exssive Posted May 23 Posted May 23 When using the QAG my aircraft mods such as CJS Superhornet mod, F22, SU 30 mods don't populate in the aircraft available to fly. I reviewed the FAQs, is there something I not doing right or are they no longer usable? They were using the previous mission editor.
razo+r Posted May 23 Posted May 23 Mods are not compatible with the historical filter/time constraints, so I'm guessing if you have selected a time period other than "all", they won't show. Can you confirm your selection criterias? 1
exssive Posted May 23 Author Posted May 23 I've selected all and they still don't populate. Do you have aircraft mods, and have you had any luck?
western_JPN Posted May 23 Posted May 23 My experience and guessing. Current (First release) QAG doesn't support any mod airplanes as not only for Player but also enemy / friendly AI ones even ERA = "All" and Country = "Joint Task Forces XXX". Perhaps that's planned feature. Btw mod vehicles or mod ships can appear as enemy targets. Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
ED Team Solution NineLine Posted May 23 ED Team Solution Posted May 23 The QAG doesn't support mod flyable aircraft, sorry. 2 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
exssive Posted May 23 Author Posted May 23 Thanks, for the reply. Is there a way to revert to the previous version?
jymp Posted Thursday at 10:14 AM Posted Thursday at 10:14 AM On 5/23/2025 at 12:16 PM, NineLine said: The QAG doesn't support mod flyable aircraft, sorry. Why not ???, we want to use our mods, IE : CJS Super Hornet, F-22 etc., update it so we can use our mods with it.
ED Team BIGNEWY Posted Thursday at 10:16 AM ED Team Posted Thursday at 10:16 AM Just now, jymp said: Why not ???, we want to use our mods, IE : CJS Super Hornet, F-22 etc., update it so we can use our mods with it. Because it is configured for official mods. You can still generate a mission using the QAG and then edit in the mission editor if you wish to. 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Raven (Elysian Angel) Posted Thursday at 10:43 AM Posted Thursday at 10:43 AM 28 minutes ago, jymp said: Why not ??? Because unofficial mods are - as the name suggests - unofficial. 2 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
jymp Posted yesterday at 02:08 PM Posted yesterday at 02:08 PM The mods were just as unofficial in the previous version and they worked fine.
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