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Posted

I search in the command key, and it seems that we can only do next waypoint.

 

Is there a solution to call a past waypoint, cause cycling all the waypoint is a bit longer.

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Posted
I search in the command key, and it seems that we can only do next waypoint.

 

Is there a solution to call a past waypoint, cause cycling all the waypoint is a bit longer.

 

I have the same problem...you can't even cycle through them again.:(

Posted
I search in the command key, and it seems that we can only do next waypoint.

 

Correct

 

 

 

Is there a solution to call a past waypoint, cause cycling all the waypoint is a bit longer.

 

No - can only cycle 'forward' through waypoints. Rarely will you have more than 5 or so WP's, so cycling through them takes no time at all.

 

 

...you can't even cycle through them again.:(

 

 

Issue with your system then - no problem here with cycling through WP's repeatedly.

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Posted (edited)

You can only cycle waypoints using Navigation mode key 1. If you switch to other mode you can not cycle through waypoints. Also if you are in other modes it doesn't switch waypoints automatically when you reach one.

Edited by connos

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Posted
Correct me if I am wrong but switching to an other mode freezes HSI too. It is very bad because if you are in BVR mode searching for targets you don't have any navigation aids. Even from HSI.

 

I am not sure for that but maybe you are wright.

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Posted

I've noticed (I was in A-10 MP) I had to hit "1" for the range to the current SP to update as well in the HUD. It only seems to update range when in mode "1". When switched to "7" for A/G the range is frozen and doesn't update.

 

The nav data should be updating all the time I would think regardless of which mode you're in (range to SP in HUD, HSI, etc) and I can't see any reason it wouldn't let you switch steerpoints when not in mode 1.

 

I'm guessing these are just bugs.

Posted

The freezing of Nav computation in all ,modes other than NAV has been there since the very first version of LOMAC. Its still here in FC2. It wont be fixed ... many have asked/suggested :)

Posted
No - can only cycle 'forward' through waypoints. Rarely will you have more than 5 or so WP's, so cycling through them takes no time at all.

Hmm... but You've got a lot of airfields (selecting another airfield to land) or You can have a lot of ground targets to select by... cycling. One 'click' too much and again... better was with cycling in two directions IMHO. But yes - it's not very big problem.

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Posted

If something is new - You can be sure it will be fixed (official patches, non-official patches, mods, fixes, etc.) so now it's the time to screaming what need improve ;)

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Posted

Basically this product (FC2) could inherit bugs from DCS and make some new which could be generated by implementing "two worlds into one" (I mean moving FC to DCS) - IMHO...

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Posted

But we don't know if this is a bug is it?

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Posted
Hmm... but You've got a lot of airfields (selecting another airfield to land) or You can have a lot of ground targets to select by... cycling. One 'click' too much and again... better was with cycling in two directions IMHO. But yes - it's not very big problem.

 

You are selecting next WP and not airfield in NAV mode??

 

Not sure about the ground targets though cos I don't have the target marker diamond thingy.

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Posted

NAV mode: cycling waypoints

RTN || LND mode (not sure cause use pure russian cockpit version): cycling airfields to land

A2G mode if You have assigned targets in mission: cycling these targets

 

I treat all modes (NAV, RTN, LND) as 'navigation modes'...

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