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On a another note guys... is it possible to export the HDD/TVM/VSD image to a second monitor?

Shepski,

as a mod and tester, maybe you are able to persue this further?

i have started 2 other threads on this subject in the tech section but they did not recieve

the enthusiasm i had hoped for

 

this would be a major enhancement for added realism.

this idea needs some serious exploring.

something like fs9 where you can open gauges in windows and move them around onto other screens.

 

imagine 3 monitors for the cockpit view, and then 1 or more monitors below to permanently display the instruments, vsd, mfd, pacs, tews.

nice life sized radar etc, say 2 gauges per screen at a guess, user configurable.

awesome for a desktop simulator without the need to build a full cockpit.

could use an old dual head videocard or the second output from a modern videocard.

 

with some luck and possibly a little community input,

hopefully ED may see this and help in providing a solution.

we can only hope or at least ask nicely....

 

\dear ED development team,

please consider,

thankyou ggg87.

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Eagle is interested in persuing this kind of support but most likely for the next project.

that is music to my ears, thanks for the reply.

look forward to that day.

 

i would love to hear of any future/futher progress on the matter, thankyou

 

as for the th2go there are several hardware sites now with a review, yet to find one as thorough as joe's and considering we are all here for lockon, i thought his review covered it well.

others i have read are fairly dull in comparison, with only general information.

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HI GUYS .. i think i found the perfect solution .... Its a bit power consuming though :thumbup:

 

 

 

multi.jpeg

 

I can see it now living in Arizona and watching my electric bill soar into the $1,000's. And trying to explain to my wife that we needed 13 monitors and 7 computers for my school work, as I'm signing the divorce paperwork <----right RuGG.

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Shepski,

as a mod and tester, maybe you are able to persue this further?

i have started 2 other threads on this subject in the tech section but they did not recieve

the enthusiasm i had hoped for

 

this would be a major enhancement for added realism.

this idea needs some serious exploring.

something like fs9 where you can open gauges in windows and move them around onto other screens.

 

imagine 3 monitors for the cockpit view, and then 1 or more monitors below to permanently display the instruments, vsd, mfd, pacs, tews.

nice life sized radar etc, say 2 gauges per screen at a guess, user configurable.

awesome for a desktop simulator without the need to build a full cockpit.

could use an old dual head videocard or the second output from a modern videocard.

 

with some luck and possibly a little community input,

hopefully ED may see this and help in providing a solution.

we can only hope or at least ask nicely....

 

\dear ED development team,

please consider,

thankyou ggg87.

 

Well, glass cockpit for Lockon is finally here! As of now they sell 11 gauges for Lockon (russian airplanes) plus one HUD export, US birds gauges available as well. Not sure if MFD or infra cam

video link is in the pipeline though. The system works over network so your main rig can spare enough power for this triple Matrox box thingy :@ )

 

sm_rv.png

 

smcwr_small.png

 

Arrange gauges as in the real thing and just put over flightdeck cutout panels and heli is born!

Don't forget to paint it over with "russian light blue" - it's much better than the black cockpit

as in the early ka-50 prototypes..

 

http://www.simmeters.com/simmeters_rus.html

http://www.simmeters.com/

 

How to build yourself real(physical) HUD diy style for $25 is here:

http://forums.frugalsworld.com/vbb/showthread.php?t=93328

http://forum.lockon.ru/showthread.php?t=15615&page=5

 

How to connect Lockon and freeware F4Glass utility (also link to nice IL2 glass cockpit via progie UDPspeed):

http://forums.frugalsworld.com/vbb/showthread.php?t=78906

http://forums.ubi.com/groupee/forums/a/tpc/f/23110283/m/4001089673

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Cheap 360, 180, cylindrial, spherical, or cubic environment from one projector!

 

In terms of multimonitor-widescreen functionality I think the best approach would be to use

warped projection on curved surface - that's how you get most immersion. This technology can be done on the cheap with ordinary projector and without expensive optics! This guy is using only a reflecting half/sphere and one projector and has stunning results. Nowadays you can get diy HD res projector under one grand for higher fidelity..

 

The problem is that you need support for this in the sim software. Basically you have to warp the image or every frame from the game according to your desired projection screen mesh (cylindrical, sphere, halfsphere). Additional step is to adjust brightness again according to the form of screen you are projecting on. This entire workflow can be easily done in OpenGL - you can get the code and formulas on the page as well. They even worked it out for the Unreal tournament game couple of years ago! Whether is it also possible in the DirectX and within ED game engine I don't know, but I guess it could be done..

 

http://astronomy.swin.edu.au/~pbourke/projection/uprightdome2/

http://astronomy.swin.edu.au/~pbourke/projection/

 

Upright spherical projection method:

panodome1_s.jpg

 

setup4_s.jpg

 

Cylindrical method:

http://astronomy.swin.edu.au/~pbourke/projection/cylinder/

 

For other metods, workflow detail, code examples dig here:

http://astronomy.swin.edu.au/~pbourke/projection/

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Fufunka, thanks for the input, the information about the glass cockpit instruments is very exiting, i can see some serious potential there.

as for the dome thing, i have seen it before but i must say it is impressive.

 

looking forward to the release of lobs, by then i'd say i should have a th2go and will look futher into the glass instruments, thanks again.

would be awesome to see a mfd, pacs, tews etc.

 

great info and great links, cheers.

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If you look closely on the promo video that Ka-50 heli pilot is mainly working with that huge lefthand window view - that's why it's a much bigger window than on the righthand side..

 

This has the following implications, in case we want to have similar physical fidelity like with simulated cockpit by TrackIR there must be huge FOV in the pit instalation as well, especially

for the left side.

 

So if we go down the matroxt2go option with 3x lcd/monitors the FOV should be enhanced by fresnels (seamless joints) but that's too small.

 

In case of using matrox and 3x diy projectors it might be necessary to have some sort of rear projection screen. I've noticed that rear projection is used when you need the image as close to viewer as possible, on the other hand, front projection needs at least 2m of distance. Now, rear projection screen is not particularly expensive but it's definately not free and in the desired quantity for such a huge 1:1 scale pit. I've seen many heli semi/profi sims and they almost all were rear projection based in order to get the above mentioned 180° FOV or more..

 

Another option is that spherical, cylindrical or half/sphere projection Bourke style. The spherical could be fed from one or two projectors to get good res for 2x180 = full dome 360° FOV. Again the hardware is cheap in Bourke's method but will ED support such a warped mesh/fisheye output? If not supported by the ED engine is there any plan to get multiview support by distributed network computation like other sims already have Flight Gear, MS Flight Sim and others?

 

180 or even 360° FOV would be complete blast, you can use even those two mirrors on the roof of the heli etc. One drawback would be to get some makeshift half/sphere dome screen for the projection but that's solvable..

 

If ED or some moders are interested in the concept the basic workflow goes like this in realtime, warped mash is applied on the raw image then projected on the sphere. What is also possible is to turn the whole thing upside down so the projector is above your head and in such an arrangement you can sit directly in the center of the sphere - you can see it designed like this in some new video game machines..

 

Just imagine this construction upside down, so you can sit between the center and the outer range of the sphere and the image which won't be obstructed by the pit canopy will reach "beneath you" so quite similarly as in the video.. Obviously balance between the diameter of the sphere, projector res and pit dimension will determine how big FOV and in which quality you can get..

 

setup4_s.jpg

 

 

Intro to workflow here:

http://astronomy.swin.edu.au/~pbourke/projection/domemirror/

 

Intro to warp coding in C here:

http://astronomy.swin.edu.au/~pbourke/projection/imagewarp/

 

Intro to creating fisheye image from cubic maps:

http://astronomy.swin.edu.au/~pbourke/projection/cube2dome/

 

Workflow steps:

squaregrid_i.jpg

warp1.jpg

warp2.jpg

squaregrid_s.jpg

dome3_s.jpg

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ED or moders, please provide fisheye function for immersive projection!

 

ED or Lockon moders, please provide fisheye or multiscreen view function!

Cubic environment/mapping is supported in directx as well.. It will obviously eat some fps but the results are stunning see posts above..

 

Examples what has been done in other games:

 

170, 200 and 360° FOV fisheye - ready for sphere/dome projection:

dm4_0170.jpg

 

dm4_0200.jpg

 

dm4_0360.jpg

 

Fisheye Quake and source code for this mod:

http://wouter.fov120.com/gfxengine/fisheyequake/

http://idea.hosting.lv/a/gfx/

 

360° Panorama Quake/II:

http://wouter.fov120.com/gfxengine/panquake/

 

Unreal Tournament 04/CUT - multiscreen view and source code

http://planetjeff.net/ut/CUT4Intro3.html

http://www.planetjeff.net/

 

UT Fisheye - can't find link at the moment

 

Alien v. Predator2 Fisheye

http://aliensvspredator2.filefront.com/file/FISHEYE_VISION;47136

 

FisheyeQuake thread

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yesterday i read about the sim meters. it seems that it allows lomac to display the gauges to a second monitor. that'd be awesome! it'd be great to fly in hud view, then look down at a second monitor to view all the gauges. however, i fly mainly the a-10 and it seems that the sim meters don't have the maverick monitor as an output. another question is whether it can be used together with the matrox t2g, to have a three monitor super wide view plus the monitor for gauges. that'd be so immersive.

 

is this thing is for real i wonder how come this forum and other places are not talking about it, even if it's just demo version?

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Simmeter glasspanel for Lockon?

 

I share your concern why are people not interested in such great game enhancements we have today! It seems to me people are focusing on not so important marginal stuff instead of revolutionary things that can greatly further the sim experience such as physical or glass instrument panels, diy HUDs, affordable motion platforms or tactile G-forces feedback (Ivibe), spherical/panorama projection etc..

 

This product is apparently brand new so no reviews at the moment. You can download a functional demo from their site. Also get the .pdf manual where they describe the technology - it works over network so no significant fps drop on the main machine..

 

You can try the other application which is freeware glass panel from F4 which is hacked to work with Lockon as well..

 

Btw. if you want some extra instruments just write them an email. I hope that TVD monitors for infra cameras or MFD panels would be possible in future on Lockon too. But this is much more complicated stuff to resolve than a mere instrument - it usually needs serious tinkering with the game engine, maybe ED devs could help a make export of these panels normal feature..

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hey fufunka thanks for the info on the freeware glass panel for lomac. i'd check it out. all the while i thought it's only for f4. being able to view instruments from another monitor for lomac is such a big news to me. i've been jealous of f4 gamers having the ability to build cockpit with glass panels. i'm so surprised that there is not much publicity about this. i understand the sim meters is new. but the glass panel freeware modified from f4 to lomac maybe have been around for a while? i thought many people would be jumping and shouting about this.

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it too suprises me that more people aren't interested in such enhancements.

 

instruments viewed on another pc is one of the better ones, and i too was always jealous of f4 especially with the mfd's.

 

better go back for another look and try that glass cockpit demo.

very exciting, there i go now...........................

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rocketeer> The F4Glass utility is only frontend showing the instruments and you can feed it with data from Lomac as well by using that Lomac2F4glass program, which is described in the link I provided. I hope it will work for you..

 

The author (bnebnepethomas) has a website so in case of problem you can contact him directly or invite him here he is active on the frugalsworld.com forum..

 

picture of his instalation of F4glass at work here:

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SIM REVEOLUTION IS HERE!

 

Alarm, Cpt. Bongo Bongo is proud to announce that 120° FOV on curved screen with only one ordinary projector setup Bourke style BUT without any software modification is possible! Check this out:

 

This is basically the above posted Bourke method but instead of warping the image in software and mirror they do it manually by flexing only the cheap plastic mylar mirror. The quality won't be as good as with the precise software method but hey IT'S CHEAP and it FUNCTIONS NOW with any sim or application..

 

Advantages:

-CHEAP IMMERSIVE PROJECTION

-no dedicated software support needed

-scalable you can have 2x or 3x 1024x768 native or more res capable projectors and one mirror to cover 180° FOV in high fidelity (mirror's top/bottom curvature compensation and curved screen alignment provided)

 

Disadvantages:

-some innitial tweaking with the curvature of mylar mirror is necessary but by proper adjustment technique manageble and straightforward - basically adjusting or stretching the wires which hold the mirror as shown

-quality won't be as good as with the precise software method (but still fine)

-need higher res projector for bigger FOV (pixels per mm) in the best quality arrangement (but this applies to all projecting methods in general)

 

Fgallery10-7.jpg

Fgallery10-6.jpg

Fgallery9-8.jpg

tim2-june1305.jpg

 

Links:

Description and where to get the mylar mirror in EU/US

http://www.flightdecksolutions.com/forum/viewtopic.php?t=1251&start=0&postdays=0&postorder=asc&highlight=

 

Details on similar concept builds

http://www.flightdecksolutions.com/forum/viewtopic.php?t=1917

 

Using cheap short throw wide lense from old videocamera

http://www.flightdecksolutions.com/forum/viewtopic.php?t=2105

 

Using 3xprojectors for cubic immersive flight sim almost 180° FOV utilizing only one and not curved mirror

http://users.telenet.be/dreamflightcockpitonline/news2006.html

 

2048x765 resolution FOV 2x60 = 120° from one videocard on Lockon, F4 and IL2 (perhaps it will work with EECH, Condor as well)

http://forums.frugalsworld.com/vbb/showthread.php?t=82286

 

2048x765 resolution FOV 2x60 = 120° - 2x projector setup - screenshots here (pls. note this is graphic card setup demonstration no curved mirror or projection screen is applied here)

http://community.webshots.com/album/407428799aUxLEI

 

407494272ABvqfr_ph.jpg

 

smart & clever idea for easy diy curved screen (note there is no curved mirror on this setup, disregard the upper part):

FlatworldProjectCaveUT.gif

http://planetjeff.net/ut/CaveUT_Images/FlatworldProjectCaveUT_BIG.gif

 

:lol:

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