golfsierra2 Posted March 28, 2010 Posted March 28, 2010 I noticed that the pitch of the MiG-29 engines spooling up sounds very unrealistic now, before it was better. Is there a way to fix that ? Sound like a Star Wars Arcade spaceships to me... And would it be possible to add an APU before the main engines spool up, the way it was done in DCS:BS ? kind regards, Raven.... [sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]
golfsierra2 Posted March 28, 2010 Posted March 28, 2010 I'm mostly very pleased with the new engine but please tell me the annoyingly silent cockpit isn't coming to DCS series. Could you at least make it adjustable? As an interim solution, one could re-record the ogg-files at a doubled volume. kind regards, Raven.... [sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]
Ramstein Posted March 28, 2010 Posted March 28, 2010 I'm mostly very pleased with the new engine but please tell me the annoyingly silent cockpit isn't coming to DCS series. Could you at least make it adjustable? You mean hard to hear the engines in the closed cockpit? Is that a features? I thought my settings were just wrong.. :huh: ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
Griffin Posted March 28, 2010 Posted March 28, 2010 (edited) Yeah. Unfortunately it seems to be a feature. My guess is that it has a realistic attenutation ratio but it just doesn't work in a sim. Who keeps the volume at a realistic level anyway? I'd really like to hear a developers word on this. Edited March 28, 2010 by Griffin
slug88 Posted March 29, 2010 Posted March 29, 2010 Yeah. Unfortunately it seems to be a feature. My guess is that it has a realistic attenutation ratio but it just doesn't work in a sim. Who keeps the volume at a realistic level anyway? I'd really like to hear a developers word on this. AFAIK It can all be adjusted with the 'Headphone' slider in the Audio Options screen. You can make the cockpit as loud or as quiet as you want. Personally I find the default values to be perfect; you can still hear the roar of the engine, and the bass of nearby explosions is barely muted at all, but higher frequency sounds are completed attenuated. I really can't wait for the new engine to make its way over to BS. [sIGPIC][/sIGPIC]
104th_Crunch Posted March 29, 2010 Posted March 29, 2010 If you are handy with a sound editor, like the free Audacity, you can go to the sounds folder and manually adjust the individual sound files overall volume. I like the new sounds, the LO2 MiG sounds remind me of this Bulgarian AF vid http://www.youtube.com/watch?v=UaDBOiYq0r4
26-J39 Posted March 29, 2010 Posted March 29, 2010 If you are handy with a sound editor, like the free Audacity, you can go to the sounds folder and manually adjust the individual sound files overall volume. Thats exactly what i did and also used Audacity.. ;) Amp up these files in FC2\sounds\effects -Cockpit.ogg -CockpitAfterburner.ogg -CockpitSystems.ogg :thumbup:
Griffin Posted March 29, 2010 Posted March 29, 2010 AFAIK It can all be adjusted with the 'Headphone' slider in the Audio Options screen. You can make the cockpit as loud or as quiet as you want. Personally I find the default values to be perfect; you can still hear the roar of the engine, and the bass of nearby explosions is barely muted at all, but higher frequency sounds are completed attenuated. I really can't wait for the new engine to make its way over to BS. The headphone slider only adjusts radio volume. It has no effect on in cockpit volume at all. Now I'm starting to think that my settings are messed up. :huh: I've tried every slider. I'm not too handy with sound editors and customers shouldn't have to fix things like that anyway. I will wait for a mod but god forbid this from coming to BS...
Bucic Posted March 29, 2010 Posted March 29, 2010 I'm not too handy with sound editors and customers shouldn't have to fix things like that anyway. I will wait for a mod but god forbid this from coming to BS... I haven't tried FC2.0 yet but from what I've seen, the attitude of guys working on the project like Yoda, GGTharos and others - it's safe to assume that the new sound levels are just more realistic and the democracy is over. :thumbup: Also remember that the new sound engine is still a baby. Or prodigy I should say :sly: F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Griffin Posted March 29, 2010 Posted March 29, 2010 ...it's safe to assume that the new sound levels are just more realistic and the democracy is over. The volume ratio might be realistic but you would have to keep the volume at a realistic level to hear it realistically. This means that it just doesn't work in a sim. If I adjust the sound to a hearable level when in cockpit and change to F2 view after that, I think my windows would blow out and neighbours would blame the Air Force for a sonic boom (a wee exaggerated :)). I have also sat in a fighter jet and choppers with engines running and the sound is still loud despite pressurized cockpit and headphones. The cockpit sound volume in BS is very good and can be made rather realistic even for a desktop simulation.
Bucic Posted March 29, 2010 Posted March 29, 2010 The volume ratio might be realistic but you would have to keep the volume at a realistic level to hear it realistically. This means that it just doesn't work in a sim. If I adjust the sound to a hearable level when in cockpit and change to F2 view after that, I think my windows would blow out and neighbours would blame the Air Force for a sonic boom (a wee exaggerated :)). So... what's your complain? :) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Griffin Posted March 29, 2010 Posted March 29, 2010 I want to hear something in the cockpit without blowing out my windows when I switch to F2. :)
Bucic Posted March 29, 2010 Posted March 29, 2010 I was just messing with you ;) There are some geeky notepad++ editable configuration files for Black Shark's sound engine. Distances, sound levels (???) etc. Maybe it's the same case with FC2. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Griffin Posted March 29, 2010 Posted March 29, 2010 Ah :D I hope there is a way to adjust it or would be thankful if you guys would share your mods. I just tested the F-15 and, not surprisingly, it was louder, especially in AB (been flying mud movers mostly). But the gear and flaps sounds are nonexistent. In mud movers even the engine sounds are very low.
ED Team c0ff Posted March 30, 2010 ED Team Posted March 30, 2010 There are some geeky notepad++ editable configuration files for Black Shark's sound engine. Distances, sound levels (???) etc. Maybe it's the same case with FC2. Look into "Sounds/sdef" folder. ".sdef" file (the one without name) have some help in it. P.S. I'll answer other questions a bit later. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
ED Team c0ff Posted March 30, 2010 ED Team Posted March 30, 2010 May I please ask if there is any surround sound modelled where sounds move from front to back and vise-versa? Not yet. Right now, only stereo output is supported. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
104th_Crunch Posted March 30, 2010 Posted March 30, 2010 Not yet. Right now, only stereo output is supported. Thank you sir for your reply.
Bucic Posted March 31, 2010 Posted March 31, 2010 Regarding the new sound engine :sly: 1 F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
ED Team Glowing_Amraam Posted March 31, 2010 ED Team Posted March 31, 2010 Hm, thanks for the link Bucic, led to the finding of some pretty nice missile sounds i found in similiar clips. :) https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page
Bucic Posted March 31, 2010 Posted March 31, 2010 (edited) Hm, thanks for the link Bucic, led to the finding of some pretty nice missile sounds i found in similiar clips. :) It's not my find Edited March 31, 2010 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Griffin Posted April 7, 2010 Posted April 7, 2010 2. When in the cockpit, outer sounds are very low in volume or not audible at all. The problem: When you're in the cockpit, only low frequencies of outer sounds are heard. Depending on your audio output system, the percieved volume may be too low. Workaround: 2.1 A bit of theory: When you're in the cockpit, outer world sounds are both attenuated (lowered in volume) and low-pass filtered (i.e. their high frequencies removed). There are two variables (in Config/autoexec.cfg) which affect the process (default values are shown) Code: sound.cockpit_world_volume = -9.1 sound.cockpit_world_lowpass = 1000 The "sound.cockpit_world_volume" variable sets attenuation values in dB (every -3 gives twice lower volume). The "sound.cockpit_world_lowpass" sets up low-pass filter cutoff frequency in Hz. (24000 will give no filtering). 2.2 The practice: I'd suggest you to experiment bit, because the results depend on your output system, and start with adding the following line to the top of your Config/autoexec.cfg file: Code: sound.cockpit_world_volume = 0 Then, if you find the outer sounds to be too loud, decreasing the value to your liking. Thank you EvilBivol and ED! Bring on the new sound engine to DCS series! :thumbup:
Bucic Posted April 7, 2010 Posted April 7, 2010 A small bit of what's good in the new sound engine Using FC2.0:smilewink: After I had all of my settings the way I like, I noticed the bird strikes slider, so I set it to what I thought was a moderate 250. This is my very first flight in 2.0, SU-25T Ramp start and NAV mission, I saved the trk. I thought for sure, I would be a flaming heap at the end of the runway:huh: BTW, the nose wheel turns when the rudder is trimmed, I guess that's how it is IRL as well, can anyone confirm? F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Martillo1 Posted April 9, 2010 Posted April 9, 2010 I have already tried FC2 and I can say that the sound is more stable. It is good for me. Vista, Suerte y al Toro! [sIGPIC][/sIGPIC]
bfeld Posted April 20, 2010 Posted April 20, 2010 (edited) Wow, now I'm really overwhelmed! I read this thread and c0ff's explanations with great interest. Yesterday, my LOMAC copy arrived and I installed FC2 to experience the new sound engine. Maybe, if you don't listen carefully, there's not much difference, but with the knowledge given by this thread I couldn't get enough of the new effects. Damping of higher frequencies with growing distance is one thing, but there are two effects, that I really enjoyed: Speed of sound: Flyby with supersonic speed. You hear nothing until the aircraft passes... then rumbling thunder dominates the scene. Finally, something that was always confusing me, was 'fixed' (though it's hard to speak of 'realism' and 'to fix' in this case): Frequency of sound scales with time scale. Hence, you'll get lower frequencies in slow-motion, higher in fast motion, respectively. Well done, c0ff (and others involved) :thumbup: Edited April 23, 2010 by bfeld 1
Bucic Posted September 8, 2010 Posted September 8, 2010 OK soundcrew, get to work! ;) PAL 2000 Shooting in the Austrian Alps... at 1:13 a nice shot.. :) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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