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Posted

I must say, I really like this game when all is working as it should. Still got that strange whiteout-effect that looks more like crazy HDR than anything else but it is a very fun game!

A bit tricky to configure your joystick but it works.

One thing I miss is a way to increase the field of view, I feel totally cramped looking through a small tunnel like that.

Graphics wise the game is a real treat!

I also want to mention that it works flawlessly with FreeTrack :thumbup:

Core i5-760 @ 3.6Ghz, 4GB DDR3, Geforce GTX470, Samsung SATA HDD, Dell UH2311H 1920x1080, Saitek X52 Pro., FreeTrack homemade cap w/ LifeCam VX-1000, Windows 7 Professional x64 SP1.

FreeTrack in DCS A10C (64bit): samttheeagle's headtracker.dll

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Posted

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

Posted
Very many thanks will test tomorrow.

Here is the real data from the Pilots Notes for a Spitfire MkIIa and MkIIb as published in June 1940, just before the Battle of Britain:

 

Engine Limitation RPM Boost

Max take-off to 1000 ft 3,000 12.5

Max Climbing limit 2.850 9

Combat 5 min limit 3,000 12

 

Diving - Max rpm 3,600 (3,000 rpm only exceed for 30 secs with throttle not less than one third open)

Combat: 3,000 rpm may be used above 20,000 ft for periods not exceeding 30 mins.

 

Max Speed (mph IAS)

Diving 450 - will become tail heavy and should be trimmed into the dive

Undercarriage down 160

Flaps down 140

 

Take-off Do not start to climb before 140 mph

Climbing Up to 15,000 ft max rate is obtained at 160 mph ASIR

However

Ground to 13,000 ft 185 ASIR

etc etc

30,000 ft to 35,000 ft 110 mph ASIR (comment, I can not get the Spit to fly above 15,000)

 

Stalling

Will stall with one wing down. Indication is a violent shudder and a clattering noise. Standard recovery procedure.

Flaps and undercarriage up 73 mph ASIR

Flaps and undercarriage down 64 mph ASIR

 

Spinning

Not below 10,000 ft, recovery before 5,000 ft. Speed of 150 mph before easing out of dive.

 

Aerobatics

looping - 300 mph, but 220 if pilot is very experienced

Rolling - 180-300 mph - start with nose 30 degrees above horizon

HALF ROLL OFF LOOP - 350-400 MPH

Upward Roll - 350-400 mph

Flick Rolls - NOT ALLOWED

 

Landing

Approach at 140 mph and then go through standard checklist of Undercarriage, Mixture Control RICH, Pitch (prop control fully forward), Flaps.

Final approach - Engine = 85 mph, Glide = 90 mph

 

Hope this is of interest - you can test against IL2, Microsoft etc.

 

At TFC we only have a MkV and a MkXIV Spitfire so can not warrant that the Pilots Notes are correct for a MKII!

However shaking before the stall seems to happen for all MKs!

 

Cheers

 

Jim

 

Jim, is there a problem if I post this data on some other forums? Might be useful for the IL-2 fans that are starting with the sim.

 

Thanks for the info, very useful :thumbup:!

  • ED Team
Posted (edited)
Jim, is there a problem if I post this data on some other forums? Might be useful for the IL-2 fans that are starting with the sim.

 

Thanks for the info, very useful :thumbup:!

 

No problem, the info is in the public domain.

If you wish to see a facsimile of the actual document -

http://www.scribd.com/doc/4598146/Pilots-Notes-Supermarine-Spitfire-Mk-IIA-IIB-Merlin-XII-Engine

or

http://freechecklists.net/Resources/Supermarine/Spitfire/

 

or buy here: http://www.iwmshop.org.uk/product/16965/Pilots_Notes_Spitfire_Trilogy

Edited by JimMack
more info

Having problems? Visit http://en.wiki.eagle.ru/wiki/Main_Page

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Posted

WoP has a good foundation to build upon. Anyone who played IL-2 when it first came out can agree that it wasn't completely accurate in it's flight models either, yet we played it like mad :D

 

Besides, WoP, if nothing else, is a good interim until SoW:BoB comes out in 2008

 

I mean 2009

 

 

crap, I mean possibly 2010

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  • ED Team
Posted
my god check how small the bf109 cockpit is. german pilots must have been tiny men. lol

 

 

It has been quoted many times by Spit and Mustang pilots who flew 109's just after the war - if they had realised how poor was the visibility in a 109, particlarly from 4 to 8 o'clock, they would have been more aggressive in attacking.

Having problems? Visit http://en.wiki.eagle.ru/wiki/Main_Page

Dell Laptop M1730 -Vista- Intel Core 2 Duo T7500@2.2GHz, 4GB, Nvidia 8700MGT 767MB

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Posted

Does anyone know if there are any reviews of Wings of Prey out anywhere?

Core i5-760 @ 3.6Ghz, 4GB DDR3, Geforce GTX470, Samsung SATA HDD, Dell UH2311H 1920x1080, Saitek X52 Pro., FreeTrack homemade cap w/ LifeCam VX-1000, Windows 7 Professional x64 SP1.

FreeTrack in DCS A10C (64bit): samttheeagle's headtracker.dll

Posted

I haven't found any to date. If you check the very first post of this thread though, I did a 3 part video review of it.

 

Sorry that my narration isn't loud enough. Just upgraded to Win 7 and getting used to the new sound panel interface and the x64 Fraps.

Posted

I havent read through the whole thread, but this looks a whole lot like "Il-2 Sturmovik: Birds of Prey" that was released for the console market earlier this year, any relation there?

Posted
I havent read through the whole thread, but this looks a whole lot like "Il-2 Sturmovik: Birds of Prey" that was released for the console market earlier this year, any relation there?

 

It's an updated version of that game. Updated by means of enhanced to fit the PC market. Some differences, but it's like a console port, but not directly :)

Posted

One of the big differences is the simulation mode. Where as it's not as good as IL2, the flight model in WoP is still pretty good.

Posted
One of the big differences is the simulation mode. Where as it's not as good as IL2, the flight model in WoP is still pretty good.

 

 

That's what I've been trying to tell peeps :)

 

It's a damned good foundation to be built upon, and they have been VERY busy building.

Posted

It's a Game with IL2 basics.. Good fun but that about it.. Nice to see a game with this in mind for sure but dont expect a sim from it.

Fly it like you stole it..

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