gmangnall Posted Wednesday at 11:27 PM Posted Wednesday at 11:27 PM On 8/21/2025 at 6:34 PM, shagrat said: Yep, blast range is ok now, but the damage dealt over distance is A) a bit too excessive (my subjective opinion) and B) as it is a stand in for fragmentation too fast, as the fragments slow down faster. Keep in mind, if you dropped more than one bomb the damage is cumulative (also in real life), as the blast waves overlap (and IRL would interact). Also IRL an airburst Mk-82 would spray the whole site and damage most if not everything not armored. The thing here is damage modeling, though it has improved, isn't able to visualize things like crew incapacitated, a track of a tank damaged (mobility), though some effects are modeled. For example damaged units can't drive full speed any more, simulation of engine/mobility damage. So, yes, the current change is not perfect, but it is a big step in the right direction. For a long time, you could more or less throw a Mk-82 between a couple T-80 some 10m apart and if you were very lucky one got noticable damage. IRL the crews would have been heavily disoriented, or even injured, likely the tracks on the side of the explosion damaged and some of the optics and external weapons (DshK) damaged. The problem is that CAS missions are no longer possible. You cannot drop a bomb anywhere near friendly troops they have to be well outside of their firing range. It's ridiculous. 1
shagrat Posted 1 hour ago Posted 1 hour ago Am 28.8.2025 um 01:27 schrieb gmangnall: The problem is that CAS missions are no longer possible. You cannot drop a bomb anywhere near friendly troops they have to be well outside of their firing range. It's ridiculous. It's how a 500 lbs bomb works in real life. That's the reason why those special low yield weapons for CAS employment were developed in the War on Terror with the aim to minimize collateral damage. They even used training bombs (casings filled with concrete) to minimize damage to civilian infrastructure and innocent bystanders. Keep in mind the damage radius is ok, the time for fragmentation to reach the full distance will be slower than the current blast damage, but it will still incapacitate a couple people if fragmentation simulation is implemented later. Unfortunately blast is "hitting" every unit in the RED currently. So now we need to make the same tough decisions for CAS and choose appropriate weapons in danger close scenarios, as finally the "danger" in danger close is real... not ridiculous. 3 Shagrat - Flying Sims since 1984 - Win 11 | Ryzen 9 7900X3D | 64GB | GeForce RTX 4090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
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