_Defi Posted January 1 Share Posted January 1 (edited) The rockets are launchable but there is no illumination. Edited January 1 by _Defi Link to comment Share on other sites More sharing options...
razo+r Posted January 1 Share Posted January 1 (edited) 41 minutes ago, _Defi said: The rockets are launchable but there is no illumination. They do if you employ them correctly. Pitch up to 10 or 15 degrees, fire and after 5km or so they should open their parachute at a few hundred meters above the ground and light up the stuff below. Edited January 1 by razo+r Link to comment Share on other sites More sharing options...
Flappie Posted January 1 Share Posted January 1 I've just tested them in OB for the sake of it: they still work as expected as long as they are fired upwards, as explained by @razo+r. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
_Defi Posted January 1 Author Share Posted January 1 49 minutes ago, razo+r said: They do if you employ them correctly. Pitch up to 10 or 15 degrees, fire and after 5km or so they should open their parachute at a few hundred meters above the ground and light up the stuff below. @Flappie oh thanks. Does it have to be helicopter pitch angle 10-15Deg or the rocket pitch when launched? It seems the rocket drops a few degrees when launched. Also does it need to be exactly within 10-15Deg? or is >10Deg enough? ie. 10 < Angle of Rocket Launch < 15. or Angle >10 ? Link to comment Share on other sites More sharing options...
Solution razo+r Posted January 1 Solution Share Posted January 1 24 minutes ago, _Defi said: @Flappie oh thanks. Does it have to be helicopter pitch angle 10-15Deg or the rocket pitch when launched? It seems the rocket drops a few degrees when launched. Also does it need to be exactly within 10-15Deg? or is >10Deg enough? ie. 10 < Angle of Rocket Launch < 15. or Angle >10 ? It's the helicopters pitch. It does not have to be exactly 10-15 degrees but it works good enough. Below and the flares will hit the ground before they burn out and above, and they will not be able to illuminate the area effectivly. This is for flat terrain. From the manual: Link to comment Share on other sites More sharing options...
_Defi Posted January 1 Author Share Posted January 1 56 minutes ago, razo+r said: It's the helicopters pitch. It does not have to be exactly 10-15 degrees but it works good enough. Below and the flares will hit the ground before they burn out and above, and they will not be able to illuminate the area effectivly. This is for flat terrain. From the manual: Yep I got it to work. Above 20Deg and it won't light up anything. Below and it wont either. It's quite tricky. Landing and taxing on the runway at pitch black is extremely difficult. The Landing Light doesn't light up in front enough either to see the runway from the cockpit. How do you guys do this? Link to comment Share on other sites More sharing options...
LuseKofte Posted January 1 Share Posted January 1 I do not know, I learned to hate night ops in Russian choppers. DCs has become darker at night and I feel I could handle it better before. Link to comment Share on other sites More sharing options...
razo+r Posted January 1 Share Posted January 1 You can try to contact ATC, they should light up the airport once you are close. Otherwise the ABRIS will get you near the airport and the NVGs will get you closer. Link to comment Share on other sites More sharing options...
AeriaGloria Posted January 9 Share Posted January 9 On 1/1/2024 at 4:09 AM, razo+r said: It's the helicopters pitch. It does not have to be exactly 10-15 degrees but it works good enough. Below and the flares will hit the ground before they burn out and above, and they will not be able to illuminate the area effectivly. This is for flat terrain. From the manual: Note that this manual section is outdated, it’s 7.7 seconds note not 17. This means they release flare at 3.8-4.5 km depending on speed. I only need 10 degree pitch up if firing at low altitudes. Once I’m at 400-500m AGL, I can fire mostly level. The flare has to be about 300m or more above the ground when it ignites Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com Link to comment Share on other sites More sharing options...
PawlaczGMD Posted March 2 Share Posted March 2 On 1/1/2024 at 8:06 AM, _Defi said: Yep I got it to work. Above 20Deg and it won't light up anything. Below and it wont either. It's quite tricky. Landing and taxing on the runway at pitch black is extremely difficult. The Landing Light doesn't light up in front enough either to see the runway from the cockpit. How do you guys do this? The lighting system in DCS is quite peculiar. I don't think it looks right, especially at night. All lights in general look too weak and don't illuminate the surrounding area very well. I think they are working to implement raytracing, but for now, I would personally recommend using night vision goggles as much as possible instead of relying on illumination. You know you can change the HMD to NVG via the ground crew menu, right? Link to comment Share on other sites More sharing options...
_Defi Posted March 3 Author Share Posted March 3 21 hours ago, PawlaczGMD said: The lighting system in DCS is quite peculiar. I don't think it looks right, especially at night. All lights in general look too weak and don't illuminate the surrounding area very well. I think they are working to implement raytracing, but for now, I would personally recommend using night vision goggles as much as possible instead of relying on illumination. You know you can change the HMD to NVG via the ground crew menu, right? Yes sure I know. Thanks Link to comment Share on other sites More sharing options...
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