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Posted

It's not a show-stopper but an option to not have hot-air balloons flying would be great. I can see the use of 1 or 2 air-race circuits on the map or even harvesters in some fields but I doubt anybody would feel the need to go hot-air ballooning during WW3

 

Besides; if I see balloons I feel like punching someone in the face. Probably some unresolved issues from my youth 😁

  • Like 12

"It's not the years, honey. It's the mileage..."

Posted

I have to say that they took me be surprise when I nearly ran into one in a harrier.  Made as you say, an option to remove would be a great solution.

Hats off to the devs, very cool to see.

  • Like 3

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted (edited)
4 hours ago, chaos said:

I doubt anybody would feel the need to go hot-air ballooning during WW3

Unless there were chinese weather/spy balloons... 😇

Can't they be removed with the remove map objects trigger action? (I can't test it, updating last patch right now). If not, yeah, I agree there should be a way to hide them

Edited by Darcaem
  • Like 1
Posted

Well done pickle.

You’ll have us all shooting balloons now. I take it there are 99 of the buggers, all red too. 😄

  • Like 6
Posted

Have to agree, ideally they should be tied to the civil traffic setting.

  • Like 2

Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk.

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  • 3 weeks later...
Posted

Just been out of Berlin in a 190.  There's balloons there too.

One thing I did find was that you can shoot them and they can be killed.  We have a new game, pop the balloon!

  • Like 2

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted

Some of the mobile balloons set on the map do appear as objects in the ME & can be selected and removed with triggers, but not all?

Hopefully Urga-Media can add them all as objects & we can edit as we want?

Balloons in game

YpNUfk4.jpg

Editing in ME with triggers to remove

N6FxxOC.jpg

Some balloons removed in game

zojk3J3.jpg

  • 2 weeks later...
Posted

Maybe we can have a map option to change them into barrage balloons?

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

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