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"Go To Waypoint" no longer functions since 2.9.6.57650


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Posted

Since patch 2.9.6.57650 the "Go To Waypoint" action no longer works.

Setup

  1. Ground units are setup with a circular route with their final waypoint having a "Go to Waypoint" action to waypoint 0.
  2. They are set to "On Road" and all waypoints are set to "On Road"

What happens

  1. The units follow their waypoints correctly
  2. Once reaching their final waypoint they directly go to the waypoint selected within the Waypoint action and do not stay on the road.
  3. Once arriving at the waypoint the unit stops and does not continue with its waypoints.

Additionally this behaviour is not consistent. Sometimes the unit completes 1 or 2 loops of its route before stopping. Can be seen in the below examples.

Expected / Previous behaviour

Prior to the patch once the unit reached its final waypoint it would navigate to waypoint 0 via the road and continue with its waypoints. This would mean the unit would continue this loop indefinitely.

What I've tried

Changing the "Go To Waypoint" to 1 - No change

Changed the unit composition and size - No change

Multiple maps - Afghanistan, Kola and Caucasus have the same results

 

Example

Route

Digital Combat Simulator  Black Shark Screenshot 2024.07.22 - 20.36.19.421.png

Group Setup

Digital Combat Simulator  Black Shark Screenshot 2024.07.22 - 20.36.19.42.png

Final waypoint Setup

Digital Combat Simulator  Black Shark Screenshot 2024.07.22 - 20.36.30.70.png

Result #1 (Afghanistan)

Result #2 (Caucasus)

Happy to provide any more info if needed or test anything out.

Thanks

Loop-Test.miz

Spoiler

 

  • 2 weeks later...
Posted

Just tested this again in latest patch 2.9.7.58923

After updating to the latest patch, I cleaned the \Saved Games\DCS folder and also ran a full repair.

I created a new mission the same way as I created the ones above with the same composition and waypoints etc but this time on the Sinai map. 

Still the same issue. With 2 groups set to loop. They both complete the route. 1 of them stops at WP0 while the other does continue and loop however the pathfinding is sporadic. Sometimes it stays on the road other times it stops and goes cross country.

 

Not salty that this wasn't fixed in the latest patch, just keeping this updated 🙂 

  • Like 1
Spoiler

 

  • 3 weeks later...
  • 1 month later...
Posted

Just given this one a quick test.

Steps Taken: 

  • Updated to 2.9.8.1107
  • Cleared out the "\Saved Games\DCS" folder
  • Ran full repair
  • Created a mission with 2 groups of AI, set to on Road with a circular route and the final waypoint with the Perform Task - Go to WP 0

DCS Test.jpg

Result:

Same as before I'm afraid. Both groups follow the route in full once. When getting to the final WP it all seems to break down and they seem to go all over the place. (sorry I know thats not really helpful but I can't figure out what it is they're trying to do)

 

 

 

Spoiler

 

Posted

Works for me after the latest update. 

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Posted
On 10/2/2024 at 9:25 AM, Gierasimov said:

Works for me after the latest update. 

Thanks, can you share a mission file or give any information on how it was setup, any differences from the above etc?

Spoiler

 

Posted

Not on my PC now so can't get you Miz file but the only difference I had was that I only used the same vehicles in the group. Three Chinese IFVs 

Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB ::  MSI RTX 4080  Gaming X Trio  :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta

Posted
2 minutes ago, Gierasimov said:

Not on my PC now so can't get you Miz file but the only difference I had was that I only used the same vehicles in the group. Three Chinese IFVs 

I'll give it a try with the same vehicles, thanks 🙂

Spoiler

 

  • 3 weeks later...
Posted
On 10/3/2024 at 1:13 PM, Squeaky_B said:

I'll give it a try with the same vehicles, thanks 🙂

Did you try by any chance?

Intel i7-13700KF :: ROG STRIX Z790-A GAMING WIFI D4 :: Corsair Vengeance LPX 64GB ::  MSI RTX 4080  Gaming X Trio  :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta

Posted
On 10/21/2024 at 7:33 AM, Gierasimov said:

Did you try by any chance?

I haven't yet, taking a bit of a break from DCS and mission editing in particular for a while.

  • Thanks 1
Spoiler

 

Posted

@Squeaky_B

Loop test ok. See uploaded .miz.

Vec.Loop-Test.miz

  • Like 1

What goes up, must come down !

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  • Solution
Posted

🥳 HAPPY DAYS!  🥳

Tested again after seeing this was picked up in the patch notes today (2.9.9.2280)

 

Did the usual, cleared DCS Folder, Ran the full repair, cleared mods out, created a new mission file in the same location as before.

This time however I had 1 group with all the same units and 1 group with different units to test @Gierasimov's post.

Both groups looped several times with no issues!

So happy to say this is fixed.

Thanks devs!

 

1 Tiny thing I did notice is that all of the subordinate units in the group, don't stick to the road when going to Waypoint 0 and instead go directly to it. Not a deal breaker by any stretch of the imagination and just happy they're looping now.

Thanks again.

  • Like 1
  • Thanks 2
Spoiler

 

  • 3 months later...
Posted (edited)

This appears to be broken again. Unit holding at waypoint 0 triggered to push next waypoint 1 ignores "on road" and drives off road. In some cases (Afghanistan) it will drive on the road for a bit before going off road. At second hold point, triggered push waypoint 2 is sometimes ignored and the vehicles are stuck (Afghanistan) or they will move a few meters towards the next waypoint and then get stuck (Caucasus).

Mrap test-afghanistan.miz Mrap test-caucasus.miz

Edited by Nealius
  • 4 weeks later...
Posted (edited)

@Flappie Still broken in 2.9.13.6818. Ground units will hold then AI task push to next waypoint only ONCE. Subsequent AI task push commands to continue their route are ineffective. This is game breaking for a multitude of missions that rely on ground units to hold then continue moving multiple times. Same symptoms displayed in the replay tracks posted above.

They get stuck at the waypoint they were told to push to and ignore the rest of their route. Even adding advanced waypoint action to go to subsequent waypoints is ignored. This makes sense for AI task set which overrides everything, but AI task push is supposed to preserve other settings.

I discovered a secondary workaround: AI task push to the last waypoint will get them moving again, but if you tell them to push to the next waypoint in the sequence they will stop. 

Edited by Nealius
Posted

@Nealius I did a quick test with 4x M939's on the Afghanistan map.

I have mine setup so that the final waypoint is quite close to the first as the AI doesnt follow the road going from WP5 -> WP0 and in the Advanced (Waypoint Actions) I have "Perform Task". "Go to waypoint".

Ran it for 3 loops and this method is still working. Also this method in my other missions appears to be working.

Not sure if it helps.

Spoiler

 

Posted (edited)
10 hours ago, Squeaky_B said:

Ran it for 3 loops and this method is still working. Also this method in my other missions appears to be working.

It's working for loops (last waypont > WP0) but it is not working for progressing through multiple waypoints as shown in my two track files.

E.g. WP1 hold > push WP2 > hold WP4 > push WP5 > end WP7. They hold at WP2 and refuse to continue moving, or stop before they even get to WP2. They also ignore "on road" command between any hold point and destiation waypoint after Task Push.

Edited by Nealius
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