shadowborn Posted 17 hours ago Posted 17 hours ago (edited) Hi, the tiller wheel is realistic, but really hard to find a binding for that works right. Would be great to get an (unrealistic, yes) special control binding to somehow toggle NWS on and off and make the rudder pedals somehow act as a NWS; with a toggle of sorts. At the moment I am toying with "pedals = rudder" and "pedals + modifier key = tiller wheel" and giving the tiller a big curvature and some saturation limit. This might be workable, but ain't great. the thrust lever goes into reverse thrust in the real thing? This is likely a problem for people with a regular HOTAS thrust quadrant that does not have stops there. I keep going into reverse in taxi etc., it should be possible to model reverse thrust somehow HOTAS-controller-friendly. I have now set a huge saturation decrease as to not get into reverse thrust, but due to DCS saturation decrease always working on both ends of the scale, that means I am only using the middle 40% of my throttle range now and can never use reversers. (This is currently a big one for me, anything else I can live with). n.b. no joke, a game that has the same control setup and issue is Elite: Dangerous. The thrust lever works the same way (mid point neutral, back reverse, front forward. They have the option for a toggle so one can use the full motion from zero to 100% for thrust, and after pressing the toggle, use the full motion range for the reversers. Yes, that is not like the real plane, but that could solve the issue. "Special option" maybe? clicking the gear lever with TrackIR half of the time clicks the cable. I mean, yeah, cute gimmick and all, but the cable gets into the way this is a common DCS problem, and maybe one of the game itself, but using the mouse wheel for the flap lever is insanely slow, and "click and drag" doesn't properly work. One needs to drag down but when looking there (down and to the side) with TrackIR, there isn't any "screen space" to drag to. So one needs to click, drag it repeatedly. Can it be made so it does not take a gazillion rotations on the mouse wheel to go from flaps fully down to flaps fully up, or that the click and drag has way more leverage, i.e. dragging moves the lever faster/further? on the realism side, the plane is planted horizontally pixel-perfect with the wheel brake, but reverse thrust with the wheel brake makes the nose wheel come up and the plane does a wheelie. Is that ... real? The active pilot in F1 view has no head. I can see why you do this, but it ruins screenshots by panning in the cockpit Slewing the view in F4 seems to prevent us from putting the camera close to the aircraft. This prevents clipping into the model, but it's not how most other DCS modules do it, and it prevents making cool close-up screenshots. By design? Nevermind. Just DCS being DCS. The top cabinet door in the gallery opens through the "stopper" Thanks! Edited 17 hours ago by shadowborn 5 "I crash, therefore I am." A10-C II Tank Killer - AH-64D - AJS-37 Viggen - AV-8B Night Attack V/STOL - Black Shark 3 - CH-47 Chinook - F-4E Phantom II - F14 Tomcat - F-16C Viper - F5-E Tiger II - F/A-18C - Mosquito - Mi-8 - Mi-24P - MiG-21bis - SA342 Gazelle - UH-1H Huey - Flaming Cliffs 3 - Supercarrier - Combined Arms. Caucasus - Cold War: Germany - Mariannas - Nevada - Persian Gulf - Syria - Channel - Normandy 2.0 (I might have a module collection problem - send help!!) HP Reverb G2, Winwing F16EX, Orion 2 w/ F/A-18 Grip, VKB Pedals.
ED Team NineLine Posted 16 hours ago ED Team Posted 16 hours ago 56 minutes ago, shadowborn said: Hi, the tiller wheel is realistic, but really hard to find a binding for that works right. Would be great to get an (unrealistic, yes) special control binding to somehow toggle NWS on and off and make the rudder pedals somehow act as a NWS; with a toggle of sorts. At the moment I am toying with "pedals = rudder" and "pedals + modifier key = tiller wheel" and giving the tiller a big curvature and some saturation limit. This might be workable, but ain't great. the thrust lever goes into reverse thrust in the real thing? This is likely a problem for people with a regular HOTAS thrust quadrant that does not have stops there. I keep going into reverse in taxi etc., it should be possible to model reverse thrust somehow HOTAS-controller-friendly. I have now set a huge saturation decrease as to not get into reverse thrust, but due to DCS saturation decrease always working on both ends of the scale, that means I am only using the middle 40% of my throttle range now and can never use reversers. (This is currently a big one for me, anything else I can live with). n.b. no joke, a game that has the same control setup and issue is Elite: Dangerous. The thrust lever works the same way (mid point neutral, back reverse, front forward. They have the option for a toggle so one can use the full motion from zero to 100% for thrust, and after pressing the toggle, use the full motion range for the reversers. Yes, that is not like the real plane, but that could solve the issue. "Special option" maybe? clicking the gear lever with TrackIR half of the time clicks the cable. I mean, yeah, cute gimmick and all, but the cable gets into the way this is a common DCS problem, and maybe one of the game itself, but using the mouse wheel for the flap lever is insanely slow, and "click and drag" doesn't properly work. One needs to drag down but when looking there (down and to the side) with TrackIR, there isn't any "screen space" to drag to. So one needs to click, drag it repeatedly. Can it be made so it does not take a gazillion rotations on the mouse wheel to go from flaps fully down to flaps fully up, or that the click and drag has way more leverage, i.e. dragging moves the lever faster/further? on the realism side, the plane is planted horizontally pixel-perfect with the wheel brake, but reverse thrust with the wheel brake makes the nose wheel come up and the plane does a wheelie. Is that ... real? The active pilot in F1 view has no head. I can see why you do this, but it ruins screenshots by panning in the cockpit Slewing the view in F4 seems to prevent us from putting the camera close to the aircraft. This prevents clipping into the model, but it's not how most other DCS modules do it, and it prevents making cool close-up screenshots. By design? Nevermind. Just DCS being DCS. The top cabinet door in the gallery opens through the "stopper" Thanks! It is always good to make sure you only post one item per post, as well as make sure bugs are bugs, and wishlist is wishlist. As far as the reverse detent, did you look in the LCTRL-C menu? There are detent settings under 'settings' in there: 3 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Someone Posted 16 hours ago Posted 16 hours ago 59 minutes ago, shadowborn said: Hi, the tiller wheel is realistic, but really hard to find a binding for that works right. Would be great to get an (unrealistic, yes) special control binding to somehow toggle NWS on and off and make the rudder pedals somehow act as a NWS; with a toggle of sorts. At the moment I am toying with "pedals = rudder" and "pedals + modifier key = tiller wheel" and giving the tiller a big curvature and some saturation limit. This might be workable, but ain't great. the thrust lever goes into reverse thrust in the real thing? This is likely a problem for people with a regular HOTAS thrust quadrant that does not have stops there. I keep going into reverse in taxi etc., it should be possible to model reverse thrust somehow HOTAS-controller-friendly. I have now set a huge saturation decrease as to not get into reverse thrust, but due to DCS saturation decrease always working on both ends of the scale, that means I am only using the middle 40% of my throttle range now and can never use reversers. (This is currently a big one for me, anything else I can live with). n.b. no joke, a game that has the same control setup and issue is Elite: Dangerous. The thrust lever works the same way (mid point neutral, back reverse, front forward. They have the option for a toggle so one can use the full motion from zero to 100% for thrust, and after pressing the toggle, use the full motion range for the reversers. Yes, that is not like the real plane, but that could solve the issue. "Special option" maybe? clicking the gear lever with TrackIR half of the time clicks the cable. I mean, yeah, cute gimmick and all, but the cable gets into the way this is a common DCS problem, and maybe one of the game itself, but using the mouse wheel for the flap lever is insanely slow, and "click and drag" doesn't properly work. One needs to drag down but when looking there (down and to the side) with TrackIR, there isn't any "screen space" to drag to. So one needs to click, drag it repeatedly. Can it be made so it does not take a gazillion rotations on the mouse wheel to go from flaps fully down to flaps fully up, or that the click and drag has way more leverage, i.e. dragging moves the lever faster/further? on the realism side, the plane is planted horizontally pixel-perfect with the wheel brake, but reverse thrust with the wheel brake makes the nose wheel come up and the plane does a wheelie. Is that ... real? The active pilot in F1 view has no head. I can see why you do this, but it ruins screenshots by panning in the cockpit Slewing the view in F4 seems to prevent us from putting the camera close to the aircraft. This prevents clipping into the model, but it's not how most other DCS modules do it, and it prevents making cool close-up screenshots. By design? Nevermind. Just DCS being DCS. The top cabinet door in the gallery opens through the "stopper" Thanks! Re: "The active pilot in F1 view has no head. I can see why you do this, but it ruins screenshots by panning in the cockpit " As far as i know, all dcs modules/pilot bodies work this way. Re "thrust lever": yes the power levers control reverse in real life. Regarding the setting you requested, this exists already. Just set the enable/disable reverse keybind, and then disable "Auto Reverse" in the ASC cargo menu. 1 minute ago, NineLine said: It is always good to make sure you only post one item per post, as well as make sure bugs are bugs, and wishlist is wishlist. As far as the reverse detent, did you look in the LCTRL-C menu? There are detent settings under 'settings' in there: Beat me to it by a minute! 2
robgraham Posted 15 hours ago Posted 15 hours ago (edited) on the realism side, the plane is planted horizontally pixel-perfect with the wheel brake, but reverse thrust with the wheel brake makes the nose wheel come up and the plane does a wheelie. Is that ... real? Yes it's real thing that can happen.. and maintenance workers very strongly dislike pilots and other maintenance workers who do it as it often results in a tail strike. There is also an actual bold face caution about it irl. Edited 15 hours ago by robgraham 2 i7 13700k, 64gb DDR5, Warthog HOTAS, HP Reverb G2 VR, win 11, RTX 3070 TGW Dedicated Server Admin, Australian PVE/PVP gameplay. (taskgroupwarrior.info/2020)
Hotdognz Posted 12 hours ago Posted 12 hours ago (edited) There are loads of binding issue, try binding 1,2,3,4,5 to a hat then switch to the load masters view or ramp view, suddenly your hat switch wont work for the other views and you have hit the keyboard numbers again 1,2,3,4,5 again to get back your hat views. The Throttle setup the way its done is a PITA sorry to say for a Hotas (Virpil CM3) Its a really hard module to bind for. Edited 12 hours ago by Hotdognz 1
Hotdognz Posted 12 hours ago Posted 12 hours ago 4 hours ago, Someone said: Re: "The active pilot in F1 view has no head. I can see why you do this, but it ruins screenshots by panning in the cockpit " As far as i know, all dcs modules/pilot bodies work this way. Re "thrust lever": yes the power levers control reverse in real life. Regarding the setting you requested, this exists already. Just set the enable/disable reverse keybind, and then disable "Auto Reverse" in the ASC cargo menu. Beat me to it by a minute! There is no bind called "enable/disable reverse" that I can find
DCSFonzie Posted 7 hours ago Posted 7 hours ago (edited) hace 5 horas, Hotdognz dijo: There is no bind called "enable/disable reverse" that I can find I confirm I could not find a reverse DETENT...which would be VERY VERY MUCH appreciated! Edited 7 hours ago by DCSFonzie 1 LIVE STREAMING TikTok: https://www.tiktok.com/@dcsfonzie75 Twitch: https://www.twitch.tv/dcsfonzie
5e EVC Chappy Posted 4 hours ago Posted 4 hours ago (edited) LCTRL+C and go to settings null Edited 4 hours ago by 5e EVC Chappy 5e Escadre Virtuelle du Canada / 5 Virtual Wing of Canada Intel i7-14700F / 64GB RAM / Kingston NV2 2TB NVMe / Crucial P3 Plus 2TB NVMe / NVIDIA RTX 4070 Super / Meta Quest 3 / HOTAS Warthog / F/A-18C Hornet HOTAS ADD-ON Grip / WINWING Super Taurus Throttle / Saitek PRO Flight Combat Rudder Pedals / Win 10 Pro Modules owned: P-51D, F-86F, A-10C II, M-2000C, F-5E, F/A-18C, F-16C Maps: NTTR, Persian Gulf, Syria, Sinai, Kola.
DCSFonzie Posted 3 hours ago Posted 3 hours ago hace 1 hora, 5e EVC Chappy dijo: LCTRL+C and go to settings I did it but I find the "soft" detent more precise and intuitive as with the AB detent in the F/A-18 and F-14 (though they are slightly different). LIVE STREAMING TikTok: https://www.tiktok.com/@dcsfonzie75 Twitch: https://www.twitch.tv/dcsfonzie
Gunfreak Posted 2 hours ago Posted 2 hours ago 1 hour ago, 5e EVC Chappy said: LCTRL+C and go to settings null How does that detent work? Which button is it? i7 13700k @5.2ghz, GTX 5090 OC, 128Gig ram 4800mhz DDR5, M2 drive.
DCSFonzie Posted 2 hours ago Posted 2 hours ago hace 34 minutos, Gunfreak dijo: How does that detent work? Which button is it? No detent (it seems). L CTRL + C only brings up the EFB in the picture. LIVE STREAMING TikTok: https://www.tiktok.com/@dcsfonzie75 Twitch: https://www.twitch.tv/dcsfonzie
TGP14 Posted 1 hour ago Posted 1 hour ago For everyone looking for the binding it's called "Ground Range Enable" and "Ground Range Disable" if you just search Enable or Disable they pop up. Even with this option though it is still very counter intuitive to taxi in LSGI range without accidental reverse application or bumping out of the ground range accidentally and it's not intuitive when you need it most during landing/rollout but it's better than nothing for the time being. 1
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