturday at 07:34 PM Posted Saturday at 07:34 PM On 11/21/2025 at 8:14 PM, crazyeddie said: Guys - can you create a wire frame for the CH46. Its a very complicated skin and I'm struggling to find many of the small parts, particularly around the rotor heads and wheel assemblies. 4096x4096 null 2 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
TeTeT Posted Saturday at 08:20 PM Author Posted Saturday at 08:20 PM Meantime we're rigging the HH-2 Seasprite helicopters with the new rotor blur. So far SH-2F and UH-2A have been done and are being tested. We're also testing a new way to fold the rotor. Also we want to update the MiG-21MF model and textures, rigging for DCS has just been started, from ModelViewer: 8
Woogey Posted yesterday at 01:18 AM Posted yesterday at 01:18 AM Got some slight kinks to work out, and need to tone down the exposure on some colors. Getting there……. -Woog 2
Growlers_1-8 Posted yesterday at 01:55 AM Posted yesterday at 01:55 AM (edited) 5 hours ago, TeTeT said: Meantime we're rigging the HH-2 Seasprite helicopters with the new rotor blur. So far SH-2F and UH-2A have been done and are being tested. We're also testing a new way to fold the rotor. Also we want to update the MiG-21MF model and textures, rigging for DCS has just been started, from ModelViewer: Nice , but I expect PF or F13 variant... Edited yesterday at 02:12 AM by Growlers_1-8
Woogey Posted 6 hours ago Posted 6 hours ago 21 hours ago, Growlers_1-8 said: Nice , but I expect PF or F13 variant... EXPECT?! That’s just bad manners, especially considering the price you have paid.
TheBiggerBass Posted 5 hours ago Posted 5 hours ago vor 9 Minuten schrieb Woogey: EXPECT?! That’s just bad manners, especially considering the price you have paid. Some non-native english speakers may not be aware of the different meanings of “expect” and “hoping for”. However, native speakers cannot use this excuse. System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
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