mrbluegame Posted February 24 Posted February 24 In real life when ever it rains and the engine combustion chamber are extremely hot it turns water into steam when the rain go into the intake and the water can help the engine produce more mass. this could be a great feature in dcs (Also please add lighting I always heard thunder but never seen lighting) 1
MAXsenna Posted March 4 Posted March 4 On 2/24/2025 at 9:28 PM, mrbluegame said: (Also please add lighting I always heard thunder but never seen lighting) Unless they have removed it, we've had lightning for years. Cheers! 1
Weta43 Posted March 4 Posted March 4 On 2/25/2025 at 9:28 AM, mrbluegame said: In real life when ever it rains and the engine combustion chamber are extremely hot it turns water into steam when the rain go into the intake and the water can help the engine produce more mass. this could be a great feature in dcs (Also please add lighting I always heard thunder but never seen lighting) Interesting idea - but then you'd also want to calculate the inertia of the raindrops that you're running into and reduce the aircraft's inertia by a similar amount. Or you could accept that both those are probably within the margin of error on the sim & would probably be adding false precisions. 2 Cheers.
mrbluegame Posted Sunday at 10:13 PM Author Posted Sunday at 10:13 PM On 3/4/2025 at 3:36 PM, MAXsenna said: Unless they have removed it, we've had lightning for years. Cheers! Really? they must had removed it because I never saw lighting in the game once and I have been playing it for years On 3/4/2025 at 4:27 PM, Weta43 said: Interesting idea - but then you'd also want to calculate the inertia of the raindrops that you're running into and reduce the aircraft's inertia by a similar amount. Or you could accept that both those are probably within the margin of error on the sim & would probably be adding false precisions. Yeah its probably would be a little too complex to add it 2
MAXsenna Posted Sunday at 10:36 PM Posted Sunday at 10:36 PM Yeah its probably would be a little too complex to add itProbably. Maybe the new weather effects did off with it. Sent from my SM-A536B using Tapatalk
draconus Posted Monday at 08:31 PM Posted Monday at 08:31 PM 22 hours ago, mrbluegame said: Really? they must had removed it because I never saw lighting in the game once and I have been playing it for years I also can't catch a lightning. I can make a thunderstorm with old preset, I can hear the thunders, I can see flashes in the night but not the actual lightning. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
mrbluegame Posted Monday at 11:17 PM Author Posted Monday at 11:17 PM M On 3/9/2025 at 6:36 PM, MAXsenna said: Probably. Maybe the new weather effects did off with it. Sent from my SM-A536B using Tapatalk Maybe 2 hours ago, draconus said: I also can't catch a lightning. I can make a thunderstorm with old preset, I can hear the thunders, I can see flashes in the night but not the actual lightning. Yeah i only hear thunder 1
The_GhostRider Posted Monday at 11:35 PM Posted Monday at 11:35 PM On 2/24/2025 at 3:28 PM, mrbluegame said: In real life when ever it rains and the engine combustion chamber are extremely hot it turns water into steam when the rain go into the intake and the water can help the engine produce more mass. this could be a great feature in dcs (Also please add lighting I always heard thunder but never seen lighting) The ground doesn't even get wet when it rains. 2 The_GhostRider [sIGPIC][/sIGPIC]
mrbluegame Posted Tuesday at 06:02 AM Author Posted Tuesday at 06:02 AM 6 hours ago, The_GhostRider said: The ground doesn't even get wet when it rains. True I never thought of that until you said that looks like the weather system is due for a another overhual 1
Tom Kazansky Posted Tuesday at 06:13 AM Posted Tuesday at 06:13 AM Yeah, the complexity of a game shouldn't grow faster than the performance of CPUs. 1
draconus Posted Tuesday at 06:53 AM Posted Tuesday at 06:53 AM (edited) 7 hours ago, The_GhostRider said: The ground doesn't even get wet when it rains. But the carrier deck does. Still there's even better model of it working internally in dev version as shown in a few videos. Edited Tuesday at 06:54 AM by draconus 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Minsky Posted Tuesday at 07:00 AM Posted Tuesday at 07:00 AM 46 minutes ago, Tom Kazansky said: Yeah, the complexity of a game shouldn't grow faster than the performance of CPUs. What complexity? Wet runways, icing conditions, wind gusts, thunderstorms with lightnings and proper turbulence effects have been an integral part of other sims for at least a decade. 2 Dima | My DCS uploads
Tom Kazansky Posted Tuesday at 07:11 AM Posted Tuesday at 07:11 AM 2 minutes ago, Minsky said: What complexity? Wet runways, icing conditions, wind gusts, thunderstorms with lightnings and proper turbulence effects have been an integral part of other sims for at least a decade. Agreed. My comment was aimed at the topic of the thread. There are a lot things that are not simulated yet. But with the decreased rate of CPU performance evolution I'm not too keen on getting those things faster. It's not that OP's point isn't valid nor any other wish that would bring DCS closer to reality. 1
Art-J Posted Tuesday at 02:58 PM Posted Tuesday at 02:58 PM One could argue that these "other sims" probably don't calculate even half of the stuff that works "under the hood" of DCS F-4E for example. There's no free lunch and I'm not sure I'd prefer improved atmospheric effects for a price of reduced aircraft systems fidelity. I don't think we're there yet to "have it all" with hardware currently available on the market. 3 i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
draconus Posted Tuesday at 04:52 PM Posted Tuesday at 04:52 PM (edited) 1 hour ago, Art-J said: One could argue that these "other sims" probably don't calculate even half of the stuff that works "under the hood" of DCS F-4E for example. There's no free lunch and I'm not sure I'd prefer improved atmospheric effects for a price of reduced aircraft systems fidelity. I don't think we're there yet to "have it all" with hardware currently available on the market. There's nothing fancy in a believable lightning bolt or a wet texture these days. We've already had lightnings in Lock On afair. If you mean OP then I get it of course. Edited Tuesday at 04:56 PM by draconus Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Minsky Posted Tuesday at 04:56 PM Posted Tuesday at 04:56 PM (edited) 2 hours ago, Art-J said: One could argue that these "other sims" probably don't calculate even half of the stuff that works "under the hood" of DCS F-4E for example. There's no free lunch and I'm not sure I'd prefer improved atmospheric effects for a price of reduced aircraft systems fidelity. I don't think we're there yet to "have it all" with hardware currently available on the market. You're overestimating the F-4E and underestimating other sims. Those sims have quite a few ultra-complex aircraft, plus all the effects I mentioned, and more. We can easily have both too, if ED opts for a sensible implementation instead of a NASA-grade weather simulation. For example, one can equally believeable imitate airframe icing by increasing the drag or by calculating every icicle. The former is a sensible approach. The latter is insanity. Edited Tuesday at 05:10 PM by Minsky 2 Dima | My DCS uploads
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