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Posted

When using the QAG my aircraft mods such as CJS Superhornet mod, F22, SU 30 mods don't populate in the aircraft available to fly.   I reviewed the FAQs, is there something I not doing right or are they no longer usable? They were using the previous mission editor.

Posted

Mods are not compatible with the historical filter/time constraints, so I'm guessing if you have selected a time period other than "all", they won't show. Can you confirm your selection criterias?

  • Like 1
Posted

I've selected all and they still don't populate.  Do you have aircraft mods, and have you had any luck?

Posted

My experience and guessing.

Current (First release) QAG doesn't support any mod airplanes as not only for Player but also enemy / friendly AI ones even ERA = "All" and Country = "Joint Task Forces XXX".
Perhaps that's planned feature.

Btw mod vehicles or mod ships can appear as enemy targets.

Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D
Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

  • 1 month later...
Posted
On 5/23/2025 at 12:16 PM, NineLine said:

The QAG doesn't support mod flyable aircraft, sorry. 

Why not ???, we want to use our mods, IE : CJS Super Hornet, F-22 etc., update it so we can use our mods with it.

  • ED Team
Posted
Just now, jymp said:

Why not ???, we want to use our mods, IE : CJS Super Hornet, F-22 etc., update it so we can use our mods with it.

Because it is configured for official mods. 

You can still generate a mission using the QAG and then edit in the mission editor if you wish to. 

  • Like 1

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Posted
28 minutes ago, jymp said:

Why not ???

Because unofficial mods are - as the name suggests - unofficial.

  • Like 2
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