ED Team BIGNEWY Posted 7 hours ago ED Team Posted 7 hours ago FARP creation from cargo items guide FARP’s can now be created dynamically in game in single and multiplayer, by delivering a “FARP Crate” to the intended site of the FARP. Crates can be delivered by internal cargo, slingload, or airdrop. Adding FARP properties to cargo The FARP properties can be added to any cargo item in mission editor. Select the cargo item, and place in the mission. You will see a new “Advanced (Actions)” button. Select this, and then and a task - “FARP Spawn” When FARP spawn is selected, you will be able to choose the preset, adjust the ATC frequency and also select the callsign of the FARP when created. For initial release, there are 3 presets available 1.Minimal FARP 2. 3 Bay Cloverleaf 3. 8 Bay FARP Deploying FARP in Game To deploy a FARP, simply load one of the pre-created FARP crates into your aircraft, either internally or sling load, and transport the crate to the desired location. The FARP will be created when you unload the crate. Additionally, the crates can be airdropped, and the FARP will be created at the location the crate lands. By default, the warehouse for the FARP will be created with no supplies. You can load additional crates, simultaneously with the FARP crate, to be unloaded after the FARP creation containing fuel and/or weapons supplies to be added to the inventory. Alternatively yourself or other players can deliver supplies to the the newly created FARP in later flights. Fuel and weapons supplies can be delivered by internal cargo, sling load, or precise airdrop onto the location of the FARP. 7 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
rcjonessnp175 Posted 7 hours ago Posted 7 hours ago this is the way!!! 1 I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
Killshot0597 Posted 7 hours ago Posted 7 hours ago Im curious to know what happens when the crate is dropped into unsuitable terrain 2
ghashpl Posted 7 hours ago Posted 7 hours ago why all those tires? immersion broken null https://msielski.com
Dr_Pavelheer Posted 7 hours ago Posted 7 hours ago 6 minutes ago, Killshot0597 said: Im curious to know what happens when the crate is dropped into unsuitable terrain Life as we know it ends 1
ghashpl Posted 7 hours ago Posted 7 hours ago Just now, Dr_Pavelheer said: Life as we know it ends very bright response... Killshot is telling that creating such big objects are very often impossible in DCS because usually terrain is not allowing it: - because of the uneven terrain - because many objects arround So why this idea is good I think that the drop should create just one object (like watchtower, 40ft container, etc). https://msielski.com
Gierasimov Posted 7 hours ago Posted 7 hours ago @BIGNEWY Quote Fuel and weapons supplies can be delivered by internal cargo, sling load, or precise airdrop onto the location of the FARP By AI flights as well or only player. Can AI flights resupply FARP? Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Kappa-06MHR Posted 4 hours ago Posted 4 hours ago Does the FARP automatically orient itself into the wind? It's missing a windsock
Malkevin Posted 3 hours ago Posted 3 hours ago 19 minutes ago, Kappa-06MHR said: It's missing a windsock Looks like the smaller ones have flags in the tires (at least, that's what the pixels look like) Can't see anything on the bigger farp though
Renko Posted 3 hours ago Posted 3 hours ago (edited) 5 hours ago, BIGNEWY said: FARP creation from cargo items guide FARP’s can now be created dynamically in game in single and multiplayer, by delivering a “FARP Crate” to the intended site of the FARP. Crates can be delivered by internal cargo, slingload, or airdrop. Adding FARP properties to cargo The FARP properties can be added to any cargo item in mission editor. Select the cargo item, and place in the mission. You will see a new “Advanced (Actions)” button. Select this, and then and a task - “FARP Spawn” When FARP spawn is selected, you will be able to choose the preset, adjust the ATC frequency and also select the callsign of the FARP when created. For initial release, there are 3 presets available 1.Minimal FARP 2. 3 Bay Cloverleaf 3. 8 Bay FARP Deploying FARP in Game To deploy a FARP, simply load one of the pre-created FARP crates into your aircraft, either internally or sling load, and transport the crate to the desired location. The FARP will be created when you unload the crate. Additionally, the crates can be airdropped, and the FARP will be created at the location the crate lands. By default, the warehouse for the FARP will be created with no supplies. You can load additional crates, simultaneously with the FARP crate, to be unloaded after the FARP creation containing fuel and/or weapons supplies to be added to the inventory. Alternatively yourself or other players can deliver supplies to the the newly created FARP in later flights. Fuel and weapons supplies can be delivered by internal cargo, sling load, or precise airdrop onto the location of the FARP. On a quick 5min test i noticed this: - If I slingload cargo for a FARP and then unhook it, the cargo just disappears. But No FARP is created. - Then after setup any of the FARPs with the Chinook through use of internal cargo, and drop some barrels and ammo box. I cant rearm or refuel Edited 2 hours ago by Renko
ghashpl Posted 1 hour ago Posted 1 hour ago 4 hours ago, Kappa-06MHR said: in my opinion this is the worst landing/base/farp design I've seen https://msielski.com
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