PD919 Posted yesterday at 12:02 AM Posted yesterday at 12:02 AM I don't think it works well for VR. 1
d0ppler Posted yesterday at 12:12 AM Posted yesterday at 12:12 AM At least for the Viper, you can toggle it on/off. I bet you can for the hornet as well A-10C, AV-8B, Ka-50, F-14B, F-16C, F-5E, F/A-18C, L-39, Mi-8, MiG-21, MiG-29, SA34, Spitfire, Su-27, Su-33, UH-1H
Lange_666 Posted yesterday at 06:50 AM Posted yesterday at 06:50 AM 6 hours ago, d0ppler said: At least for the Viper, you can toggle it on/off. I bet you can for the hornet as well You can't turn it off, not for the F-16 either. You can only move it up down. In 2D you get a clear view with either the visor up or down, makes it look like you can turn it on/off. In VR it's different. Topic poster is talking about the VR implementation where, unlike in 2D, you can see the edges of the visor, the nose gap and the fixation on top of the helmet. Depending on how the different headsets visualize this, it can be distracting. 2 Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
niru27 Posted yesterday at 09:08 AM Posted yesterday at 09:08 AM I too find it horrible in VR: the nose gap is so annoying and you now lose a big chunk of pixels at the top of your FOV ED: please give us a Special Option to turn it off altogether. If somebody likes it the way it is, let them use it, but please don't force this on others 1
hawks1234 Posted yesterday at 09:21 AM Posted yesterday at 09:21 AM agreed. would be nice to have an option. nose gap is indeed distracting in VR.
miguelaco Posted yesterday at 09:47 AM Posted yesterday at 09:47 AM (edited) I don't think ED is going to get rid of the visor completely since it's not only aesthetics. I mean, you can only use the HMD when visor is down, so they may change the way it's rendered though, personally, I don't hink they're going to change this in the near future. I'm using a Pimax Crystal OG and got used to it in a few missions as my attention focused on operating the sensors and systems of the aircraft. My advice is to give it a chance for a little longer. Edited yesterday at 09:52 AM by miguelaco 1
Lange_666 Posted yesterday at 11:01 AM Posted yesterday at 11:01 AM (edited) 1 hour ago, niru27 said: and you now lose a big chunk of pixels at the top of your FOV It's a lot closer to reality now in VR instead of the 2D version where it's more on/off. A lot of people want their sim to be as close to reality as it can get until they are annoyed by something and then all of a sudden it's not so needed any more. 1 hour ago, miguelaco said: I don't think ED is going to get rid of the visor completely since it's not only aesthetics. I mean, you can only use the HMD when visor is down, so they may change the way it's rendered though, personally, I don't hink they're going to change this in the near future. This ^^^^ Edited yesterday at 11:02 AM by Lange_666 3 Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
fagulha Posted yesterday at 11:14 AM Posted yesterday at 11:14 AM 7 minutes ago, Lange_666 said: It's a lot closer to reality now in VR instead of the 2D version where it's more on/off. A lot of people want their sim to be as close to reality as it can get until they are annoyed by something and then all of a sudden it's not so needed any more. This ^^^^ In VR in some headsets it´s unconfortable and not realistic, the nose gap border make your eyes focused on it. And it also affects performance in VR in about -2 ms of Frame Time. Might be more realistic but sometimes "realism" won´t carry over to the sim the way it should. We just want a option to turn it off, like the option to disable mirrors or disable the pilot body in 3D. I was waiting years for this but the current implementation doesn´t work well for some VR users, me included. It´s not a question of "not so needed anymore" it´s a matter of eyes health and confort. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz With Thermal Grizzly CPU Frame | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Tough Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
d0ppler Posted yesterday at 11:44 AM Posted yesterday at 11:44 AM 4 hours ago, Lange_666 said: You can't turn it off, not for the F-16 either. You can only move it up down. In 2D you get a clear view with either the visor up or down, makes it look like you can turn it on/off. In VR it's different. Topic poster is talking about the VR implementation where, unlike in 2D, you can see the edges of the visor, the nose gap and the fixation on top of the helmet. Depending on how the different headsets visualize this, it can be distracting. Ah! I haven't flown in VR for a while, and didn't think of that. Let's hope they will improve the VR implementation within some reasonable time... A-10C, AV-8B, Ka-50, F-14B, F-16C, F-5E, F/A-18C, L-39, Mi-8, MiG-21, MiG-29, SA34, Spitfire, Su-27, Su-33, UH-1H
Raven (Elysian Angel) Posted yesterday at 11:51 AM Posted yesterday at 11:51 AM 1 minute ago, d0ppler said: Ah! I haven't flown in VR for a while, and didn't think of that. Let's hope they will improve the VR implementation within some reasonable time... It depends on which headset you use. On my Varjo Aero it renders perfectly, but it's a headset with a rather large physical "nose gap" that some people find annoying. So the problem is the rather large physical differences between different headsets, making a "one size fits all" solution for visors challenging. This will affect any module that uses a JHMCS (the upcoming F-15C as well for example), as you need the visor for the symbology. When flying MiG-29 users who don't like the visor can simply flip it up (or rather, not flip it down as it's up by default) and they don't lose anything. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
pastranario3 Posted yesterday at 12:55 PM Posted yesterday at 12:55 PM https://forum.dcs.world/topic/380838-fa-18c-visor-glitch-vr/#findComment-5712562
Draken35 Posted yesterday at 12:56 PM Posted yesterday at 12:56 PM (edited) 1 hour ago, Raven (Elysian Angel) said: It depends on which headset you use. On my Varjo Aero it renders perfectly, but it's a headset with a rather large physical "nose gap" that some people find annoying. So the problem is the rather large physical differences between different headsets, making a "one size fits all" solution for visors challenging. This will affect any module that uses a JHMCS (the upcoming F-15C as well for example), as you need the visor for the symbology. When flying MiG-29 users who don't like the visor can simply flip it up (or rather, not flip it down as it's up by default) and they don't lose anything. Absolutely correct! I use a Quest 3 and have no issue with the visor but the where the center of any JHMCS is too high for me. With the amount of possible different combinations of headsets, single and multiple monitors and particular user settings and resolutions out there, a "one size" kind of approach will never "fit all". Of course, that same combinations of hardware and software setting make the generalization of comments like "it doesn't work well for VR" (just an example, since I fly only in VR) absurd. What doesn't work well from one user might be perfect for others. Options about configuring these features is what we all need. It is definitely a challenge for the dev team. Edited yesterday at 12:58 PM by Draken35 1
niru27 Posted yesterday at 06:05 PM Posted yesterday at 06:05 PM 6 hours ago, Lange_666 said: It's a lot closer to reality now in VR instead of the 2D version where it's more on/off. A lot of people want their sim to be as close to reality as it can get until they are annoyed by something and then all of a sudden it's not so needed any more. It can be as real as you want it: if YOU want it, enable the option. For others with headsets where the gap is glaringly visible, give them the option to fill in that gap, and remove the top "mask". Just like how there's an option for: Disabling super carrier deck crew Enabling HMD rendering for both eyes Using a non FFB device with non-FCS jets Setting custom curves on axes I could go on, but you get the point. Gameplay/hardware issues should supercede "reality". Nobody is after your slice of the pie. Some don't even like pie. 5 hours ago, Draken35 said: Absolutely correct! I use a Quest 3 and have no issue with the visor... I'm not too knowledgeable with headsets, but it seems that this issue depends on binocular overlap: if it's too low, you won't even see that nose gap
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