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Posted (edited)

Hot starting the plane or using autostart puts the ejection arming lever down.  It should never be put down until you are on the runway.  If I remember correctly, hot started Hornets don't arm the ejection seat and/or it doesn't do it during auto starter.  I don't remember exactly because I haven't used autostart in a long time.

And it completely ridiculous that after all this time, there's no keybind for it.  Yes, I know it can be manually added, but I couldn't seem to get 1 keybind to work for arm/disarm and whenever the game updates it overwrites it.  It's long past time to fix stuff like this.  It's alt-e on the Hornet do arm/disarm and it needs to be added to the Viper.

 

This, among other things, is what I'm talking about when I say there is a lack of consistency between modules to the point that it's like the teams didn't talk to each other.

Edited by SickSidewinder9
  • Like 2
  • ED Team
Posted
2 hours ago, SickSidewinder9 said:

If I remember correctly

FInd me the info when you are sure and I will bring it to the team. Thanks. 

I'll just take the rest of the post as venting. Please make sure you are giving us all the info when reporting a bug. Thanks. 

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Posted
vor 14 Stunden schrieb SickSidewinder9:

This, among other things, is what I'm talking about when I say there is a lack of consistency between modules to the point that it's like the teams didn't talk to each other.

 

Viper driver here... there's a solution in a thread I started 2 years ago, editing the .lua isn't that much work but I can't help you with the Hornet however. This is another one with the proper .lua settings.

Please, ED, give us the arming lever, the pneu/elec switch and a simple "ejection" function with just one keypress, I am asking for this simple grant for years! Homepits usually get ejection seat handles, one pull on the handle and off you go. We don't pull them 3x in short succession and usually we don't want to add 3rd party software just for this "three times" and don't install 3 switches for 3 times CTR-E presses. Pleeeease, it can't be that hard to implement!

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  • ED Team
Posted
2 hours ago, SickSidewinder9 said:

It's not venting.  There is no keybinding for arm/disarm ejection seat as there should be.

If you want us to take these reports seriously, please report without the added sass please. 

7 hours ago, void68 said:

Viper driver here... there's a solution in a thread I started 2 years ago, editing the .lua isn't that much work but I can't help you with the Hornet however. This is another one with the proper .lua settings.

Please, ED, give us the arming lever, the pneu/elec switch and a simple "ejection" function with just one keypress, I am asking for this simple grant for years! Homepits usually get ejection seat handles, one pull on the handle and off you go. We don't pull them 3x in short succession and usually we don't want to add 3rd party software just for this "three times" and don't install 3 switches for 3 times CTR-E presses. Pleeeease, it can't be that hard to implement!

Thanks, I will take a look. This seems like a very reasonable request. 

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  • 3 weeks later...
  • ED Team
Posted
On 2/24/2024 at 4:00 AM, void68 said:

Viper driver here... there's a solution in a thread I started 2 years ago, editing the .lua isn't that much work but I can't help you with the Hornet however. This is another one with the proper .lua settings.

Please, ED, give us the arming lever, the pneu/elec switch and a simple "ejection" function with just one keypress, I am asking for this simple grant for years! Homepits usually get ejection seat handles, one pull on the handle and off you go. We don't pull them 3x in short succession and usually we don't want to add 3rd party software just for this "three times" and don't install 3 switches for 3 times CTR-E presses. Pleeeease, it can't be that hard to implement!

Sorry for the delay, I have requested this now, thanks!

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  • 1 year later...
Posted

Asked a lot of time over 3 years or so...

For homepit builders using simple switches a single action for the ejection seat handle is inevitable. Other models like the A-10 or F-4 (don't remember exactly) have the option to keybind it to a single keypress, not triple.

Implementation shouldn't consume so much programming time...

When?

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  • 2 weeks later...
Posted
On 8/12/2025 at 5:52 AM, void68 said:

Asked a lot of time over 3 years or so...

For homepit builders using simple switches a single action for the ejection seat handle is inevitable. Other models like the A-10 or F-4 (don't remember exactly) have the option to keybind it to a single keypress, not triple.

Implementation shouldn't consume so much programming time...

When?

Just as a work around, could you set your home pit ejection seat control to have functionality similar to a 'turbo' button, which just presses is input rapidly when actuated, instead of holding it? 

  • 2 weeks later...
Posted (edited)
Am 21.8.2025 um 20:55 schrieb LorenLuke:

Just as a work around, could you set your home pit ejection seat control to have functionality similar to a 'turbo' button, which just presses is input rapidly when actuated, instead of holding it? 

No, as I have no software between the input button in the cockpit and DCS. DCS recognizes just DeviceA, Button36 and all I can choose from are the states "on" and "off".

I really love how the devs ignore this thread again. No statement, nothing. Perhaps I should stop throwing money at them.

Edited by void68
  • ED Team
Posted
3 minutes ago, void68 said:

No, as I have no software between the input button in the cockpit and DCS. DCS recognizes just DeviceA, Button36 and all I can choose from are the states "on" and "off".

I really love how the devs ignore this thread again. No statement, nothing. Perhaps I should stop throwing money at them.

Hi, 

sorry you feel like you are being ignored, we have no plans for a single push button ejection for home cockpits. 

You could consider using a macro, my own cockpit setup is unique and I have a second logitech mouse and use a macro for single press ejection. This may not suit your needs however. 

best regards

bignewy

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  • 3 weeks later...
Posted

Thanks for the reply at last. Using another USB mouse with macros just for this action looks like a good idea, however in my case it leads another problem: I am on my USB limit and adding another device adds quite some instability.

Having a working ejection handle between my legs feels better than a mouse button.

  • 2 weeks later...
Posted (edited)
On 9/19/2025 at 11:12 PM, void68 said:

Thanks for the reply at last. Using another USB mouse with macros just for this action looks like a good idea, however in my case it leads another problem: I am on my USB limit and adding another device adds quite some instability.

Having a working ejection handle between my legs feels better than a mouse button.

Here's a simple and cheap solution to make a button input pulse with no software, arduinos, etc.

https://forum.dcs.world/topic/299916-guide-simple-cheap-standalone-electronic-solution-for-single-pull-ejection/

Edited by Scott-S6
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Posted
On 9/20/2025 at 12:12 AM, void68 said:

Thanks for the reply at last. Using another USB mouse with macros just for this action looks like a good idea, however in my case it leads another problem: I am on my USB limit and adding another device adds quite some instability.

Having a working ejection handle between my legs feels better than a mouse button.

A software-only workaround is possible using vjoy+joystick gremlin.

Vjoy can be used to create a new virtual device that will show up in DCS.

Joystick gremlin can do a lot of stuff, including remapping your ejection handle pull to "3 pushes of button 1 on the virtual device".

Then in DCS map "virtual device button 1" to the ejection control

  • Like 2
Posted

Thanks, I think about designing three notches into the shaft of the 3D-printed ejection handle and put a microswitch into the housing which "rides" across the shaft's bumps and sending three signals to the Bodnar Board. You just have to pull fast enough, but I think 1 signal per second would still work. 

  • Like 1
Posted
9 hours ago, void68 said:

Thanks, I think about designing three notches into the shaft of the 3D-printed ejection handle and put a microswitch into the housing which "rides" across the shaft's bumps and sending three signals to the Bodnar Board. You just have to pull fast enough, but I think 1 signal per second would still work. 

Three notches is better than the three bumps proposed by other people as it forces the switch to reset between them. Go for a couples of extra notches though, just in case you pull too fast. No harm in sending some extra pulses.

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  • 4 weeks later...
Posted (edited)

I accidentally stumbled about a bit of code for the joystick's default.lua that get rid off this menace for my fellow homepit pilots:

Zitat

In your main Eagle Dynamics folder (use the open beta folder if you are using that), find the following file (this is F-16c specific): C:\Eagle Dynamics\DCS World\Config\Input\Aircrafts\Default\joystick\default.lua Open with Notepad++ Add the following line at the bottom of the systems section: (go to the end of the last line of the section, hit enter, then paste. Keeping all other symbols is critical!)

 

{down = iCommandPlaneEject, pressed = iCommandPlaneEject, up = iCommandPlaneEject, name = _('Eject (press once)'), category = _('Systems')},

 

Do not modify this script! Save and close. You will need to do this after every DCS update.

 

Edited by void68
  • Like 1
Posted
On 9/2/2025 at 2:27 PM, BIGNEWY said:

we have no plans for a single push button ejection for home cockpits. 

Any practical reasons for this? 

Cheers! 

16 hours ago, void68 said:

I accidentally stumbled about a bit of code for the joystick's default.lua that get rid off this menace for my fellow homepit pilots:

 

One can use this with Quaggles so one doesn't need to alter the file after every update, only push the Quaggles mod after every update with a mod manager, and Quaggles doesn't break IC. 

Posted
vor 5 Stunden schrieb MAXsenna:

Any practical reasons for this?

Yes, imagine a homepit with an ejection handle wired to the input of a bodnar board or arduino. DCS polls the state of the input for activating the ejection seat. While other modules like the A-10 require just one keypress the ejection handle just has to send one command i.e. one keypress. The F-16 requires three keypresses in short succession (usually 3x CTR+e) so - without 3rd party software - you have to pull the handle three times or built a notch / trap in the handle's rod to activate the switch three times. 

 

I don't want to download, use, configure etc another program on top (currently running SimHaptic, DCRealistic, FPtMover, 2-3 joystick programs, SRS and whatsoever for DCS in the background) for a single command while every other command is natively supported. 

Posted
Yes, imagine a homepit with an ejection handle wired to the input of a bodnar board or arduino. DCS polls the state of the input for activating the ejection seat. While other modules like the A-10 require just one keypress the ejection handle just has to send one command i.e. one keypress. The F-16 requires three keypresses in short succession (usually 3x CTR+e) so - without 3rd party software - you have to pull the handle three times or built a notch / trap in the handle's rod to activate the switch three times. 
 
I don't want to download, use, configure etc another program on top (currently running SimHaptic, DCRealistic, FPtMover, 2-3 joystick programs, SRS and whatsoever for DCS in the background) for a single command while every other command is natively supported. 
Dude, read again. I'm on your side. It wasn't a question to you. I hate the post automerge this site enforces, probably why my point didn't come across.
I just gave you a tip. I'm asking BN the reason they don't want to implement both the triple press and the single press.

And Quaggles is not a program you have to run. It's just a moddes file. You should look into it. It makes it easier to add keybinds developers refuse to add.

Cheers!

Sent from my SM-A536B using Tapatalk



  • ED Team
Posted
6 hours ago, MAXsenna said:

Any practical reasons for this? 

Eject key combination is hard baked into DCS, it has been this way for all of our modules for over 16 years. There are no plans to change this. 

 

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Posted
Eject key combination is hard baked into DCS, it has been this way for all of our modules for over 16 years. There are no plans to change this. 
 
Aha! Thank you for the answer, but no one is asking you to change the existing implementation. Just adding the single press option, which people are doing already by modding the input files, which potentially breaks IC. Hence my question why your developers refuse to add these simple lines of code. It seems your developers may have misunderstood, can you please verify?

Cheers!

Sent from my SM-A536B using Tapatalk

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  • ED Team
Posted

Its easy to say just adding a single press option, then you have to consider doing it for all our modules, then we have to pull a dev from a task, and dev time is at a premium currently.

I am happy to request it as a wish item, but the chances of it being done will be low, just on priority alone. 

 

  • Thanks 1

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Posted
1 minute ago, BIGNEWY said:

Its easy to say just adding a single press option, then you have to consider doing it for all our modules, then we have to pull a dev from a task, and dev time is at a premium currently.

I am happy to request it as a wish item, but the chances of it being done will be low, just on priority alone. 

 

Yes, please and thank you! And please ask them to consider this option as a  default in all future modules! 😉

Cheers! 

  • ED Team
Posted

this has already been requested, I have merged it with the original thread so all the feedback can be seen on the report it is linked to

thank you 

  • Thanks 1

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