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Posted

Untick "show frozen in grey" .

 

I'm away from my PC for a few days so I can't do much, some peeps here will say more.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

I am slowly teaching myself to 3D model and find blender easier to use but found it find difficult to the texture the blender models in 3Ds max and could not get it to UVW unwrap correctly (there was no option for faces in UVW unwrap just edges and polygons).

 

In the end I simply textured each object with a solid colour using the material editor. Will these textures show in DCS or do I need to create a UVW map?

 

Are there any plans for an EDM plugin for Blender.

System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1.

 

Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals.

 

Just trying to keep my number of takeoffs and landings equal!

  • 3 weeks later...
Posted

Thanks guys, coming along better now. My try at a Pilatus B-4-pc11 (see profile) :D

 

Question: Wing is made as a separate object, Am i supposed to actually "attach" it to the Fuselage object?

 

and yes.. my smoothing is screwed up right now...

 

jsoVlvl.png

pXCwzOp.png

VbMUGR8.png

PCFVO1A.png

 

:pilotfly:

Posted (edited)

IF you attach wing to the fuselage [or visa versa] it will inherit the properties of what you are attaching to, so no. IF you do , do it at the end after you have finished everything including texture.

 

When it gets exported it will be a complete object even tho it isn't.

 

EDIT: Also animations may not work if you attach.

Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

  • 3 weeks later...
Posted

Hi, I want to ask about the compatibility of Blender and DCS world? I mean can I model it in blender, export to something 3dmax can read then use the provided plugins to create a final 3d object in game?

Posted

Yes.

make in a separate 3d program then export to 3ds max, one that the plugins work with, then go from there..

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Yes.

make in a separate 3d program then export to 3ds max, one that the plugins work with, then go from there..

 

Do you have any experiences with the conversion, are there any troubles than use directly 3DMax to model?

 

I don't want to pay the license of 3DMax, at least for now.

Posted

No sorry. I don't have any. You could try google..

 

I don't even know what extensions Blender can export with.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Do you have any experiences with the conversion, are there any troubles than use directly 3DMax to model?

 

I don't want to pay the license of 3DMax, at least for now.

 

 

Hi,

 

i work with Blender and the fbx addon exports the model properly with the UVs, i have try only with multi/sub objects-standard materials and works, i don't have try to export the model with animation or with constraints.

 

Here is the link with the options that the addon offers :

http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX

Posted

Hello

 

Sorry for my simple question. I start to model aircraft for DCS. How the model must be positioned in the 3Ds Max? Thank you for advance.

  • 4 months later...
Posted

So, I started 3d modelling a little while ago.

 

I'm not great, but here's a Draken I've been working on!

 

http://imgur.com/a/SYcQ9

[sIGPIC][/sIGPIC]



DCS:WWII 1944 BACKER --- Fw. 190D-9 --- Bf. 109K-4 --- P-51D --- Spitfire!

Specs: Intel i7-3770 @3.9 Ghz - NVidia GTX 960 - 8GB RAM - OCz Vertex 240GB SSD - Toshiba 1TB HDD - Corsair CX 600M Power Supply - MSI B75MA-P45 MoBo - Defender Cobra M5

Posted

Looking good flare. Is there any point assigning materials in blender as they will need reassign and 'making cool' once converted to 3DS Max?

System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1.

 

Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals.

 

Just trying to keep my number of takeoffs and landings equal!

Posted

Hmm, I wasn't really thinking of that. I don't have 3ds max though. Turning this into a DCS mod isn't my top priority, I just wanted to make a cool model!

[sIGPIC][/sIGPIC]



DCS:WWII 1944 BACKER --- Fw. 190D-9 --- Bf. 109K-4 --- P-51D --- Spitfire!

Specs: Intel i7-3770 @3.9 Ghz - NVidia GTX 960 - 8GB RAM - OCz Vertex 240GB SSD - Toshiba 1TB HDD - Corsair CX 600M Power Supply - MSI B75MA-P45 MoBo - Defender Cobra M5

  • 3 weeks later...
Posted (edited)

As of late I have been more of a layout designer kind of person. I take my Maya models as a start and use Photoshop to create the layouts. I'm still new to this so I don't have much. My original layout pages are between 12000 and 25000 pixels across.

 

I'm not interested in model creation for DCS so I figured this would be the right thread to simply show some work.

 

DCSsop.jpg

 

DCSa10_1.jpg

 

DCSa10_2.jpg

 

DCS162.jpg

 

DCSnorden.jpg

Edited by JustVisiting
Posted

Here are some additional images of stuff I have built in the last six months. The models aren't perfect and I can't vouch for total accuracy but I need to build quick for my job. There are a few areas here and there with the models that make me cringe but even real minor things can cause that to happen.

 

DCSblackhawk.jpg

 

DCScockpit.jpg

 

DCSfirehawk.jpg

 

DCSS92.jpg

 

DCSmedevac.jpg

 

DCSS97.jpg

 

DCSstorch.jpg

 

DCSspad.jpg

 

DCShorsa.jpg

 

DCSJu52.jpg

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