Svend_Dellepude Posted June 13, 2010 Posted June 13, 2010 Everything looks right. The three keybinds ingame (NUM 0-NUM 2) are cleared and the .LUA file shows 0x60, 0x61 and 0x62 which should be ok. Anyway, when i press NUM 0 in either radarmode nothing happens!? Still no .dll errors.. :huh: [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
coolts Posted June 14, 2010 Posted June 14, 2010 I can’t remember what num 0 is supposed to do. Try the key for "long range boresight" and point at something you know is there. Also, on the radar, switch to small azimuth [technical term ;)] and you should see the azimuth gates tracking the cursor as you move it left and right. Without ERI working it doesn’t do that. (IMO ERI is worth it just for that!) As for the "step target" key, I’ve got no idea if that works, as it doesn’t seem to do anything for me. Maybe my next door neighbour’s porch light is going on and off when i press it :lol: I haven’t tried LEAVU yet as I don’t want to be server banned online. [sIGPIC][/sIGPIC] i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals
RvEYoda Posted June 14, 2010 Author Posted June 14, 2010 I can’t remember what num 0 is supposed to do. Try the key for "long range boresight" and point at something you know is there. Also, on the radar, switch to small azimuth [technical term ;)] and you should see the azimuth gates tracking the cursor as you move it left and right. Without ERI working it doesn’t do that. (IMO ERI is worth it just for that!) As for the "step target" key, I’ve got no idea if that works, as it doesn’t seem to do anything for me. Maybe my next door neighbour’s porch light is going on and off when i press it :lol: I haven’t tried LEAVU yet as I don’t want to be server banned online. If they allow eri then they automatically allow leavu, they use the same script, so there is no difference at all when connecting to a server with or without leavu, as long as you have my exports installed. Of course they may say "you can use eri but not leavu", but in truth they cannot detect either, they can only force if custom exports can be on or not. Naturally, I would not advise anyone to join somewhere when someone asks you to remove all mods, it wouldn't be very nice to the server admins. 1 S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Ratcatcher Posted June 15, 2010 Posted June 15, 2010 Help with keybinding to Cougar MFD I'm hoping someone can assist me with the final ( I hope ) peice of the jigsaw with getting this great program to run. I currently have LEAVU runnning on 2 computers networked. The info is displaying correctly and that part is fine. However Im struggling to get my head round the key binding side of things. I want to use the Cougar MFD's, and I would like to program them to work with Leavu. But I'm at a loss as to how this is done. I have looked at the key bindings files but cant understand how you program the MFD's using these files. I know it can be done becuase I have seen the video showing the mfd's in action in an earlier post. Any help greatlfully received! :helpsmilie: Techlabs Chameleon Watercooled Gaming PC - Intel Core i7 6700K @ 4.7GHz : Samsung 950 Pro 256GB SSD, Samsung 500 gig SSD, Seagate 1TB 7200RPM Drive : MSI GeForce GTX 1080 "Founders Edition" 8192MB : 800W '80 Plus Gold' Modular Power Supply : 32GB (2x16GB) DDR4 PC4-25600C16 3200MHz : Occulus Rift S : TM Warthog : MFG Crosswind V2 : Win 10 64. PointCTRL.
Schizwiz Posted June 15, 2010 Posted June 15, 2010 I'm hoping someone can assist me with the final ( I hope ) peice of the jigsaw with getting this great program to run. I currently have LEAVU runnning on 2 computers networked. The info is displaying correctly and that part is fine. However Im struggling to get my head round the key binding side of things. I want to use the Cougar MFD's, and I would like to program them to work with Leavu. But I'm at a loss as to how this is done. I have looked at the key bindings files but cant understand how you program the MFD's using these files. I know it can be done becuase I have seen the video showing the mfd's in action in an earlier post. Any help greatlfully received! :helpsmilie: http://forums.eagle.ru/showthread.php?t=42942&page=62 at the bottom of the thread. Yoda , the improvements on the most recent LEAVU make the program even more interesting and immersive!Great work To see your opponent for who he or she is,is to put your blade in front of their deepest secrets and make them come up front,outward with a defeat or a win.
Ratcatcher Posted June 15, 2010 Posted June 15, 2010 Thanks Schizwiz, much appreciated! Techlabs Chameleon Watercooled Gaming PC - Intel Core i7 6700K @ 4.7GHz : Samsung 950 Pro 256GB SSD, Samsung 500 gig SSD, Seagate 1TB 7200RPM Drive : MSI GeForce GTX 1080 "Founders Edition" 8192MB : 800W '80 Plus Gold' Modular Power Supply : 32GB (2x16GB) DDR4 PC4-25600C16 3200MHz : Occulus Rift S : TM Warthog : MFG Crosswind V2 : Win 10 64. PointCTRL.
Bvoiash Posted June 16, 2010 Posted June 16, 2010 Yoda, would you be interested in some help with converting this to allow local exports? My first post here but I've been around for some time now. I'm a programmer myself, graduated already but still looking for work. Thought I might be able to give you a hand while I'm still somewhat free (if you want that is).
L0ckAndL0ad Posted June 17, 2010 Posted June 17, 2010 (edited) Hello there. Just tried this awesome application. It's really amazing(especially the concept of datalink server-clients feature)! Also, i found some differences in RWR readings ingame and outgame. Outgame RWR shows targets in middle circle earlier then ingame RWR does. Has anyone experienced the same thing? P.S. I meant A-10A's RWR, F-15's doesn't have any circles. And it looks like A-10A's RWR acts like one from F-15(it doesn't care about any circles). Edited June 17, 2010 by L0ckAndL0ad Deculture! [sIGPIC][/sIGPIC] | | |
RvEYoda Posted June 17, 2010 Author Posted June 17, 2010 (edited) Hello there. Just tried this awesome application. It's really amazing(especially the concept of datalink server-clients feature)! Also, i found some differences in RWR readings ingame and outgame. Outgame RWR shows targets in middle circle earlier then ingame RWR does. Has anyone experienced the same thing? The rwr hasnt really been tweaked that much. Lockon only exports 0-1 values of signal strenght, but in fact to provide an accurate "range from center" you must also apply certain weights for special signals, such as awacs and ewr. Most fighters and missile threats however should appear approximately at the same range as in the game (though prob not precisely). I never put any big effort into getting the exact same ranges - It is a tedious trial and error process. (In my previous C++ version of leavu I actually made a list of these weights for about half the planes, but I didnt bother with leavu2. ) Edited June 17, 2010 by =RvE=Yoda S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
RvEYoda Posted June 17, 2010 Author Posted June 17, 2010 Yoda, would you be interested in some help with converting this to allow local exports? My first post here but I've been around for some time now. I'm a programmer myself, graduated already but still looking for work. Thought I might be able to give you a hand while I'm still somewhat free (if you want that is). Not sure what you mean about converting it. Leavu and ERI both use only local exports, Global exports are not used at all :) i would REALLY like to get some help :). Ill pm you my IM details S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
edrom Posted June 18, 2010 Posted June 18, 2010 Very good job, bravo! no problem to install and use. a question, it is posible to "unlock" the MFD - page HSD for russian aircrat? i understand the other pages (RWR,SMS,FCR) are reserved to F15, but the HSD is useable for every aircraft. no? i play a lot on SU27 and i appreciate that.. in waiting, someone capable to develop the MFD for mig/sukhoi. I'm not a developer i know a little about lua, and i d'ont see a restriction in your lua files. So, i beleave, the limitation exist on the OpenGL rendering, exact?
S3NTRY11 Posted June 20, 2010 Posted June 20, 2010 Slightly O/T, but I was just wondering why the switch from C to Java? What are the benefits there? pardon my ignorance (newby Java programmer). Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
Svend_Dellepude Posted June 20, 2010 Posted June 20, 2010 Everything looks right. The three keybinds ingame (NUM 0-NUM 2) are cleared and the .LUA file shows 0x60, 0x61 and 0x62 which should be ok. Anyway, when i press NUM 0 in either radarmode nothing happens!? Still no .dll errors.. :huh: Got it working now. apparently I was missing msvcr100.dll but i didn't find out until I ran LEAVU and ERI together and not just ERI. All is good now and with this little statement on the cougar handling the radar is pretty smooth. BTN H2R /PKD(X21)KD(X20)DLY(50)KU(X21)/RKU(X20) DEF X22 X21 NOT H2R BTN X22KD(KP0)KU(KP0) DEF X23 X20 NOT X21 BTN X23KD(RALT i)KU(i RALT) :joystick: [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
Moa Posted June 20, 2010 Posted June 20, 2010 Slightly O/T, but I was just wondering why the switch from C to Java? What are the benefits there? pardon my ignorance (newby Java programmer). I was the one who suggested to Yoda that he used Java. Please note that Leavu2 does use a little C++ via the Java Native Interface (JNI) on Windows (not used, or needed, if you run leavu on Linux or a Mac). Pros for Java: * Very large standardized libraries. * Multi-threading simpler and better supported than in C++. * Excellent tools available (eg. NetBeans + Profiler, JUnit, JVisualVM etc). * Much faster to develop. * Portable (matters for me since I develop/use on Linux, Mac and Windows). Also works no matter what Windows version you are using, which C++ does not always do. For me, .NET is a non-starter as it is platform-specific and has lifecycle issues (parts of the platform are deprecated quite quickly viz Java). * Interfaces with OpenGL via JoGL, which is also portable. * It is easier than C++ to write code with fewer subtle bugs (garbage collector essential in multi-threaded environment, otherwise it's hard to know which thread 'owns' a pointer's memory). * It has a very good compiler. Besides the fast code produced in recent years it also helps you find a lot of bugs at development time (which LUA is good for quick-and-dirty stuff the fact the compiler can't help you means you have to find bugs yourself by running the application over and over and over again - very painful and slow, and most regressions or bugs don't get caught). * Java was developed to be secure. Java code does not get exploited locally nor remotely. * The tools, development kits, documentation, resources, examples etc etc are all free - both in the sense of no cost ("free beer!") and open source (liberty). * There are alternate implementations. You can use Sun's (now Oracle) JDK, IBM's JDK, GNU GCJ + Classpath (compile to native if you need to). Java is not going to go away. In contrast, .NET will be changed, morphed, dropped at the whim of a single company - and in fact .NET projects must be incompatibly changed on a regular basis so Microsoft can derive revenue from upgrades. * Because Java has runtime Just-In-Time compilation it can often run faster than statically compiled languages (C++). The French scientific supercomputing branch of INRIA published a paper on this a few years back, and Java has got even faster since then. Cons for Java: * Can be very performant, but you must profile your application to remove any bottlenecks. C++ is generally performant without effort. Some of the reduced development time for using Java is spending making your app run faster (in C++, you would instead spend the time finding pointer bugs). * Can't use platform-specific features unless use JNI (Yoda needed this so that windows accept input but don't steal 'input focus' from LockOn). * Clients require a JRE installed (nearly everyone has this already, so not a big issue these days). * Used to be slow to start, although the Java Quickstarter in Java 1.6.0_u10 and later makes a big difference. * Some libraries are slow eg. text rendering in JoGL is relatively slow (don't want to do it at 60 fps) so you need to cache textures and remember state to avoid re-rendering unchanged panels. * People still have a perception that Java is ugly, bloated and slow. This has not been the case for years, but it is hard to convince some people whose knowledge has not been refreshed from half a decade ago. * People confuse Javascript (a bit flaky) with Java. Not the same. So, Java is not perfect (and C++ also has its uses) but unless there is a very good reason to select another purpose-specific language it should always be a contender for new applications. Now, back to your regularly scheduled programme ... 1
S3NTRY11 Posted June 21, 2010 Posted June 21, 2010 Brilliant response, cheers! Slip the surly bonds of Earth [sIGPIC][/sIGPIC] Core i7 2600k@4.5||Z77 Extreme 6||16GB RAM WIN 10||HTC Vive ||G940||1080Ti
edrom Posted June 26, 2010 Posted June 26, 2010 Very good job, bravo! no problem to install and use. a question, it is posible to "unlock" the MFD - page HSD for russian aircrat? i understand the other pages (RWR,SMS,FCR) are reserved to F15, but the HSD is useable for every aircraft. no? i play a lot on SU27 and i appreciate that.. in waiting, someone capable to develop the MFD for mig/sukhoi. I'm not a developer i know a little about lua, and i d'ont see a restriction in your lua files. So, i beleave, the limitation exist on the OpenGL rendering, exact? About the limitation for HSD, someone know where is the limitation, code lua or code java/open GL ? Yoda? thanks for my curiosity ;)
RvEYoda Posted June 28, 2010 Author Posted June 28, 2010 About the limitation for HSD, someone know where is the limitation, code lua or code java/open GL ? Yoda? thanks for my curiosity ;) I would like to tell you, but even if our intentions are good, the downside would be a s***storm of people yelling "cheat" etc. So for now I'll have to ask anyone knowing how to not spread it. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
edrom Posted June 28, 2010 Posted June 28, 2010 I would like to tell you, but even if our intentions are good, the downside would be a s***storm of people yelling "cheat" etc. So for now I'll have to ask anyone knowing how to not spread it. cheating? for a russian MFD?:huh: my only intention is to have a living MFD in my home pit (su33). leavu seem a good way, but... thanks for you response, yoda. it is a pleasure to use leavu when i play a F15. :thumbup:
Slayer Posted July 1, 2010 Posted July 1, 2010 I'm a bit late in the game on this and did a search, but is it my understanding a lot of servers disable it so that these mods don't work at all? I really want to get 2 small touchscreens and a couple of TM MFD's but I play a lot of multiplayer so this will likely be a deciding factor as to if I spend the money on this setup. Also will this program continue to be developed and work with DCS:A10? [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
GGTharos Posted July 1, 2010 Posted July 1, 2010 I'm a bit late in the game on this and did a search, but is it my understanding a lot of servers disable it so that these mods don't work at all? I really want to get 2 small touchscreens and a couple of TM MFD's but I play a lot of multiplayer so this will likely be a deciding factor as to if I spend the money on this setup. Yes, most server (all, maybe?) disable it - and in general all pit mods. Also will this program continue to be developed and work with DCS:A10? Won't be needed I think. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Moa Posted July 1, 2010 Posted July 1, 2010 (edited) stallturn.com does not disable it (I use it for working on my mods to LEAVU2 while running EFA and VNAO mods) as it is not big on human vs human air-to-air engagements. I'm sure there are other servers that allow it too, but you'd have to use trial and error to find them. However, the popular servers (104th, 51st, 3 Sqn, Akado, etc) currently do not allow non-standard export scripts. There is a proposed project to adapt LEAVU2 to be more palatable for these servers. It is a hard call to make an expensive purchasing decision based on this. Your gear would always work on single-player so that is one reason to get it. The question is if and when the 'big' air-to-air oriented servers will ever permit (standardized) data export scripts (note, this is data for your aircraft only and is not the same as 'global exports' for things such as TacView). People are afraid of non-standard exports scripts for your own aircraft as it may give the F-15 the ability to range HOJ shots (which is of course something the MiG and Flankers can already do using the Berezoya RWR, but somehow this is not permitted for the Eagle). Many people's home cockpits don't work at the moment on the big servers so ways are being sought to enable these (which would also make your MFDs and touchscreens work too). Edited July 1, 2010 by Moa 1
Slayer Posted July 1, 2010 Posted July 1, 2010 What a shame. I would think that most of the script kiddies and cheaters would have long since grown bored and moved on. Reminds me of a post by a DICE dev years ago that they wouldnt support widescreen monitors because people with widescreen could see more and therefore it was cheating an an unfair advantage. I'm half tempted to instead spend the money on a server so people with moded hardware can play online too. [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
CyBerkut Posted July 1, 2010 Posted July 1, 2010 This might be one of the things that Moa was referring to. [sIGPIC][/sIGPIC] There's no place like 127.0.0.1
Moa Posted July 2, 2010 Posted July 2, 2010 Why does LEAVU2 use Java? Because it is portable. Why does that matter? Please read the following article interviewing Austin Meyer (creator of X-Plane). By choosing the portable technology OpenGL instead of the platform-limited DirectX used by his rivals he was able to increase his sales from 100000 to 600000 on the advent of the iPhone's release. This gave him $3.5 million in revenue in two weeks. A very good strategic and financially-rewarding choice to choose portable technology. http://techhaze.com/2010/03/interview-with-x-plane-creator-austin-meyer/
Bearitall Posted July 2, 2010 Posted July 2, 2010 What a shame. I would think that most of the script kiddies and cheaters would have long since grown bored and moved on. Reminds me of a post by a DICE dev years ago that they wouldnt support widescreen monitors because people with widescreen could see more and therefore it was cheating an an unfair advantage. I'm half tempted to instead spend the money on a server so people with moded hardware can play online too. Sorry for tempory hijack LOL..using a widescreen is cheating? Thats a laugh...I wonder what they think now..that most users have widescreens..ooops lost revenue..cause not supporting widescreen technology....that a crock of sh*t... OOOOps yea DICE supporters of BF2...they supported the little kiddes that cried I can't kill anyone so they made a patch for them...and that in turn ruined the game...it became the hackers delight zone..:thumbup: Now back to regular scheduled program www.virtualtuskegeeairmen.com
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