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Posted

There are many things wrong with DCS. But to claim there is an issue with the p51 with no further information is laughable. 

I have had the p51 since it's release and there are no such issues. Only technique. 

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Posted

Bouncing on landing...as you say Hazzer...can be many things. For me in the Stang...still to fast when the wheels touch for the first time is the main reason. If you going for a 3 point landing...hold off at 1 foot above the runway till she settles...if you doing a Wheeler...as the mains touch you must immediately check a touch forward, if you dont...a whole series of bounces of increasing severity is absolutely garenteed.

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  • 2 weeks later...
Posted (edited)
On 4/20/2024 at 9:52 AM, Flasher said:

Is it possible to do something about the completely unrealistic landing bouncing tendency of this plane ?

Yes, you can do something absolutely realistic and learn how to land properly 😂😂 .

 

Ok, jokes aside, I know you think you're landing absolutely smoothly and all (you and most people out there, don't blame yourself for that) and so you don't see where that's coming from. But no, most people don't land that smoothly at all, they never did, that's where landing "per manual" comes in handy.

You need to touch down at the slowest possible vertical speed, you need to make a good enough (in your view probably meaning perfect or almost perfect) flare after a proper roll out and let the plane settle alone into the ground by itself at the lowest speed possible flaring from a really close height, a couple or three feet perhaps (how do you measure that in DCS or IRL? you have to look outside the cockpit seeing and pondering where the ground is, in any aircraft usually looking not straight forward in front of you but by the sides of the cockpit, in tail draggers blocking your front view with a huge nose even more of that) and from there you let the aircraft settle by itself, with little engine (no engine is harsher, leave that for later on when you manage it better, but some aircraft can't land with idling engine, bear that in mind, low revs yes, idle/cut off no) and you'll get perfectly smooth three pointers every time.

I know, easier said than done, but that's the way to go. Somebody said around here the problem with the new gear physics is that people already landing with a proper technique have no issues with the new model, people who didn't land properly before and pushed the limit of landing with no proper technique now has an even bigger problem. But as said, don't blame yourself, we fly in front of a screen after all and getting the clues out of that is always tricky, very tricky. Can be done anyway, a little practice will get you there for sure. And we're here for the challenge of flying highly powered tail draggers after all, aren't we?

 

Let us know if you need further or more detailed tips, glad to help :thumbup: .

Edited by Ala13_ManOWar
  • Like 2

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Posted

One thing that does help a lot is remembering where the horizon is when sitting on the ground. A perfect flare is one where you assume an attitude so that the view out of the window is the same as it was while you were sitting on the ground. Hold that attitude until you get it on the asphalt, and you're good. If doing that causes you to start flying up, you were way too fast. If you break the gear, you started the flare too early and/or pulled power too much. Taildraggers have precisely one angle at which they're supposed to hit the runway, and that angle is the one the aircraft naturally sits at.

Easier in VR than on a screen, to be sure, but doable either way. Practice makes perfect.

  • Like 1
Posted

There is a bit more bounce since the new landing gear physics which caught me out at first. More of an embarrassing conversation in the officers mess and a glare from the crew chief than anything really problematic. 

  • Like 1

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  • ED Team
Posted

Yes, very, very bouncing...
 

 

  • Like 2

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted
6 hours ago, Yo-Yo said:

Yes, very, very bouncing...

Was it a deliberate wheelie landing, or did you just miss the three-pointer? 🙂 

Also, nice going with the brakes at the end. 🙂 But hey, at least it's not the Spit, which would've likely ground-looped at that point...

  • ED Team
Posted
2 hours ago, Dragon1-1 said:

Was it a deliberate wheelie landing, or did you just miss the three-pointer? 🙂 

Also, nice going with the brakes at the end. 🙂 But hey, at least it's not the Spit, which would've likely ground-looped at that point...

It was "low tail" touchdown that frequently happens during planned three-point touchdown. It is safe as a three-wheel landing,  especially if you stop to pull the stick after main wheels touch the ground. But even if you miss this point nothing serious will happen - the additional AoA is low, speed is bleeding. and the bouncing will not be excessive.
This is an example:
 

 

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted (edited)

P-51. Bashing the oleos to watch the animation.

Some say; "the oleos are too bouncy", so lets bash the landing. The bumpiest airfield on the Channel map, is the place to watch oleo travel. Rochester Aircraft Factory. Good strut travel, but are they too soft? ..

Runway 16. 2926'.

You can't land here with the Mosquito, there is not enough strut movement to absorb the bumps.

..

Edited by Holbeach
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..
 
Posted

... you know Rochester is not modelled as an actual airfield on the Channel Map, don't you...

... as far as the game engine is concerned you've just landed in a field!

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Posted (edited)
3 hours ago, Skewgear said:

... you know Rochester is not modelled as an actual airfield on the Channel Map, don't you...

... as far as the game engine is concerned you've just landed in a field!

Yes I do know that thanks and I've been using it since 2021 to operate Mosquitos, to substitute for Stirlings which flew from here in 1940.

It's very bumpy and made a good place to demonstrate the P-51 legs animation. Mosquitos don't work here any more due to their near ridgid shock absorbers.

I've placed the aircraft factory, buildings, runways and AAA, in their historical positions.

..

Edited by Holbeach
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..
 
  • 1 month later...
Posted
Am 20.4.2024 um 09:52 schrieb Flasher:

Is it possible to do something about the completely unrealistic landing bouncing tendency of this plane ?

Before the "damper" update I also found it too bouncy, after the update it is extremely good to perfect in my opinion.
  I hope the other ww2 planes get this too!   

But it would be useful to upload a track of your situation, maybe there is an airfield which has strange characteristics, who knows...

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