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DCS MiG-29A Screenshots and Videos Thread


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Posted

Finally decided to get the new MiG-29 and after studying it for about a week I took it out for a familiarization flight. What a wonderful fighter aircraft to fly and ED did an amazing job modelling this legendary aircraft! I'm impressed!

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CPU: i5-13600k // GPU: RTX 4070 // MoBo: B760-PLUS // RAM: 32GB DDR5-6000 // Stick: VKB Gunfighter Mk. III with SCG grip // Throttle: VKB STECS Mini // Pedals: VKB T-Rudder Mk. V

Favourite modules: F4U-1D Corsair // F-5E Tiger II // MiG-29A Fulcrum (FF)

 

Posted

Hey guys, I love all the screenshots in here!! Some are absolutely beautiful and it’s so cool to see everyone’s work!! I have been using some of these for my YouTube channel so stop by and see if yours is there! If it is just leave a comment and I will put your name in the description so you can get the credit or whatever for your work!! Also, if you don’t want me using the screenshot just leave a comment and I’ll swap it out with another but I hope most if not all of you don’t mind. Thank you,

Ric

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Posted

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CPU: i5-13600k // GPU: RTX 4070 // MoBo: B760-PLUS // RAM: 32GB DDR5-6000 // Stick: VKB Gunfighter Mk. III with SCG grip // Throttle: VKB STECS Mini // Pedals: VKB T-Rudder Mk. V

Favourite modules: F4U-1D Corsair // F-5E Tiger II // MiG-29A Fulcrum (FF)

 

Posted

 

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LOMAC, FC, DCS, AV-8B, F/A-18, F-16, AH-64, MiG-29, Super Carrier, Persian Gulf, Syria, Kola.

i7 12700K, 4070 Ti PNY XLR8 OC, 64 RAM DDR4 3200, B660M Aorus Pro, 1T NVMe Kingston Fury Renegade (DCS), 1T NVMe Kingston NV2 (OS), ASUS QHD 31,5" VG32VQ1B, VKB Gladiator Pro (metal gimbal) + Kosmosima grip, CH Pro Throttle, TIR 5.

 

Posted (edited)

Nice vid. Convention and the Manuals say you should also manually set the Course arrow for manual ILS approaches. Kind of weird why it drops off the 070 setting you set up for the RSBN.

Ideally you would also have the ADF's setup as outer (870) and inner (490)  as well. Then together with the course arrow the yellow pointer would reference the ADF's as well. In a manual ILS you also need to manually switch the ADFS over on approach using the inner outer switch on the front panel. If the transition to ILS is brought up in AUTO (like when using the Return mode) the ADF switching is done for you.

Edited by IvanK
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Posted

 

LOMAC, FC, DCS, AV-8B, F/A-18, F-16, AH-64, MiG-29, Super Carrier, Persian Gulf, Syria, Kola.

i7 12700K, 4070 Ti PNY XLR8 OC, 64 RAM DDR4 3200, B660M Aorus Pro, 1T NVMe Kingston Fury Renegade (DCS), 1T NVMe Kingston NV2 (OS), ASUS QHD 31,5" VG32VQ1B, VKB Gladiator Pro (metal gimbal) + Kosmosima grip, CH Pro Throttle, TIR 5.

 

Posted

 

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LOMAC, FC, DCS, AV-8B, F/A-18, F-16, AH-64, MiG-29, Super Carrier, Persian Gulf, Syria, Kola.

i7 12700K, 4070 Ti PNY XLR8 OC, 64 RAM DDR4 3200, B660M Aorus Pro, 1T NVMe Kingston Fury Renegade (DCS), 1T NVMe Kingston NV2 (OS), ASUS QHD 31,5" VG32VQ1B, VKB Gladiator Pro (metal gimbal) + Kosmosima grip, CH Pro Throttle, TIR 5.

 

Posted

The 4 uses of the control button or what is listed in binds as “Target Acquisition Button Depress,” basically if you press the TDC slew key on the stick. 
 

It allows you to manually turn on/off laser in gun mode, useful for saving laser life and to quicken the 30 second on/32 off cycle of the laser so you can re attack faster. 
 

What most are probably interested in is using it for KMOD ranging. When locked onto a jammer in radar mode or IRST locked while too far for laser or avoid radar ranging in COOP, you can use KMOD ranging to get a one time range with estimated closure. 
 

It also functions as a shortcut to turn TWS/TWF off if you do not wish to target the enemy it selects 

And also enables a sort of “High Lead” Gun mode that allows you to aim the gun with up to 2x the lead angle of the regular gun mode! 
 

 

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Posted

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Все написанное выше является моим оценочным суждением

Everything written above reflects my personal opinion

 

Занимаюсь "активной пропагандой Американцев на данном форуме" © Flanker

Posted (edited)
On 10/26/2025 at 7:11 PM, AeriaGloria said:

And also enables a sort of “High Lead” Gun mode that allows you to aim the gun with up to 2x the lead angle of the regular gun mode! 

I think its more a mode specifically set up to allow guns shots on targets in IMC (so not visible) rather than some sort of high lead tracking solution. In all the gun shots in your video you would have been able to achieve a guns tracking solution with the stock radar/Irst locked gunsight mode.

Thats my take on it trying to figure it out in the Russian manuals.

Edited by IvanK
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Posted
39 minutes ago, IvanK said:

I think its more a mode specifically set up to allow guns shots on targets in IMC (so not visible) rather than some sort of high lead tracking solution. In all the gun shots in your video you would have been able to achieve a guns tracking solution with the stock radar locked gunsight mode.

Thats my take on it trying to figure it out in the Russian manuals.

A bit hard to force the AI for me to make a 6-12 degree angle shot. Manuals say that it allows 12 degree lead vs the 6 degree of normal, and while it says the “invisible” target thing, what’s funny is that I believe it also says even the regular gun mode is fine for invisible targets since you have the circle on target that simply needs to be lined up with crosshairs. 
 

So to basically try and “sell” its main advantage without confusing people who would wonder why its an “invisible” target mode when even regular gun mode works on invisible targets, I decided to mention the high lead advantage of it and demonstrate how to aim in this mode (even if the AI currently wasn’t giving me 6-12 degree lead shot), so that players would atleast be prepared to aim when they did need the high lead advantage. 
 

I was thinking of adding some of this information into the description about manuals referring to it as invisible target mode, but I already had a good paragraph in my description and I’m not sure how many people read them. 

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Posted (edited)

I am presuming your source is this Document:

Mig29aimingdoc.jpg

I have used Google translate on pages 306-310 that describe the Air to Air Gun modes. I accept that some of the Google translation is awkward but I see no references to this 6 deg and 12 deg lead difference.

If you have another reference that talks about this 6 deg versus 12 degrees I would be interested to read it.

I did find some discussion about 6 Deg and 12 deg in this document on Pg70:

Gunaim2.jpg

However again using Google translate I don't think this is referring to Lead angles but rather something to do with scaling of the displayed solution in relation to the HUD FOV. Perhaps to increase accuracy by using a smaller (analogous to magnifying) area ?? A Russian speaker might give a clearer understanding.

With both gun modes you can still achieve an IMC (not visible target) but in the secondary mode perhaps more accurate.

Edited by IvanK
Posted (edited)
2 hours ago, IvanK said:

I am presuming your source is this Document:

Mig29aimingdoc.jpg

I have used Google translate on pages 306-310 that describe the Air to Air Gun modes. I accept that some of the Google translation is awkward but I see no references to this 6 deg and 12 deg lead difference.

Trying to make sense of the google translation I have a hunch that this mode is using radar/IRST derived range and angular rates to derive the firing solution. In this mode it is similar to FA18 old director mode ( pre BATR etc). In the standard mode I think its using radar/IRST range but measured on aircraft body rates so in effect an LCOS solution rather than a director solution.

If you have another reference that talks about this 6 deg versus 12 degrees I would be interested to read it.

So, I have a read a few sources, and I believe I did misunderstand parts when it mentioned the aiming circle on a scale of +/-6 degrees and the aiming dot on a scale of +/-12 degrees. 
 

However I did find a passage confirming that this “asynchronous invisible” gun mode will function as long as lock is maintained. 
 

So comparing what we see in DCS with this, It would have been more accurate of me to say “the asynchronous visible gun mode allows aimed fire up to 6 degrees of lead, and the asynchronous invisible target mode allows aimed fire/lead as long as the target is locked.” 
 

I’ll amend the description. 
 

edit: Found an interesting mention in a manual. One manual here describes “enable asynchronous invisible gun mode when engaging a visually invisible target or when during attack the angles of moving crosshairs exceed the maximum indication value of the ILS-31 indicator.” Yugoslavian manual 

Edited by AeriaGloria

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