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Posted

In LO:2.0 will something be done about AWACS? when there are many contacts AWACS doesn't shut up and you have to wait untill she's stopped speaking before you can request to be vectored to the nearest bandit, sometimes I've waited over 2 minutes for her to stop speaking, typical women huh... anyway it can be very frustrating, It would be nice if AWACS would just say the essentials IE, Bearing and angels or an option for AWACS "to speak when asked" would suffice.

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Posted

^^^ Totally agree. It`s been very frustrating for me too to wait her stop speaking and sometimes I can`t restrain myself from saying: "STFU you dumb b&tch. Answer what i ask you."

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Posted

Topol frustrating isn't the word, I wouldn't mind if I had a datalink but when I've got contacts within 20nm I do not want to hear 2 minutes worth of info about "pop ups" taking off over 150 nm away!. Please ED revise AWACS logic if you're able too.

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Posted

Agreed.

 

At the very least put a filter on there to read out the only bandits within x miles of your aircraft, (lets say 60). The filter of course would get overrided if you asked the awacs and the nearest bandit happened to be 100 away.... but only if you ask.

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Posted

same thinking here... AWACS is not only slow, but bloody repeats everything.. takes forever to stop talking and in busy servers it never does

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Posted

Grimes I like the 60 nm filter idea, anything that ED can do to shut her up would be a bonus because she's a liability.

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Posted (edited)

Yes that bitch is really very annoying. When in air there are more planes, she can't stop talking.Maybe add filter.... i don't need to know if enemy has just started 300 km away, and I don't need to hear whole sequence, maybe short them too?

 

Also when AWACS is talking all time it is much easier to be catched by enemy.

Edited by Boberro
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Posted

Yes, I agree - something has to be done!!

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Posted (edited)

Hear, hear!

 

AWACS calls, as you all have said, can get way out of hand. In busy missions, its a constant stream of verbal diarrhea. Even if you're not relying on it, it's just nuts. My absolute FAVORITE is when you get a "Merged" call about 10 seconds after you've already shot down the bandit because she was busy droning on about the An-124 that took off 300 km away. I'm busy jinking around, looking all over like a mad man, flares spewing all over the place until she finishes here stupid shpiel about the An-124 before I can finally ask again and get a call that its all clear. :furious: :chair:

Edited by RedTiger
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Posted

And what about having EWR/GCI controller doing the same job as his airborne friend?

 

This guy we've got in FC1.12 is speech impaired!

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Posted

Also correct the range of awacs.

 

In the first mission of Su27, you fight with som F16 and other planes, there are no mountaings, well, the Awacs just can´t find them...

 

Greetings

Posted

On average the AWACS yaps every 30 seconds when the are 2 or more flight groups..:geek: something like that from what i experienced

 

It's plain annoying in missions that sometimes, i don't put an AWACS plane at all..

 

but considering the F-15 has no datalink (really, really odd from day 1 of this game.. :huh:) an AWACS is vital~

 

That distance filter is a nice idea, at least when he or she starts yapping, the contacts stated are relevant to your interests since they're closer to you. :)

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  • 1 month later...
Posted

Apologies for reviving this thread but it would be nice to get an answer regarding AWACS logic from any memeber of the ED team. Thanks.

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Posted

The AWAX...."Non-Real-Time" updates in the F-15c has been a corner stone for Mig/Su pilots...Many people have been addressing that the F-15c does "NOT" have a data link and I have stated many times about "How much time it takes AWAX to give us real-time info on bandits in a flowing battle field"

 

In a close knife fight a "real time" data link gives you the edge when you loose sight of the bandit, MIG/Su pilots have had the glory of "Real time" data links in the LOMAC series....where in my F-15c I had to improvise with my radar 2 sneak up on bandits with out being seen...AKA..."Ninja"

Posted

in game with Russian aircraft datalink is not real time as in terms that it updated position (heading) of the bandit continuously.... with EWR the update is every 12 seconds and not sure about AWACS as I haven't checked but it's not continuous either...

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Posted
in game with Russian aircraft datalink is not real time as in terms that it updated position (heading) of the bandit continuously.... with EWR the update is every 12 seconds and not sure about AWACS as I haven't checked but it's not continuous either...

AWACS has the same delay, its a funny trick to fake to go one way around a mountain and then take the other and see your opponent take the bait.:D

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Posted (edited)
in game with Russian aircraft datalink is not real time as in terms that it updated position (heading) of the bandit continuously.... with EWR the update is every 12 seconds and not sure about AWACS as I haven't checked but it's not continuous either...

 

12 seconds delay ?!

 

Are you certain of this?

I have flown the red birds many times and often i just turn on vertical scan and it always

picks up the enemy if I just fly off the datalink picture on the backup display, even from the flank.

For me it feels like about 2-4 second delay when playing it.

 

Anyway its unfortunate that data link and awacs are not implemented realistically for either side.

Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted
12 seconds delay ?!

 

Are you certain of this?

I have flown the red birds many times and often i just turn on vertical scan and it always

picks up the enemy if I just fly off the datalink picture on the backup display, even from the flank.

For me it feels like about 2-4 second delay when playing it.

 

Anyway its unfortunate that data link and awacs are not implemented realistically for either side.

 

Right.....but there is a "True" advantage...where Migs/Su have almost "Real time" data link........

Posted (edited)
Right.....but there is a "True" advantage...where Migs/Su have almost "Real time" data link........

 

well it is funny in some ways that the mig29 "hud backup display" has

been converted into "gods eye datalink display" ;), but we must live with

what is available...

Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted
well it is funny in some ways that the mig29 "hud backup display" has

been converted into "gods eye datalink display" ;), but we must live with

what is available...

 

Lol.......I must really be scary then.....I mean think about it...Muuuhahahahaah...

  • 1 month later...
Posted

Apologies to all for reviving this thread. Is it at all possible that someone from ED could give me an answer to my question regarding AWACS?. Thanks.

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Posted (edited)
Apologies to all for reviving this thread. Is it at all possible that someone from ED could give me an answer to my question regarding AWACS?. Thanks.

AWACS messaging is significantly more efficient in FC2. Some duplicate and repetative messaging has been eliminated, AWACS ability to discern individual aircraft in a group is reduced (so it is far less likely to call out each individual a/c as a bandit), and finally the radio speech itself has been re-recorded and tends to be spoken faster for both AWACS and wingmen. Edited by EvilBivol-1

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Posted

Ground radars are the best!! They never talk and they give you all the information you need + they are protected by powerful SAM and AAA batteries:lol:

 

I wish in FC2.0 USA side can have one just the same as Russia.:P

 

Getting back to topic... yeah, AWACS should get a facelift, they play a massive supportive role in airborne operations, although in RL AWACS provide tactical information for ground forces too if I'm not mistaken. Somebody correct me on this please.

 

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