rockstar13 Posted November 10, 2011 Posted November 10, 2011 Bottom of post 728 http://www.saitek.com/uk/supp/blackshark.html Will try their solution tomorrow night,to late now,got to be up early. David
BigBANGtheory Posted November 11, 2011 Posted November 11, 2011 Gents is this thread still relevent to BS2? I just wanted to ask quickly b4 embarking on 74pages of education...
rockstar13 Posted November 20, 2011 Posted November 20, 2011 Sorry for the long delay but work comes first. I must thank Bucici for his link to sort out my controller. I have had my first two flights in the training mission an the first one was very wobbly,the second one was better but i still crashed on the homeward leg just could not get the altitude up and went down gracefully,will try to post a track if anyone is interested and has any hints where i went wrong> David
WildBillKelsoe Posted November 23, 2011 Posted November 23, 2011 Ok, not a rookie, but I'm finding no info on TOW missile in the pedia and range and max altitude would be great. Also, the Kh-25 says short range but range in pedia is 21 km??? What is the correct range on the Kh-25? Not boosted or anything. Oh, and newbies, be advised the Kh-25 is not to be fired with rudder input. Fore'arned is for'armed.. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
159th_Viper Posted November 23, 2011 Posted November 23, 2011 What is the correct range on the Kh-25? 10km. In-SIM anywhere to 14km from a hover. 25ML.trk Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
bluepilot76 Posted November 24, 2011 Posted November 24, 2011 Hi, I like to fly the helicopter with the roll/pitch/heading channels off. Is this normal? It seems easier to me because I can easily see the effects my inputs are having. in this mode do I still need to hold the trimmer through any manoeuvring? Sorry if the info is already in this thread, I got to page 25 but must sleep at some point! Thanks Bp76 Technical Specs: Asus G73JW gaming laptop... i7-740QM 1.73GHz ... GTX460m 1.5GB ... 8GB DDR5 RAM ... Win7 64 ... TIR5 ... Thrustmaster T16000m
GGTharos Posted November 24, 2011 Posted November 24, 2011 Hi, I like to fly the helicopter with the roll/pitch/heading channels off. Is this normal? It seems easier to me because I can easily see the effects my inputs are having. You're flying it wrong. All three channels should be on. Get used to flying with the autopilot influence and read and understand how the trim and stabilization channels work together. It should all be in the manual. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
WildBillKelsoe Posted November 24, 2011 Posted November 24, 2011 10km. In-SIM anywhere to 14km from a hover. [ATTACH]59242[/ATTACH] Much appreciated Viper! You're the man AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Luigi Gorgonzola Posted November 24, 2011 Posted November 24, 2011 (edited) Hi, I like to fly the helicopter with the roll/pitch/heading channels off. Is this normal? It seems easier to me because I can easily see the effects my inputs are having. in this mode do I still need to hold the trimmer through any manoeuvring? I'd like to disagree with GGTharos and claim that there's no "right" or "wrong". While the AP Channels dampening functionality may give you quite an advantage, it kind of seperates the pilot from the frame (as it is with all dampening systems). But there are plenty of threads in the forums that deal with the AP, so go search and read ;) Just fly the way you find the easiest. The trimer is independent from the AP system, hence you should use it normally (i.e. frequently). Edited November 24, 2011 by Luigi Gorgonzola in need of a new keyboard
159th_Viper Posted November 24, 2011 Posted November 24, 2011 I'd like to disagree with GGTharos and claim that there's no "right" or "wrong".... In this instance there is definitely a 'wrong' :D Never ever switch the Pitch, Bank and Lateral dampeners off - a sure way to kill yourself. It's like attempting to ride a drunk Hippopotamus. If you are at first struggling with the AP quirks then toggle the Flight Director on - that will sort that out. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Bucic Posted November 24, 2011 Posted November 24, 2011 (edited) there's no "right" or "wrong" In aviation - there is. In math and all of the technical branches - there is. In a sim that is a replication of RL operation - there is as well. Especially in a Rookie Thread. Edited November 24, 2011 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Luigi Gorgonzola Posted November 24, 2011 Posted November 24, 2011 *shrug* Won't keep me from flying without it :P
bluepilot76 Posted November 24, 2011 Posted November 24, 2011 OK thanks for nudging me in the right direction I will try and perceiver with those modes on. I must say I find the manoeuvrability much more satisfactory without them. From a stable hover at a reasonable altitude you can make the thing tumble like a dice, which is quite effective at dodging incoming. Technical Specs: Asus G73JW gaming laptop... i7-740QM 1.73GHz ... GTX460m 1.5GB ... 8GB DDR5 RAM ... Win7 64 ... TIR5 ... Thrustmaster T16000m
bluepilot76 Posted November 25, 2011 Posted November 25, 2011 A bit of manual reading has revealed that turning off the AP channels is not quite the life /death or right/ wrong decision that has been described in the previous few posts! Page 10-3 says you can do it if you need to, but it is not the normal mode of operations, I guess Luigi and myself are steely eyed bold young chopper pilots. Hopefully we will come round with experience- and maybe live to be older (but less bolder). Technical Specs: Asus G73JW gaming laptop... i7-740QM 1.73GHz ... GTX460m 1.5GB ... 8GB DDR5 RAM ... Win7 64 ... TIR5 ... Thrustmaster T16000m
GGTharos Posted November 25, 2011 Posted November 25, 2011 Turning them off is an emergency procedure - as in do not do it unless you have equipment failure. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
miniroot Posted December 9, 2011 Posted December 9, 2011 how can i change delay when inputs are ignored after trim release (center trim method box is unticked) i feel like this duration = 0 I want to make game to ignore inputs for about 3 sec after trim release Also i want to separate ruders from trim I have ruders and no FFB joy, so center trim method isnt comfortable to me bcoz im always forget to center ruders what leads to ignored joy input until i remember to center ruders AND joy AGAIN cuz i moved joy after first center (witout rudders). So i want game to ignore inputs for 3 seconds to give me chance to center all, and then force input back in, even if controlls are not centered (if it ll be only rudders - its not very bad) Sorry for my english. Also sorry for posting same post in 2 threads, im just want to know it NOW =D
Bucic Posted December 10, 2011 Posted December 10, 2011 how can i change delay when inputs are ignored after trim release (center trim method box is unticked) i feel like this duration = 0 I want to make game to ignore inputs for about 3 sec after trim release Also i want to separate ruders from trim I have ruders and no FFB joy, so center trim method isnt comfortable to me bcoz im always forget to center ruders what leads to ignored joy input until i remember to center ruders AND joy AGAIN cuz i moved joy after first center (witout rudders). So i want game to ignore inputs for 3 seconds to give me chance to center all, and then force input back in, even if controlls are not centered (if it ll be only rudders - its not very bad) Sorry for my english. Also sorry for posting same post in 2 threads, im just want to know it NOW =D http://forums.eagle.ru/search.php?searchid=4209439 http://forums.eagle.ru/search.php?searchid=4209452 -> http://forums.eagle.ru/showthread.php?t=38885 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
rockstar13 Posted December 16, 2011 Posted December 16, 2011 quick noob question,where are the saved traks saved,flew last night,saved the trak, and have some questions about it and wanted to post the trak but can not find it anywhere. Help please? David
Luigi Gorgonzola Posted December 16, 2011 Posted December 16, 2011 You have to save a track intentionally from the debriefing screen, there is no automatic track saving. If you don't change the default destination folder, you should find them in your "Saved Games\BlackShark 2\Tracks" folder (Win7).
Jona33 Posted December 16, 2011 Posted December 16, 2011 You have to save a track intentionally from the debriefing screen, there is no automatic track saving. If you don't change the default destination folder, you should find them in your "Saved Games\BlackShark 2\Tracks" folder (Win7). Users/"account name"(think that's right)/Saved Games/Blackshark 2/tracks. To post click go advance then the paperclip icon on the toolbar. Always remember. I don't have a clue what I'm doing
rockstar13 Posted December 16, 2011 Posted December 16, 2011 Thanks for the quick reply,looked there but the folder is empty,so i did not save it properly,shame i really wanted some feed back on my second flight and first eject,have to have another go and see if i can do it right this time without crashing or ejecting.
Bucic Posted December 16, 2011 Posted December 16, 2011 Thanks for the quick reply,looked there but the folder is empty,so i did not save it properly,shame i really wanted some feed back on my second flight and first eject,have to have another go and see if i can do it right this time without crashing or ejecting. IIRC the latest track is being saved automatically to your <gamefolder>\Temp\ Can anyone confirm? F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Luigi Gorgonzola Posted December 16, 2011 Posted December 16, 2011 There is no "temp" (nor "tmp", "Temp" or similar) in the installation folder... No, you still have to save the track by clicking on the "Save Track" button in the debriefing screen. I'm not aware of a different method, that is ... ;)
Jona33 Posted December 16, 2011 Posted December 16, 2011 Multiplayer flights are automatically saved but as far as I know SP tracks aren't. Always remember. I don't have a clue what I'm doing
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