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Posted
3 hours ago, Schmidtfire said:

Thanks pretty much just related the change log note 

 

  • The detection range now depends on radar peak power not its own detection range, older radars will be detected from further away purely because they use higher peak power to compensate for bad processing and low PRF (and it's the peak power that matters for this device not the average, average power matters for the radar, not the RWR).
  • Directivity patterns now are simulated, so the FOV of each sector changes with signal power and thus range - at low signal power there are deadzones at 12, 3, 6 and 9 o'clock, at high signal power you will have like 3 sectors lit by the same signal
  • At high signal power level, particularly against slow-scanning radars you will see the effect of side lobes passing over (either multiple pings, or visible gradual increase and then drop in power level as evidenced by additional sectors lighting up and dropping while the sector closest to source stays lit)
  • Radar scan period is now replicated
  • SPO-10 will reject any radar with PRF below 780
  • Radars with PRF below 8000 will have their detection range drop with the increase of PRF
  • CW radars (Hawk) will not be detected”
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Posted
20 hours ago, Thirsty said:

And again, then what about this few just as a quick example:

 

Plus all the magical RWRs, these are all "casual" when it comes to your term.
int, all of this should be removed as well?

This is not asking for making everything work like the previus one does. but allowing people of making a choice.
If you want your missions to have the more "realistic" SPO-15, then you can set it in the mission editor, or if you don't then you have other options.

In the end you are still playing a game flying virtual jets.
There is no such as "casual" or "hardcore"

And you're asking for more simplifications to be added to the ones you've already listed? 
 That's an interesting approach.

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