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Posted

In real life when ever it rains and the engine combustion chamber are extremely hot it turns water into steam when the rain go into the intake and the water can help the engine produce more mass. this could be a great feature in dcs

(Also please add lighting I always heard thunder but never seen lighting)

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  • 2 weeks later...
Posted
On 2/24/2025 at 9:28 PM, mrbluegame said:

(Also please add lighting I always heard thunder but never seen lighting)

Unless they have removed it, we've had lightning for years.

Cheers! 

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Posted
On 2/25/2025 at 9:28 AM, mrbluegame said:

In real life when ever it rains and the engine combustion chamber are extremely hot it turns water into steam when the rain go into the intake and the water can help the engine produce more mass. this could be a great feature in dcs

(Also please add lighting I always heard thunder but never seen lighting)

Interesting idea - but then you'd also want to calculate the inertia of the raindrops that you're running into and reduce the aircraft's inertia by a similar amount. 

Or you could accept that both those are probably within the margin of error on the sim & would probably be adding false precisions.

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Cheers.

Posted
On 3/4/2025 at 3:36 PM, MAXsenna said:

Unless they have removed it, we've had lightning for years.

Cheers! 

Really? they must had removed it because I never saw lighting in the game once and I have been playing it for years

On 3/4/2025 at 4:27 PM, Weta43 said:

Interesting idea - but then you'd also want to calculate the inertia of the raindrops that you're running into and reduce the aircraft's inertia by a similar amount. 

Or you could accept that both those are probably within the margin of error on the sim & would probably be adding false precisions.

Yeah its probably would be a little too complex to add it

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Posted
22 hours ago, mrbluegame said:

Really? they must had removed it because I never saw lighting in the game once and I have been playing it for years

I also can't catch a lightning. I can make a thunderstorm with old preset, I can hear the thunders, I can see flashes in the night but not the actual lightning.

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Posted

M

On 3/9/2025 at 6:36 PM, MAXsenna said:

Probably. Maybe the new weather effects did off with it.

Sent from my SM-A536B using Tapatalk
 

Maybe

2 hours ago, draconus said:

I also can't catch a lightning. I can make a thunderstorm with old preset, I can hear the thunders, I can see flashes in the night but not the actual lightning.

Yeah i only hear thunder

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Posted
On 2/24/2025 at 3:28 PM, mrbluegame said:

In real life when ever it rains and the engine combustion chamber are extremely hot it turns water into steam when the rain go into the intake and the water can help the engine produce more mass. this could be a great feature in dcs

(Also please add lighting I always heard thunder but never seen lighting)

The ground doesn't even get wet when it rains.

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The_GhostRider

[sIGPIC][/sIGPIC]

Posted
6 hours ago, The_GhostRider said:

The ground doesn't even get wet when it rains.

True I never thought of that until you said that looks like the weather system is due for a another overhual

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Posted (edited)
7 hours ago, The_GhostRider said:

The ground doesn't even get wet when it rains.

But the carrier deck does. Still there's even better model of it working internally in dev version as shown in a few videos.

Edited by draconus
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Posted
46 minutes ago, Tom Kazansky said:

Yeah, the complexity of a game shouldn't grow faster than the performance of CPUs. 😉

What complexity? Wet runways, icing conditions, wind gusts, thunderstorms with lightnings and proper turbulence effects have been an integral part of other sims for at least a decade.

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Posted
2 minutes ago, Minsky said:

What complexity? Wet runways, icing conditions, wind gusts, thunderstorms with lightnings and proper turbulence effects have been an integral part of other sims for at least a decade.

Agreed. My comment was aimed at the topic of the thread. There are a lot things that are not simulated yet. But with the decreased rate of CPU performance evolution I'm not too keen on getting those things faster.

It's not that OP's point isn't valid nor any other wish that would bring DCS closer to reality.

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Posted

One could argue that these "other sims" probably don't calculate even half of the stuff that works "under the hood" of DCS F-4E for example. There's no free lunch and I'm not sure I'd prefer improved atmospheric effects for a price of reduced aircraft systems fidelity. I don't think we're there yet to "have it all" with hardware currently available on the market.

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Posted (edited)
1 hour ago, Art-J said:

One could argue that these "other sims" probably don't calculate even half of the stuff that works "under the hood" of DCS F-4E for example. There's no free lunch and I'm not sure I'd prefer improved atmospheric effects for a price of reduced aircraft systems fidelity. I don't think we're there yet to "have it all" with hardware currently available on the market.

There's nothing fancy in a believable lightning bolt or a wet texture these days. We've already had lightnings in Lock On afair. If you mean OP then I get it of course.

Edited by draconus

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Posted (edited)
2 hours ago, Art-J said:

One could argue that these "other sims" probably don't calculate even half of the stuff that works "under the hood" of DCS F-4E for example. There's no free lunch and I'm not sure I'd prefer improved atmospheric effects for a price of reduced aircraft systems fidelity. I don't think we're there yet to "have it all" with hardware currently available on the market.

You're overestimating the F-4E and underestimating other sims. Those sims have quite a few ultra-complex aircraft, plus all the effects I mentioned, and more.

We can easily have both too, if ED opts for a sensible implementation instead of a NASA-grade weather simulation.

For example, one can equally believeable imitate airframe icing by increasing the drag or by calculating every icicle. The former is a sensible approach. The latter is insanity.

Edited by Minsky
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