Keith Briscoe Posted April 25, 2024 Posted April 25, 2024 Was continuing testing with settings and found that I have to have OpenXR motion reprojection on (unlocked) to keep smooth visuals. I have 14900 and 4090 with reverb g2. I can use pretty high graphics settings in game (lowering doesn't seem to impact) and I get 90 fps at times, mid altitude and away from stuff, but when I look to sides or generally fly lower it goes to 45. I'm not complaining because it l9oks good and is quite smooth. Just wondering if it is in fact the motion repro that is a requirement. Only other detail for my settings... I'm using 120% resolution (gosh, can't remember which app was used to set that)... that may be one more thing I'll test reducing to 100% and turning off motion repro. What are the downsides if any of motion repro? perhaps none!
kablamoman Posted April 25, 2024 Posted April 25, 2024 (edited) I don't like it because it introduces different kinds of artifacts, depending on the tech being used. Legacy reprojection on my Index simply inserted an extra frame, interpolated rotationally, and this resulted in ghost images/trails for faster moving objects. The newer motion smoothing also tried to correct translational motion as well, and introduced a lot of weird effects in flight sims like a warping effect around a propeller, etc. I haven't really bothered with any of the oculus spacewarp stuff, nor have I experienced OpenXR or WMR implementations, I just try to avoid it. I have the same processor/GPU combo, and I've been tuned to maintain 80hz, 75hz and later 72hz without any reprojection or spacewarp, first on an Index, then a bigscreen beyond, and then on a Quest 3, respectively. It's just a matter of maintaining below the frame time threshold. 90hz is a higher minimum to maintain and to do so you may have to lower resolution (if your GPU is the bottleneck) or maybe some of the more computationally expensive visual settings like view distance, if it's your CPU dipping below the threshold. Edited April 25, 2024 by kablamoman
Phantom711 Posted April 25, 2024 Posted April 25, 2024 No, it is not a requirement, just personal preference. do you rather accept stutters, when FPS drops below refresh rate or do you prefer some visual artefacts/wobble etc. with MR kicking in? Pick your poison! 1 vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
Keith Briscoe Posted April 25, 2024 Author Posted April 25, 2024 Yeah, pick your poison seems to be a good phrase here. I'm about 2 weeks or so into VR - absolutely loving it - but still figuring out which and how settings / apps / features contribute or take away from the experience.
Chief_Biv Posted April 25, 2024 Posted April 25, 2024 I found that the G2 was unpleasant without MR as soon as it dropped below the headset's refresh rate and preferred the smoothness that MR provided over the smearing/ghosting artifacts. If I had a 4090 I would have turned down some eye candy to keep above 90fps. VR without MR = eye candy. 1 PC Hardware: i9-12900k, RTX 3080 10GB, 32GB DDR5 4400MHz, NVME.2 Drives, Alienware 38" 3840x1600 144MHz Monitor, TrackIR Pro Clip, Pimax Crystal Flight Controls: Winwing Orion 1 FA-18 Stick and Throttle HOTAS / Logitech Rudder Pedals DCS Modules: Too many to list after the 15 year sale
Dangerzone Posted April 26, 2024 Posted April 26, 2024 12 hours ago, Keith Briscoe said: Was continuing testing with settings and found that I have to have OpenXR motion reprojection on (unlocked) to keep smooth visuals. I have 14900 and 4090 with reverb g2. I can use pretty high graphics settings in game (lowering doesn't seem to impact) and I get 90 fps at times, mid altitude and away from stuff, but when I look to sides or generally fly lower it goes to 45. I'm not complaining because it l9oks good and is quite smooth. Just wondering if it is in fact the motion repro that is a requirement. Only other detail for my settings... I'm using 120% resolution (gosh, can't remember which app was used to set that)... that may be one more thing I'll test reducing to 100% and turning off motion repro. What are the downsides if any of motion repro? perhaps none! Almost same setup as mine (I have a 13900). I found that turning MR off gave me 90fps consistently in almost all scenario's. (Where with it turned on the GPU/MR app thought it couldn't reach 90FPS for some reason, and kicked in MR early - where I was running MR the majority of the time). My recommendation is to try turning off MR (not on auto - but actually OFF), and see if you're able to get graphics set to a point where you can get 90fps consistently. Then it's not an issue because there's nothing to reproduce. The only difference is I'm only using 100% resolution. 1
jurinko Posted April 26, 2024 Posted April 26, 2024 Go for Q3 and you can run at 72Hz without reprojection almost all the time. 1
edmuss Posted April 26, 2024 Posted April 26, 2024 Test out 60Hz refresh rate, there is a display panel associated with it in the G2, some people can stomach it, some can't; if you fall into the former camp then welcome to refresh rate DCS VR Also try running QVFR (https://github.com/mbucchia/Quad-Views-Foveated/wiki) with a fixed foveation as it saves a big chunk of performance. 1 Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
Eugel Posted April 26, 2024 Posted April 26, 2024 I was using MR for years, because I couldn´t keep above 90 fps. Unfortunately, after the switch from SteamVR to Open XR, I got way more weird artifacts and distortions from MR, especially while flying helicopters it gets very annoying. Now I switched from 90 Hz mode with MR to 60 Hz without MR and it is much much smoother. So if you can stand the 60 Hz mode, it´s worth trying as your computer most likely won´t drop below 60 fps, even with relatively high settings. 1
average_pilot Posted April 26, 2024 Posted April 26, 2024 Also playing at 60 Hz here, for years now since my first WMR headset. I can't tell the difference anymore. That's a very big slice of performance to be gained. VR resolution has a very high impact in performance. Find a good balance. The OpenXR Toolkit gives you fixed foveated rendering that helps quite a lot with performance while keeping a rather high resolution, of course in exchange of visual quality. The other type, QVFR, doesn't give me any extra performance but rather a performance hit. It's a question of testing things and eventually finding what works for you personally. It can take years. 1
ED Team BIGNEWY Posted April 26, 2024 ED Team Posted April 26, 2024 I disable motion reprojection and use 90hz It is a personal preference 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
j9murphy Posted April 26, 2024 Posted April 26, 2024 I too ended up turning off motion reprojection on my crystal and adjusting settings to maintain 90fps at 90hz... no smearing of ground objects at all now when flying low and looking out the side window - much better! 1
AlpineGTA Posted April 26, 2024 Posted April 26, 2024 Yes, 60Hz mode on the G2 is a big performance boost. It's a pity all headsets don't have it. I run my G2 using OpenXR Toolkit without motion reprojection at 60Hz, with smooth visuals and some fairly nice eye candy, on a 6900XT. It runs and looks much better than my Quest 2 at 72Hz. 2 i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
j9murphy Posted April 26, 2024 Posted April 26, 2024 I wish I could run the pimax @72hz - It's capable of doing it of course, I just get eye fatigue more quickly and the quality of the image seems less natural (kind of the way 60hz/72hz is different than 120hz on a 2D screen. It's a me problem lol, i'm just too sensitive to the lower refresh rate. 1
Keith Briscoe Posted April 26, 2024 Author Posted April 26, 2024 Thank you all sooo much for the input... I just tried the 60hz with NO motion repro. A bit lower graphics settings within DCS. With this, I get perfectly steady 60fps, pretty good eye candy, and basically no stutters! Very cool. I feel I can maybe tell "something" different than the 90hz but I have a feeling I would get used to it, and certainly no bad eye or head effects yet. Going to try this a bit more and see if it's the right balance. Then, go back and re-try the 90hz WITH motion repro. @BIGNEWY @Dangerzone For you two on 90hz... would you care to share what other in-game (or other) graphics settings you've adjusted down to help you maintain 90 fps? Thanks again.
edmuss Posted April 26, 2024 Posted April 26, 2024 @Keith Briscoe if you want to fine tune your setup, use openxr toolkit advanced performance overlay and pay attention to the appgpu frametime number. For 60Hz I would recommend aiming to keep a minimum of 65fps to give you a little overhead. For this you want your appgpu to be less than 15.4ms, adjust your settings accordingly in the worst case scenario you fly in and you can bask in buttery smooth VR 1 Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
actually_fred Posted April 28, 2024 Posted April 28, 2024 On 4/26/2024 at 7:06 AM, average_pilot said: The OpenXR Toolkit gives you fixed foveated rendering that helps quite a lot with performance while keeping a rather high resolution, of course in exchange of visual quality. The other type, QVFR, doesn't give me any extra performance but rather a performance hit. Usually QVFR will help (a lot!) if you have spare CPU but your GPU is maxed out, but it will hurt if you don't have spare CPU. VRS (like in OpenXR Toolkit) has smaller savings, but also smaller costs. My projects: OpenKneeboard - VR and non-VR kneeboard with optional support for drawing tablets; get help HTCC - Quest hand tracking for DCS; get help If you need help with these projects, please use their 'get help' links above; I'm not able to track support requests on these forums.
Keith Briscoe Posted May 1, 2024 Author Posted May 1, 2024 I think I found a combo of settings that work... and I believe the key was to shift to 90% resolution in the OpenXR tool for WMR. Now, I can run at 90hz, keep very high settings in-game, and so far maintaining 90fps. Did some MP, and will test more, but so far so good!! VR is the best! 1
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