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Posted (edited)

The aircraft is in a damaged state from the moment you spawn in.   When a repair is completed, the Corsair comes crashing down and this tends to damage the aircraft and I suspect in particular the tail wheel.  I don't think the model is correctly aligning with the ground level (or Carrier deck).  Taxiing in the Corsair is currently more difficult than it should be, because the tail wheel is perpetually damaged.

EDIT: This bug is listed on Magnitude 3's official bug form -Rudel- just posted.  So at least they're aware.  I am grateful -Rudel- did this, so we know what they're aware of and what they aren't.  I did ask Heatblur to share a 'snag list' in the latter stages of the F-14's development, but for whatever reason they weren't interested.  I admire Mag 3's transparency. After all, we all want the same thing, an awesome Corsair:

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Edited by JupiterJoe
  • Like 2

Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle

Posted (edited)

Is that supposed to be as if the aircraft is up on jacks for repair?  I think they should get rid of that.  Just fix what isn't working on the aircraft.  Don't do the animation of the jacked-up aircraft.  That's my suggestion.  I mean; to be realistic, the repair timer should be like 1 to 300 hours depending on damage, not 180 seconds.  But no one would wait for that, of course.  It's probably an obsolete feature.  Most people just eject and go grab another aircraft, I think.  But at least get rid of the "raising of the aircraft" part of "repair".

But I'm pretty sure this is an ED thing, not the F4U module or Magnitude 3's doing.

Edited by Andrew8604
  • Like 3
Posted
52 minutes ago, Andrew8604 said:

Is that supposed to be as if the aircraft is up on jacks for repair?  I think they should get rid of that.  Just fix what isn't working on the aircraft.  Don't do the animation of the jacked-up aircraft.  That's my suggestion.  I mean; to be realistic, the repair timer should be like 1 to 300 hours depending on damage, not 180 seconds.  But no one would wait for that, of course.  It's probably an obsolete feature.  Most people just eject and go grab another aircraft, I think.  But at least get rid of the "raising of the aircraft" part of "repair".

But I'm pretty sure this is an ED thing, not the F4U module or Magnitude 3's doing.

The aircraft gets lifted so it doesn't get stuck in the ground, probably. Like when one gear is stuck in, repairing would just pop it out and now it's stuck below ground. So by lifting up, they make sure everything is well above the ground.

  • Like 3
Posted (edited)

I concur, but in this case when the aircraft is lowered after repair the gear sinks below ground level.  The sudden jolt to bring the aircraft back to ground level breaks the gear.

Edited by JupiterJoe
  • Like 1

Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle

Posted

The aircraft goes into a jittery state when it is lifted and when it drops back down the jitter motion can slam the tail down causing a rebound.  I have had it happen so hard that it actually tips the plane up on its nose, bending the prop, which was what happened right before this video was taken. 

 

 

  • Like 3
  • JupiterJoe changed the title to Perpetual Repair Cycle
  • 4 weeks later...
Posted

I had a case where after landing on the carrier, I accidentally retracted the gear instead of the hook (I hit the wrong switch on my hardware).  Engine was running so it bent the props.  I did a repair, and the aircraft was set down with left main gear partially retracted.  Tried a repair again and same thing.  Then I figured out if I pump the hydraulic hand pump several times, it extends the partially retracted gear and I'm good to go...hydraulic pressure had been zero.

 

Posted

This happened yesterday to one of my flying mates when he did a repair on the Wolf Pack Warbirds server. When his Corsair dropped to the ground following the repair it bounced onto it's nose. Other team members have also reported damage being caused by the repair process.

Screen_250720_112224.jpg

Another curious Corsair damage model is the propeller being bent backwards after taking hits from an enemy bomber. This also happened yesterday on the Wolf Pack Warbirds server when I was attacking a Ju-88 from its rear aspect. 

Screen_250720_113043.jpg

Posted

Still a thing after today's patch.

Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle

  • JupiterJoe changed the title to Corsair Perpetually Damaged
  • JupiterJoe changed the title to [Bug Confirmed]Corsair Perpetually Damaged
  • 5 weeks later...
Posted

Please provide a track.  This was fixed on our side, so something must have changed at the last moment.

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i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2

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i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD

Posted

@-Rudel-,

Attached is my track file. This was part of the Cold Start training mission. Upon spawn-in, I performed a repair. Afterwards, the plane was "slammed" onto the deck. Then I performed a 2nd repair and the process repeated itself. If the plane had 0 damage, the repair cycle would not be initiated. However, the ground crew repaired the plane twice and it was still broken.

2025-09-18 Corsair Repair x2.trk

Posted

Encouraged by the taxiing-related thread, which I don't want to derail, I finally tried the ground crew repair command to see what happens when it's used with Corsair, compared to other DCS planes. Something seems to be sketchy indeed.

In other DCS warbirds upon spawn in single player mission, crew acknowledges the command, but nothing happens then and that's that.

Only in Corsair, however, the 170 sec countdown does start (with all the messages + lifting and lowering of the A/C animation + relevant message in post-mission screen), which suggests the plane was somehow damaged somewhere already from the get go.

I can ignore the landing gear showing unloaded state and sinking into the ground during lowering - I presume it's probably iffy animation and animations do not indicate what happens in physics code anyway. BUT, I also believe the repair cycle would/should not start at all if the plane was pristine in the first place, right?

These are observations made today, based on cold-start missions (one stock and one custom) in latest version of the game.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

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