chaos Posted April 21 Posted April 21 It's not a show-stopper but an option to not have hot-air balloons flying would be great. I can see the use of 1 or 2 air-race circuits on the map or even harvesters in some fields but I doubt anybody would feel the need to go hot-air ballooning during WW3 Besides; if I see balloons I feel like punching someone in the face. Probably some unresolved issues from my youth 12 "It's not the years, honey. It's the mileage..."
Mr_sukebe Posted April 21 Posted April 21 I have to say that they took me be surprise when I nearly ran into one in a harrier. Made as you say, an option to remove would be a great solution. Hats off to the devs, very cool to see. 3 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Darcaem Posted April 21 Posted April 21 (edited) 4 hours ago, chaos said: I doubt anybody would feel the need to go hot-air ballooning during WW3 Unless there were chinese weather/spy balloons... Can't they be removed with the remove map objects trigger action? (I can't test it, updating last patch right now). If not, yeah, I agree there should be a way to hide them Edited April 21 by Darcaem 1
skypickle Posted April 21 Posted April 21 you can shoot the balloons down....they disappear 2 4930K @ 4.5, 32g ram, TitanPascal
Slippa Posted April 21 Posted April 21 Well done pickle. You’ll have us all shooting balloons now. I take it there are 99 of the buggers, all red too. 6
Northstar98 Posted April 23 Posted April 23 Have to agree, ideally they should be tied to the civil traffic setting. 2 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Mr_sukebe Posted May 9 Posted May 9 Just been out of Berlin in a 190. There's balloons there too. One thing I did find was that you can shoot them and they can be killed. We have a new game, pop the balloon! 2 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
ggrewe Posted May 10 Posted May 10 Some of the mobile balloons set on the map do appear as objects in the ME & can be selected and removed with triggers, but not all? Hopefully Urga-Media can add them all as objects & we can edit as we want? Balloons in game Editing in ME with triggers to remove Some balloons removed in game
Mr_sukebe Posted May 19 Posted May 19 Maybe we can have a map option to change them into barrage balloons? 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Fisherman82 Posted May 19 Posted May 19 It would be good to have at option for this for the map in the Special options where module specific options are located.
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