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Posted (edited)

Coming from Skyrim modding, no idea how DCS implements people, but would it be possible to get male and female human models with animation skeletons?  Would allow better realism for pilots, ground crews, troops, etc.  

An example of what bothers me, is the F4E training has a mixture of ground crew and carrier flight crew around the plane.  Older ground crew are statues, while newer Deck Crew humans have idle animations etc.  

Now if all humans shared models and animation skeletons, would it be easier to translate things like idle or activity animations across all?

Maybe release a SDK so modders could add ground crew animations, like removing wheel chocks, hoses, etc.  Instead of just having statues standing outsise your plane.

Like I said, I've got no idea how DCS implements humans currently, but I think making a means to have them more animated would add a lot of opportunities.

Edited by oCMANo
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Posted
8 hours ago, oCMANo said:

Coming from Skyrim modding, no idea how DCS implements people, but would it be possible to get male and female human models with animation skeletons?  Would allow better realism for pilots, ground crews, troops, etc.  

An example of what bothers me, is the F4E training has a mixture of ground crew and carrier flight crew around the plane.  Older ground crew are statues, while newer Deck Crew humans have idle animations etc.  

Now if all humans shared models and animation skeletons, would it be easier to translate things like idle or activity animations across all?

Maybe release a SDK so modders could add ground crew animations, like removing wheel chocks, hoses, etc.  Instead of just having statues standing outsise your plane.

Like I said, I've got no idea how DCS implements humans currently, but I think making a means to have them more animated would add a lot of opportunities.

 

ED are making new infantry models with better animation. Don't know know how easy those will be to use for modding though.

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Posted (edited)

I think we should have ground crew trotting about doing allsorts. Not sure how it’d affect performance but would be much more immersive.

 

Edited by Slippa
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Posted
8 hours ago, Gunfreak said:

ED are making new infantry models with better animation. Don't know know how easy those will be to use for modding though.

This. The challenge is ultimately that ED is having to build all of the animations from scratch. While many are generic (moving around, ground handling signals, etc), there are some that are specific to certain equipment or actions (like reloading an M16 vs reloading an AK, working a bolt-action rifle, reloading certain launchers, etc), and on top of that once the animations are made, they still have to be 'married' to a proper models, which still need to be made. And when you consider that DCS covers a combat arena that literally spans the globe, and a time span of about 90 years (the I-16, which is the oldest aircraft in DCS, first flew in 1933, while aircraft like the F-15E are still in use today), you can probably imagine how much work has to go into the proper modeling of infantry.

Now, before the implementation of helicopters back before the KA50, basic infantry was viable. But now we have helicopters in DCS that have targeting cameras that can tell if you've shaved this morning, the 'basic' infantry idea no longer holds up. A certain Arcade Flight game franchise ran into a similar problem, and had to adjust before it's last two major entries.

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Posted
This. The challenge is ultimately that ED is having to build all of the animations from scratch. While many are generic (moving around, ground handling signals, etc), there are some that are specific to certain equipment or actions (like reloading an M16 vs reloading an AK, working a bolt-action rifle, reloading certain launchers, etc), and on top of that once the animations are made, they still have to be 'married' to a proper models, which still need to be made. And when you consider that DCS covers a combat arena that literally spans the globe, and a time span of about 90 years (the I-16, which is the oldest aircraft in DCS, first flew in 1933, while aircraft like the F-15E are still in use today), you can probably imagine how much work has to go into the proper modeling of infantry.
Now, before the implementation of helicopters back before the KA50, basic infantry was viable. But now we have helicopters in DCS that have targeting cameras that can tell if you've shaved this morning, the 'basic' infantry idea no longer holds up. A certain Arcade Flight game franchise ran into a similar problem, and had to adjust before it's last two major entries.
ED actualy has none confirmed a propper FPS infantry, the actual more advanced infantry yet on DCS World has the WW2 infantry (waiting the new infantry animations) when has been show on CH-47 video, but yet, your capability and features has totaly unkonow.

On fact, the "new" pilot model on F/A-18c and F-16C has only a internal cockpit model, no a new pilot model.

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Posted
35 minutes ago, Silver_Dragon said:

ED actualy has none confirmed a propper FPS infantry

I wasn't talking about an FPS, I'm just saying that as the fidelity for DCS has increased to the point where we can see what the infantry are doing through our T-Pods, the expectations have changed.

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Posted

Here's the thing, back to Skyrim, there's a single male model and female model with a animation skeleton.  That way animations work across all characters and the player.

Also has equipment slots for clothes and gear.  People all look different with different skins, hair, eyes, etc.  Would add a lot of immersion and pilot customisation possiblities IMO.

My impression with DCS is there's different 'generations' of human models.  And replacing with a unified advanced animation skeleton and model M/F would unlock a lot of possibilities.

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Posted
12 minutes ago, upyr1 said:

One animation fix I want to see is the m1 garand 

M1 Garand has actualy on WW2 Parachute infantry.

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Posted
24 minutes ago, Silver_Dragon said:

M1 Garand has actualy on WW2 Parachute infantry.

Hopefully we'll stop seeing the Joes operating the non-existent bolt soon

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