Count Sessine Posted January 8, 2024 Posted January 8, 2024 Hi guys My wingman is totally unresponsive at all times. He just follows me around. I have used the PTT buttons and the old Comms button but nothing works. Is this a bug or is there something about the Apache comms I don't understand? Some SP missions are quite hard with only one loadout - I need more Hellfires 1
NeedzWD40 Posted January 8, 2024 Posted January 8, 2024 (edited) Check your flight frequency in the briefing and ensure you're using the right radio. The AI only use the group default radio, which is quite often the UHF radio at 225MHz. Edited January 8, 2024 by NeedzWD40 1 1
NIGHTHAWK1 Posted January 8, 2024 Posted January 8, 2024 (edited) try using Easy Comms. Also as noted elsewhere comms are different in air then on the ground, (\) is for ground, and different key combo for in the air (need to check the settings. options, controls, all but axis commands, communications, = left win key + ... or lft contrl +...) I don't remember what it is right now. Edited January 8, 2024 by NIGHTHAWK1 I-9 12900K, RTX 3090, 64 GB, 2TB SSD, Oculus Quest 2, Win 11, Winwing Orion F-16EX Stick, F-18 dual throttle, Thrustmaster TPR pedals.
Count Sessine Posted January 12, 2024 Author Posted January 12, 2024 On 1/8/2024 at 10:04 PM, NeedzWD40 said: Check your flight frequency in the briefing and ensure you're using the right radio. The AI only use the group default radio, which is quite often the UHF radio at 225MHz. Thank you ! That was the problem. I just needed to move the frequency selector. Read the manuel, eh... 2
FalcoGer Posted January 12, 2024 Posted January 12, 2024 I called him and told him to "Engage ground targets" and he said "Unable". I called him and told him to RTB, he said "Copy", and proceeded to continue to follow me. I said nothing and he flew straight into a tree and said "I'm hit". AI wingman are useless. 3 1
NeedzWD40 Posted January 12, 2024 Posted January 12, 2024 3 hours ago, FalcoGer said: I called him and told him to "Engage ground targets" and he said "Unable". I called him and told him to RTB, he said "Copy", and proceeded to continue to follow me. I said nothing and he flew straight into a tree and said "I'm hit". AI wingman are useless. Well, there are some improvements: he didn't call out "2, bingo fuel."
corbu1 Posted January 13, 2024 Posted January 13, 2024 I wouldn‘t say they are useless. You should treat them with care. I also get an unable answer when ordering ground targets. I think this happens most when he should engage and myself hasn‘t engrave so far. If I engage a group of tanks or armored vehicles doing the first shot, then he finds targets and engages as well. Sometimes it helps when AI wingman doesn’t react, I order him to cover me. Then immediately followed by another order like engage ground targets. I‘m more nervous about AU wingmen tending to engage infantry and light armored vehicles even with rockets in very close range. Which is most times some kind of suicide. I also noticed that Apache AI wingmen tendering engage BMP‘s or BTR‘s with rockets in close range even they got still a full package of hellfires loaded as well. DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
Dagobert666 Posted January 14, 2024 Posted January 14, 2024 I wouldn‘t say they are useless..... BUT---> they are, unfortunately. I play DCS Liberation and "the AI makes stupid mistakes" is the main reason why I lose units. The Wingman topic is particularly sad. In airplanes, the AI as a wingman is at least occasionally able to fly a full mission without crashing for no reason. But in a helicopter....oh man... That's quite an insult. The AI can't do anything...not fly straight, not fight or avoid danger. It flies into every obstacle, it constantly flies into the attacking range of enemies when it attacks itself and is then shot down bluntly. A disaster. 1
pii Posted January 14, 2024 Posted January 14, 2024 On 1/12/2024 at 12:42 PM, FalcoGer said: I called him and told him to "Engage ground targets" and he said "Unable". I called him and told him to RTB, he said "Copy", and proceeded to continue to follow me. I said nothing and he flew straight into a tree and said "I'm hit". AI wingman are useless. Not if you want to kill a tree. 2
FalcoGer Posted January 15, 2024 Posted January 15, 2024 3 hours ago, pii said: Not if you want to kill a tree. The tree survived. 4 1
markturner1960 Posted January 24, 2024 Posted January 24, 2024 Much as I love DCS and what ED do for us, I must admit I do find it difficult to understand how the AI can be so useless and why it is taking so long to make improvements. I spent several years flying Falcon 4 and they were not so bad there. Surely a key part of a sim which is played extensively in single player mode......... 3 1 System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
aaronwhite Posted January 25, 2024 Posted January 25, 2024 (edited) 20 hours ago, markturner1960 said: Much as I love DCS and what ED do for us, I must admit I do find it difficult to understand how the AI can be so useless and why it is taking so long to make improvements. I spent several years flying Falcon 4 and they were not so bad there. Surely a key part of a sim which is played extensively in single player mode......... I think it's like a lot of things at this moment in the game. The old way was envisioned forever ago, and made much more simple, and now that they are looking to revamp things and it's going to be a massive undertaking to fully redo it. In the case of AI, you've got flight model issues, targeting issues, prioritization issues, and communication issues, which are thankfully all things that ED has been making some big strides on the backend with. What I'm hoping is that with the dynamic campaign progress, we'll be getting revamped AI in terms of being more self reliant. Then there's the chance for them to recreate entire dialogues (with more than just poor Wags recording everything, hopefully) or even crazier would be if there was a way for AI to be incorporated so that there's no pre-canned responses, but the AI in game will use AI to help generate real time communication in response to what is happening around them. In my mind, I can see a future where flight sims, especially military sims can use AI generated comms to give the battlefield the same kind of feeling that you get from the AI flights in something like BMS. Where flights are talking back and forth, dynamically, and responding to things in real time. But the AI would allow there to be more freedom in how they talk, and potentially even allow for different accents and voices, so things really feel more dynamic and alive. But, either way, I would guess that it's something ED is aware of and plugging away at with all of the core gameplay changes they are making. Edited January 25, 2024 by aaronwhite
Chaffee Posted February 6, 2024 Posted February 6, 2024 On 1/24/2024 at 1:05 PM, markturner1960 said: Much as I love DCS and what ED do for us, I must admit I do find it difficult to understand how the AI can be so useless and why it is taking so long to make improvements. I spent several years flying Falcon 4 and they were not so bad there. Surely a key part of a sim which is played extensively in single player mode......... It depends on what ED is trying to achieve. I'll give an example (although I have no insight into ED's processes): iRacing (a truly great racing sim) doesn't have rain. Other sims have had rain for years. Why? Because other "sims" put in a simple friction-reduction algorithm. iRacing models the interaction of tires with pavement; ergo that interaction, in order to remain a legitimate model, must calculate the physical interaction of tires with wet pavement, not simply introduce a friction-reduction number. That's harder, but it's a commitment to realism. I go all the way back to Falcon 3.0 (and beyond), and yes, that campaign engine is great. It's also, I suspect, a "mechanical Turk," i.e. not as dynamic an AI as appears to the end-user. Brilliant, but ultimately a dead end. IF (and I don't know this, but if...) ED's goal is a campaign that's truly dynamic and AI-driven (with all the emergent properties that entails), then investing resources into a stop-gap seemingly dynamic mechanical-Turk campaign is an investment in technical debt. Knowingly investing in technical debt is foolishness, creating larger inefficiencies down the road. It's immediately cheap, but massively expensive later (thus the "debt" in technical debt). Do I know any of this is actually the case? Of course not, but I do know a thing or two about how decisions RE: tech debt are made, and it'd be a real shame to go down a blind alley right now with the current outlook for AI (generally) over the next decade. Make a wrong move in this area (or any of a dozen more), and someone else gets an edge you can't overcome, because you decided to invest resources the wrong direction. My sense, looking at its product history, is ED is in this for the long arc. If you have not produced an official manual, it's costing you sales. I'm a writer and editor of more than 40 books (and tens of thousands of pages of documentation), so if you are struggling to finish your manual, DM me.
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