hotrod525 Posted Saturday at 04:25 PM Posted Saturday at 04:25 PM Hi, Would it be possible to consider the idea of making a "Turn off light" trigger similar to the "Destroy Scenery" one ? It would allow people to create a more elaborate trigger i.e. : if this building is destroy (lets say XYZ powerstation) then "Turn off building light" within the shaped area. It would allow to "simulate" more immersively some "airstrike" and the "effect they have on the battlefield". Opinion ? 5
razo+r Posted Saturday at 04:26 PM Posted Saturday at 04:26 PM Depending on the map, it might be useless as the light might be baked into the ground texture itself. Other than that, it's already been wished for quite a few times. 1
twistking Posted Saturday at 04:30 PM Posted Saturday at 04:30 PM would also be useful for airfields to go dark when under air attack. 4 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
hotrod525 Posted Saturday at 06:37 PM Author Posted Saturday at 06:37 PM 2 hours ago, razo+r said: Depending on the map, it might be useless as the light might be baked into the ground texture itself. Other than that, it's already been wished for quite a few times. Well, if you use the "destroy scenery" trigger, it does remove the light, are atleast on Caucasus, Syria and Sinai... I honestly tought that DCS now run on dynamic lightning on all maps / modules... guess i'm wrong. Hopefully in two weeks then'
twistking Posted Saturday at 06:44 PM Posted Saturday at 06:44 PM 4 minutes ago, hotrod525 said: Well, if you use the "destroy scenery" trigger, it does remove the light, are atleast on Caucasus, Syria and Sinai... I honestly tought that DCS now run on dynamic lightning on all maps / modules... guess i'm wrong. Hopefully in two weeks then' I think only Nevada and Caucasus still run on baked lights to some degree. On both maps the airfield ramp lighting is baked. Not sure about street lights though... 2 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
draconus Posted Monday at 07:46 AM Posted Monday at 07:46 AM On 9/27/2025 at 6:26 PM, razo+r said: Depending on the map, it might be useless as the light might be baked into the ground texture itself. Does not matter if it's baked texture or dynamic light. Both look different for night and day so it is possible to toggle it. Currently it's only based on night/day hours - it could also be based on new wished-for triggers. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
Tom P Posted Tuesday at 01:54 AM Posted Tuesday at 01:54 AM I requested this a couple years ago and the response was pretty much what draconus said. The lighting is based on the time. 1
cailean_556 Posted Tuesday at 04:59 AM Posted Tuesday at 04:59 AM Not that I have come across needing it in any of my missions yet, this would be very handy to have as an ME capability. 2
hotrod525 Posted 1 hour ago Author Posted 1 hour ago On 9/29/2025 at 3:46 AM, draconus said: Does not matter if it's baked texture or dynamic light. Both look different for night and day so it is possible to toggle it. Currently it's only based on night/day hours - it could also be based on new wished-for triggers. "Scenery Destruction In Zone" does remove the light, you can see some trigger i've put on Damascus. I'm asking for the same effect, juste without the "whole destuction" factor. 1
MAXsenna Posted 17 minutes ago Posted 17 minutes ago 1 hour ago, hotrod525 said: I'm asking for the same effect, juste without the "whole destuction" factor. Yeah, and you're not alone. But I think the lights are baked into the textures, (no real lighting in other words), hence why you can't turn them off until "lights out" textures are available or they make them actual lights. All lighting that do not cast light on the ground/other objects are textures. Long standing wish in the community is to blow up power stations with the relevant effects. Cheers!
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