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Posted

Using a wifi connection though versus my link cable giving me over 2 Gigabits, will the wifi be fast enough...what's the minimum speed needed?

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB.

Posted
3 minutes ago, Steel Jaw said:

Using a wifi connection though versus my link cable giving me over 2 Gigabits, will the wifi be fast enough...what's the minimum speed needed?

Minimum is 1Gb for VD. Only thing is if you need higher resolution other than “god mode” in VD then you can bump up Pixel density within DCS settings.

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Posted

Hmm, downside is a wireless router with those speeds is quite expensive. 

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB.

Posted

Anyone using Reverb G2 with VD? I'm curious?

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Posted

Given that this will be fixed in v69, would it make sense to turn on the PTC in the Meta software?

"...Iiiiiiiiiii just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray

RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS.

VR only.

 

Posted
Hmm, downside is a wireless router with those speeds is quite expensive. 
Not so much the speed, the point of a separate 6ghz router is to create a stable and quick connection that's isolated from other wireless traffic.

What is commonly recommended by the Virtual desktop discord is TP Link Axe5400. I got mine for $150.

I have a separate mesh system at home since I can't drill through walls to wire stuff as we are renting, so I have the tp link wired to a satellite in the office and then an Ethernet cable form the TP Link to my desktop. This is the important stuff, your PC must be wired into the standalone router you are using for the quest.

I don't have gig speeds either just 400-500mb down/up and VD runs fine for me. VD performance overlay says my speed is 2100mbps.

I'm not on v68 yet so I'll use link cable until I can't anymore.

  • Like 1

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Posted
42 minutes ago, Marshallman said:

Anyone using Reverb G2 with VD? I'm curious?

Virtual Desktop Classic (the only version that works with a G2) is Desktop streaming only, doesn't let you stream VR games

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I wasn't banned, but this account is mostly inactive and not monitored.

Posted

@mbucchia thanks so much for all the hard work and innovation you’ve shared with the VR community over the years.

For anybody looking to get set up with Virtual Desktop, visiting the VD discord is highly recommended: https://discord.gg/9tq9snWV

A lot of information there to answer any questions you may have, as well as a list of known-good network hardware if you find yourself needing a new router or access point to get the best experience.

  • Like 1
Posted
5 hours ago, Steel Jaw said:

Hmm, downside is a wireless router with those speeds is quite expensive. 

I use this one with VD and it works fine.

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4 hours ago, sze5003 said:

I don't have gig speeds either just 400-500mb down/up and VD runs fine for me. VD performance overlay says my speed is 2100mbps

It's the router speed that's important here, not your Internet speed. 

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9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4). 

Posted
8 hours ago, Phantom711 said:

You need to buy the app in the meta store in your headset. 
You need to install the VD streamer app on your PC.

You also need a dedicated WiFi6 router connected via ethernet to your PC. 
(I simply use a WiFi6 extender wired to my PC instead)

So I have 1gb internet wired to my pc far from my wifi6 router, if I run my pc as a Hotspot using the antenna I have connected me headset that way. Would this be ideal for VD? I keep hearing it's great. I'll have to try it out. 

Posted
19 minutes ago, TFS said:

So I have 1gb internet wired to my pc far from my wifi6 router, if I run my pc as a Hotspot using the antenna I have connected me headset that way. Would this be ideal for VD? I keep hearing it's great. I'll have to try it out. 

I don't think this approach is officially recommended but it would be worth asking for advice on the VD discord server. 

9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4). 

Posted

Hmmm, maybe wired wifi6 extender sitting 2 feet away from me would work? I joined the discord. Thank you both for your responses. 

Posted (edited)

@TFS

That‘s exactly how I am doing it. I have a TP LINK WiFi6 RE3000x Mesh Extender. My PC is plugged into that via Ethernet and the QuestPro simply connects to my WiFi Network.

So my internet is basically on the same WiFi but note, that there is not much other traffic on it at the sane time. (No wife/kids watching netflix or anything).

Oh and it‘s probably a good 3meters (9 feet) away from me.

Edited by Phantom711

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Posted

I think VD is the way to go.  I'm not interested in waiting weeks or months for v69 to fix what they themselves broke.   Then down the road yet more poorly tested updates.

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"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB.

Posted

Some of you say that VD is the way to go, but you're not giving all the information, there are people who are going to buy a dedicated router for this (like me) and are going to be very disappointed (like me).
1. If you are used to ASW, VD doesn't have it, instead it has SSW, which is not nearly as good. For me, ASW is pure magic, with very little ghosting these days, and maintaining 45 FPS in all conditions gives me the smoothest and highest quality experience since I started in VR with the first Oculus. Is there any chance that VD will implement ASW?
2. If you don't care about ASW, ok, then it's a matter of matching the quality modes that VD has to what you have with cable link, but even so, I haven't found any codec where I didn't notice some compression effect (MFD a bit blurry) that I don't have with cable link.

By the way, cable link still works with stopping updates (mine is nor updated) or with replacing by v67 files, meta has already said that it will be fixed in v69, so let's not go crazy. Whoever wants to try it can do so (like me), but VD is not the new panacea; Yes, it may possibly be an option, especially if we fly in medium quality, but if we push the link cable's capabilities to the maximum, at least I, who have been trying things for days, don't know how to do it.

  • Like 3
Posted (edited)
3 hours ago, gonvise said:

Some of you say that VD is the way to go, but you're not giving all the information, there are people who are going to buy a dedicated router for this (like me) and are going to be very disappointed (like me).
1. If you are used to ASW, VD doesn't have it, instead it has SSW, which is not nearly as good. For me, ASW is pure magic, with very little ghosting these days, and maintaining 45 FPS in all conditions gives me the smoothest and highest quality experience since I started in VR with the first Oculus. Is there any chance that VD will implement ASW?
2. If you don't care about ASW, ok, then it's a matter of matching the quality modes that VD has to what you have with cable link, but even so, I haven't found any codec where I didn't notice some compression effect (MFD a bit blurry) that I don't have with cable link.

By the way, cable link still works with stopping updates (mine is nor updated) or with replacing by v67 files, meta has already said that it will be fixed in v69, so let's not go crazy. Whoever wants to try it can do so (like me), but VD is not the new panacea; Yes, it may possibly be an option, especially if we fly in medium quality, but if we push the link cable's capabilities to the maximum, at least I, who have been trying things for days, don't know how to do it.

I agree with this. I don't see why everyone is still freaking out. The solution is posted on page 3 of this thread. Replace the v68 files with the v67 ones linked above, and everything works like it did before.

And I am in the same boat as @gonvise. I have never gotten VD to look nearly as clear and smooth as the link cable. 

Edited by FupDuck
Me use poor grammar

"...Iiiiiiiiiii just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray

RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS.

VR only.

 

Posted
2 hours ago, FupDuck said:

And I am in the same boat as @gonvise. I have never gotten VD to look nearly as clear and smooth as the link cable. 

Agreed, specially if you vfly aircraft with MFDs or digital displays. There the video compression and the blurriness is noticeable, even with the highest VD's quality settings...

Posted

Anyone have a link to the v67 files please.

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB.

Posted

It's ridiculous having to constantly battle with Meta's rubbish software, or the feeling that cable is somehow an 'afterthought' - why can we use hand tracking/passthrough view in the Quests native OS, but not in the Link software? Why is there even separate Link software? What exactly is Meta smoking? Who knows..... For me also, cable crushes all the silliness associated with getting a fast, stable, reliable wifi signal - having to buy a dedicated router is ridiculous, I luckily had a spare to test with, but of course the simple USB cable is miles easier and better. And I'm just getting warmed up.....why does the Quest not manage to charge despite being connected to a cable? Why does....

/ten deep breaths. Calm...inner peace.....

I am greatly, greatly disillusioned with modern large software companies. It's like they've started inhaling their own....

I'll stop now.

  • Like 1
Posted

@ARM505

vor 2 Stunden schrieb ARM505:

why can we use hand tracking/passthrough view in the Quests native OS, but not in the Link software?

Hand tracking worked for me in principle also via QuestLink. It‘s just not very pretty, but I think that‘s rather EDs implementation or limitations in general.

Passthrough also works with Link.

vor 2 Stunden schrieb ARM505:

Why is there even separate Link software?

Well, the respective data must get from the PC to your headset somehow. Other headsets use Windows Mixed Reality for that or SteamVR. It‘s nothing different really.

 

vor 2 Stunden schrieb ARM505:

Quest not manage to charge despite being connected to a cable?

Because the power, that a USB socket can deliver is limited. But I would argue, that it discharges much slower when connected and that should usually be enough to play for several hours straight.

But don‘t get it all wrong, I understand your frustration about that bug. They said, they‘ll fix it in v69.

 vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.

image.png

Posted
30 minutes ago, Phantom711 said:

 

@ARM505

3 hours ago, ARM505 said:

why can we use hand tracking/passthrough view in the Quests native OS, but not in the Link software?

Hand tracking worked for me in principle also via QuestLink. It‘s just not very pretty, but I think that‘s rather EDs implementation or limitations in general.

 

I think he meant in the Link staging room where the PCVR games are shown. Hand tracking isn’t present there so you have to either use the controllers or lift the headset use use the computer monitor to start DCS.

  • Like 1
Posted

One thing I don't like about link cable is how inconsistent it can be. A day ago I flew a mission in weasels over Syria, no stutters, no hourglass loading while flying randomly, it was great.

Last night I hook it up to do the same thing because I failed that mission and this time I had instances of the loading hourglass 2-3 times.

Usually it's oculus services so I force close all of them and usually this helps but I can't say this is 100% the solution.

I'm running 1.0 resolution in oculus home app, 90hz, quad views, in oculus debug tool 2.0 super sample and 500 bit rate.

It's very inconsistent when I end up with the hourglass pauses. There's days where it does not occur at all.

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Posted

Hey guys! Is it possible that this also affects my Reverb G2, as OpenXR is also used by WMR?

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