Jump to content

Recommended Posts

Posted (edited)

ScreenShot_037.jpg?action=view&current=ScreenShot_037.jpg?action=view&current=ScreenShot_037.jpg

 

One day working on hover landings, I tried to land on the tower, I was successful, er sorta, building blew up as soon as I touched down lol. I try to hover land on whatever I can.

Edited by DJ_J3ff
Posted
I try to hover land on whatever I can.

 

I remember the old lo fidelity times in FSX when I tried to land on a very high and small platform in paris with the main problem that there was nothing to orientate on the horizon and the platform only if you watch straight down.

 

Took 20 min to land :D

[sIGPIC][/sIGPIC]

 

 

Posted

Ha ha thats pretty funny EinsteinEP. By the way does S in Luke S. stand for Skywalker?

I need, I need, I need... What about my wants? QuickSilver original.

"Off with his job" Mr Burns on the Simpsons.

"I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown.

 

 

These titles are listed in the chronological order I purchased them.

[sIGPIC][/sIGPIC]

Posted
BKLronin is a liar. He never "land" the shark...he always makes sushi:music_whistling:

 

hmm I thought I was the one who brought the landing procedure as such to the BlackShark department of the Black Diamonds.

 

By the way my mother said that I´m the best at Landing choppers since leonardo dreamt about the KA 50 :D

[sIGPIC][/sIGPIC]

 

 

Posted (edited)
Ha ha thats pretty funny EinsteinEP. By the way does S in Luke S. stand for Skywalker?

nope it stands for my last name

 

So Skywalker is not your last name?! Damn, I thought I know your father ;)

 

Okay, on-topic: I used to land hovering, but thanks to this thread, I'm trying to land in different ways to improve my overall flying skills.

Edited by bfeld
Posted

I go down until I reach the ground. Spinny side up is best.

 

Rolling landings if there's a runway, as they're easier. Hover landings at a FARP. Obviously.

Posted

Only time hover landing has caused any actual damage for me is if I've recently used auto-hover and forgot to turn it off again. I'll end up fighting controls a bit (unknowingly) on the descent, then when I think I'm down and release the controls, the thing flops like a fish and (invariably) inverts itself onto the rotors ><

 

Neglecting to cancel the Alt Hold AP has always seemed to be the bane for me on that - I've since mostly been cured of it through developing better diligence of the systems state before I end up that way, but occasionally I'll still facepalm after a glorious mission ended ingloriously back at the airbase.

[ i7 2600k 4.6GHz :: 16GB Mushkin Blackline LV :: EVGA GTX 1080ti 11GB ]

[ TM Warthog / Saitek Rudder :: Oculus Rift :: Obutto cockpit :: Acer HN274H 27" 120Hz :: 3D Vision Ready ]

Posted (edited)

I land quite vigorously, concluding with a festive fire-ball. The base commander makes a lot of money selling tickets to the event. If I am in a less heroic mood, I just break off the nose wheel and blow the back tires but "any landing you can walk away from is a good landing". My favorite is probably the side-tip set-down where the impact knocks off the rocket and missile canisters and maybe a couple of rotor blades. I always wear an asbestos flight suit and aluminum underwear as precaution against the worst. The shop has put a man-hole cover in the bottom of the fusilage to facilitate my frequent exit from the inverted position. Look at it this way: I am providing jobs for the mechanics and clean-up crews.

 

Seriously ... I have improved a lot. What really helped was going to a local helipad and watching the real thing. I have great success with what "Walker" recommends. Come in fairly aggressively, cutting the collective sharply for fast descent until at about 50 m altitude and with my landing site maybe 100m in front. I then start goosing the collective while pulling back on the cyclic. Too much bac-cyclic can result in a backwards rolling set-down which is OK but looks silly. The trick is to maintain significant forward speed until the instant of touchdown while not letting rate-of-descent get out of hand. You do not want to get caught in the ground-effects either. I keep nose up just a bit and then about 1m altitude kill the collective. This results in a nice non-rolling touchdown about 70% of the time. For the remaining 30%, re-read my opening remarks.

 

I have practiced landing on flat roof-tops with much success. The reason seems to be that as you approach a rooftop there are no ground effects (unlike a runway where you have no choice). Any ground effects occur at the last instant where they are unlikely to be much of a challenge. Much easier to approach so long as you concentrate on positioning.

 

I have had little luck with a straight vertical descent but am working on it.

 

Best wishes,

JH

Edited by JHzlwd

I7-2600K@4322 MHz / Asus P8Z77 Deluxe

EVGA GeForce1080 SC Video

Samsung EVO 850 SSD / Dell U2711 monitor@2560X1440

Saitek X55 "Rhino" / Logitech G510

Win 10 Pro 64 bit

Posted

Well bfeld if this thread improved your experience and broadened your skills then thats great news. Glad it helped. Sometimes I try to post threads outside the box, though mostly with little or no success. People don't seem to be too accepting of my advice to use voice activated controls for instance. I'll put myself out there again. This is a GREAT product. Just give it a chance. It even comes with a 2 week trial and is fairly inexpensive (20$).

 

http://www.say2play.com/

I need, I need, I need... What about my wants? QuickSilver original.

"Off with his job" Mr Burns on the Simpsons.

"I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!" author unknown.

 

 

These titles are listed in the chronological order I purchased them.

[sIGPIC][/sIGPIC]

Posted
Well bfeld if this thread improved your experience and broadened your skills then thats great news. Glad it helped. Sometimes I try to post threads outside the box, though mostly with little or no success. People don't seem to be too accepting of my advice to use voice activated controls for instance. I'll put myself out there again. This is a GREAT product. Just give it a chance. It even comes with a 2 week trial and is fairly inexpensive (20$).

 

http://www.say2play.com/

 

I can see my wife now..... she already takes the mickey with my trackhat on and pedals... and other `toys` ..... can see it now .... and now you `talk to it!` ........ oh my God she needs to understand.

 

Yeah can imagine it helps though sometimes... even when you can put most controls on ya Hotas.

Posted

I slam into the ground at high speeds while dispensing my flares and launching my ordinance at random.

[sIGPIC][/sIGPIC]

EtherealN: I will promptly perform a sex change and offer my hand in marriage to whomever
Posted

I can land anyway rolling or hover.I like to pratice this on a daly basis. when landing on a Aircraft carrier i go in like a plane from the rear in the flight line then hover in to the heli parking zone. landing on a friggot i hover in side ways same on oilrigs.

Feels much better with a good landing after a good flight

  • 4 months later...
Posted

Time to dig up a thread.

 

I have been reading about the Vertical Landing in the manual. But somehow I'm unable to understand the difference between the Vertical Landing using the Rotor in Ground effect and without using the Rotor in Ground effect.

 

Vertical Landing Using the Rotor-In-Ground Effect

This landing method is essential. The hover is implemented in the rotor-in-ground effect zone.

 

Landing procedure:

1. On a short final (after passing over the inner NDB), start the approach at 70 m and smoothly pull back on the cyclic to set the corresponding pitch angle to decelerate. Estimate that at 20 to 30 m altitude, the forward speed is 40 to 50 km/h.

2. Further decrease the forward and vertical speeds and estimate the desired point that the helicopter should hover at an altitude of 2 to 3 m.

3. By decreasing the collective smoothly, land the helicopter while avoiding lateral movement.

4. After making sure that the helicopter is stable on the ground, fully lower the collective.

 

Vertical Landing Without Using the Rotor-In-Ground Effect

This method is generally used to land at an airfield with limited dimensions, obstacles, or snowy / dusty conditions. The hover is implemented out of the rotor-in-ground effect zone.

 

Landing procedure:

1. On a short final (after passing over the inner NDB) with an altitude of 70 m, smoothly pull back on the cyclic and set the corresponding pitch angle to decelerate in relation to the estimated landing point. Ensure a safe altitude of at least 10 m above obstacles.

2. Prior to reaching the airfield, or being above it, decelerate to 40 to 50 km/ and do not allow the vertical speed to exceed 2 m/s.

3. Visually control the altitude and the vertical speed from 20 to 30 m and below by using clearly visible ground objects that can serve as altitude references.

4. Hover above the landing area at an altitude at least 5 m above obstacles.

5. After establishing a hover, perform a smooth descent and landing while avoiding any lateral movement.

6. After making sure the helicopter is stable on the ground, fully lower the collective.

I don't really understand what the difference is between the two? Without the RiG effect you hover at 5 meters instead of 3? But as soon as you start descending the RiG effect will occur right?

 

One other thing about landing with a hover: when you touch down, do you press the brake immediately, or do you enable brakes before you touch down? After touchdown I always have problems keeping the bird at the same spot (if you need to land on a really tight spot like the ship in the courier mission), even when resetting the trim function. Most of the times I'll tip over or something like that. I get a feeling it also has to do with the brakes, bringing the bird either to hard to a stop or not at all.

Posted

I try to not do too many rolling landings, as I need to keep up practice for the regular landings, or else I will loose the ability to do a straight down landings... :joystick:

ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind

G.Skill 64 GB Ram, 2TB SSD

EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer)

55" Sony OLED TV, Oculus VR

 

Posted

I always have the brakes enabled before touchdown. That requires a very steady landing but you wont get into any trouble on a frigate for example.

 

I´m never descending from a hover vertically. Most of the time I´m moving slowly forward (ca5km/h) while descending and then touching down when reached perfect position on the landing spot. Graphically spoken like a triangle.

 

But anyways I land like a drunken bee from time to time when I had an unclean approach or a very stressing mission :D

[sIGPIC][/sIGPIC]

 

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...