Rex Posted Sunday at 12:47 AM Posted Sunday at 12:47 AM (edited) I don't fully understand scoring in multplayer. As it is, I get every single loss credited, but about 1/3rd of my kills, and every "ambiguous" kill goes against me. I mean 100%. For instance (and these are WW2 Normandy 2.0 examples) , an opponent is flying straight at me and we're both shooting at each other ... before colliding head on and exploding. I get a death, my opponent gets a kill and a death. Or I get strafed on the tarmac while waiting to take off ... I get a loss, opponent gets a kill. Okay, makes sense. I return the favor and strafe the opponent on the tarmac, leaving him a smoking pile of rubble ... I get no kill. I shoot down a bomber, but another another bomber shoots me to pieces and I bail. 1 loss, no wins. Even in straight-out, I shoot the opposing plane, it goes down in flames, I see it crash ... sometimes I get the kill, often I don't. I don't get it ... It's like the phase of the moon has to be just right or something. The scoreboard never misses a loss, though. Oh no. No, no. If I sneeze during a maneuver I get a freaking loss. Suddenly the scoreboard knows how to react with immediate pinpoint accuracy. It's a miracle! I fly the Bf-109, it almost feels like an Allied vs Reich thing. I mean, during the war there were over 100 German pilots with over 100 kills, but the best Allied pilot had 40, and the #4 guy was already down in the 20s. Maybe this is DCS's way of giving them a fighting chance. The Allies just have to look at us cross-eyed and they get a kill but apparently we have to follow them down, go to their crash site, pull out a stethoscope, and verify expiration for us to get one. At first I thought I was just being paranoid, or being a whiner (which I'm sure can happen from time to time), but this week I paid close attention and it's overt and obvious. Does anyone know what the general rule is for kills in MP? For instance, in a head-on mutual-obliteration crash, who is supposed to get kill-credited? Edited Sunday at 12:50 AM by Rex 1 Intel i9-14900K | Nvidia RTX 4090 | 64GB DDR5 | 3x4TB 990 Pro M2 SSDs | Pimax Crystal OG | 49" Samsung 5120x1440 @ 120Mhz TM Warthog Stick + Throttle | TM Pendulum Pedals | MS Sidewinder 2 FFB for Warbirds | Track IR | Cougar MFD x 2
Kang Posted Sunday at 10:06 AM Posted Sunday at 10:06 AM It does not always make sense, but here are a few things for your consideration: 1. Planes on the ground are notoriously tricky because the logic deciding when the plane is actually destroyed doesn't always trigger there, as there is no final impact. You need either an explosion, a pilot kill or have your opponent eject, to have a kill counted. In other words: people who just remain seated in their wrecked up plane can screw you over here. 2. Head-ons are a bit of a crap-shoot anyway, and doubly so here. The same logic applies, in that your opponent having a singular lucky hit in your forehead will grant him a kill, even if you are both equally dead. You cannot collect on kills once you are legally dead, so only one of you gets a kill. 3. Some multiplayer servers don't actually have a full scoreboard going. It is possible that only losses are counted as well. 4. I don't know what to tell you, why should the - arguably not very important - bit of the multiplayer scoreboard, out of all things, work without bugs? 1
Vakarian Posted Monday at 07:10 AM Posted Monday at 07:10 AM Someone actually uses the scoreboard in the sim? 1
QuiGon Posted 11 hours ago Posted 11 hours ago On 10/20/2025 at 9:10 AM, Vakarian said: Someone actually uses the scoreboard in the sim? You must be new to public MP? 1 Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Vakarian Posted 11 hours ago Posted 11 hours ago 32 minutes ago, QuiGon said: You must be new to public MP? Don't do public MP as 99.69% of the servers are: Take off (if you're lucky), dump all missiles in under 3 minutes of takeoff. Landing optional. Not interested in that kind of gameplay. And on the servers that offer this kind of gameplay there is often some custom scoring script running in the background. So yeah, I find having a scoreboard in a simulator weird idea to begin with, but everyone has their own fun... 2
QuiGon Posted 11 hours ago Posted 11 hours ago 2 minutes ago, Vakarian said: Don't do public MP as 99.69% of the servers are: Take off (if you're lucky), dump all missiles in under 3 minutes of takeoff. Landing optional. Not interested in that kind of gameplay. And on the servers that offer this kind of gameplay there is often some custom scoring script running in the background. So yeah, I find having a scoreboard in a simulator weird idea to begin with, but everyone has their own fun... I'm fully with you there, but the reality of MP is a different one unfortunately. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
SharpeXB Posted 10 hours ago Posted 10 hours ago On 10/18/2025 at 7:47 PM, Rex said: I mean, during the war there were over 100 German pilots with over 100 kills, but the best Allied pilot had 40, and the #4 guy was already down in the 20s. Maybe this is DCS's way of giving them a fighting chance. You realize this wasn’t just a matter of pilot skill or aircraft right? German pilots never rotated out of action and flew until they became casualties. Germany was at war for a much greater amount of time than the US. They also flew on the eastern front against inferior aircraft and pilots. They did also become very skilled from flying such long tours though. 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | T.Flight Rudder Pedals | TrackIR 5
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