Logite Posted May 23, 2010 Posted May 23, 2010 I made a custom mission and whenever I start to take off or fly this happens (in order) ELEC ON ACCUM COMMON HYDRO HI VIBR LEFT ENG Then the rotors stop and the engines start to catch fire. What might be causing this? What steps can I take to diagnose these problems myself in the future?
EtherealN Posted May 23, 2010 Posted May 23, 2010 Track file? [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Logite Posted May 23, 2010 Author Posted May 23, 2010 I apologize in advance for the headbanging.client-20100522-164041.miz.trk
Frederf Posted May 23, 2010 Posted May 23, 2010 Governors not on or in some sort of test mode? Excessive dust consumption? Battle damage?
EtherealN Posted May 23, 2010 Posted May 23, 2010 (edited) Well, startup procedure is the automatic one, so nothing much funny there (one note though: try not to do anything while it's running, you can confuse the script, though that's not what happened here). I started a server and ran it myself with a manual startup, and it happened again. Noticed you have birds at 100%. Odds at that nailing often aren't too big though, but try placing that at 0%. I never actually checked if birds affect the shark though. Edited May 23, 2010 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
EinsteinEP Posted May 23, 2010 Posted May 23, 2010 Double check that you don't have any failures set in the mission editor! Shoot to Kill. Play to Have Fun.
Frogfoot1606687865 Posted May 23, 2010 Posted May 23, 2010 I just tried your mission, (at least start up and take off) with no problems. However I used manual start (not 'Win + Home' shortcut). It may be usefull if you were to post another track, but this time scan the guages/switch positions during start up rather than moshing :D ! Cheers Tom. Windows 10 Pro 64bit, Gigabyte EX58-UD5, Intel i7 920 Corsair H70 water cooled @4GHz), Corsair XMS3 12GB (6x2GB) DDR3 PC3-12800C8 (1600MHz) Tri-Channel, Nvidia GTX780, OCZ Vertex 256GB SSD (for OS+DCS), TrackIR 5, TM Warthog HOTAS + Saitek Rudder
sobek Posted May 23, 2010 Posted May 23, 2010 Noticed you have birds at 100%. Odds at that nailing often aren't too big though, but try placing that at 0%. I never actually checked if birds affect the shark though. The intakes of the Ka-50 engines are too small to ingest birds, supposedly, therefore it is not modelled for the Ka-50 AFAIK. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
AlphaOneSix Posted May 23, 2010 Posted May 23, 2010 The intakes are big enough to ingest birds, but there is not a straight path into them, which helps immensely.
Vecko Posted May 23, 2010 Posted May 23, 2010 I made a custom mission and whenever I start to take off or fly this happens (in order) ELEC ON ACCUM COMMON HYDRO HI VIBR LEFT ENG Then the rotors stop and the engines start to catch fire. What might be causing this? What steps can I take to diagnose these problems myself in the future? In the pit everything is looking just fine, this is very strange and mystical failure. Or maybe is some strange bug with birds settings...If this happen only in this mission,delete and create new one... ;) [sIGPIC][/sIGPIC] Virtual Aerial Operations
sobek Posted May 23, 2010 Posted May 23, 2010 The intakes are big enough to ingest birds, but there is not a straight path into them, which helps immensely. I guess additionally, the speed envelope of a helo makes it easier for the birds to prevent a collision. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Logite Posted May 23, 2010 Author Posted May 23, 2010 I'm still mystified as to why this is happening, like a few of you. Could it be that the engineers forgot to put air in the tires? :P I don't have any failures set afaik. Failures are set in the triggers window no?
winz Posted May 23, 2010 Posted May 23, 2010 Nope, failures got set in the failures window, its one of the subviews (waypoints, loadout...) when you got the helo selected. And from looking at the mission file, I'm pretty sure its failures. From textfile editor: failures = { hydro_common = { hh = 0, prob = 100, enable = true, mmint = 5, id = "hydro_common", mm = 4, }, -- end of hydro_common hydro_main = { hh = 0, prob = 100, enable = true, mmint = 2, id = "hydro_main", mm = 1, }, -- end of hydro_main asc_a = { hh = 0, prob = 100, enable = true, mmint = 10, id = "asc_a", mm = 3, }, -- end of asc_a asc_p = { hh = 0, prob = 100, enable = true, mmint = 1, id = "asc_p", mm = 1, }, -- end of asc_p r_engine = { hh = 0, prob = 100, enable = true, mmint = 3, id = "r_engine", mm = 2, }, -- end of r_engine asc_r = { hh = 0, prob = 100, enable = true, mmint = 1, id = "asc_r", mm = 0, }, -- end of asc_r l_engine = { hh = 0, prob = 100, enable = true, mmint = 2, id = "l_engine", mm = 3, }, -- end of l_engine asc_y = { hh = 0, prob = 100, enable = true, mmint = 1, id = "asc_y", mm = 2, }, -- end of asc_y }, -- end of failures The Valley A-10C Version Revanche for FC 3
Frogfoot1606687865 Posted May 23, 2010 Posted May 23, 2010 Hmm, interesting. It seems that you can't set failures on aircraft set to 'Client' only 'Player', has it always been like this? Also If I edit the mission and change the A/C from Client to Player, and then look at the failure modes they are unchecked. Something fishy here. Tom Windows 10 Pro 64bit, Gigabyte EX58-UD5, Intel i7 920 Corsair H70 water cooled @4GHz), Corsair XMS3 12GB (6x2GB) DDR3 PC3-12800C8 (1600MHz) Tri-Channel, Nvidia GTX780, OCZ Vertex 256GB SSD (for OS+DCS), TrackIR 5, TM Warthog HOTAS + Saitek Rudder
Frogfoot1606687865 Posted May 23, 2010 Posted May 23, 2010 Logite, if you edit the mission and change each of the 3 'client' Ka50's to 'player', then save the mission, then change them back to 'Client', then save the mission it seems to reset the failure modes to false. I just tried it an it seemed to work. Tom Windows 10 Pro 64bit, Gigabyte EX58-UD5, Intel i7 920 Corsair H70 water cooled @4GHz), Corsair XMS3 12GB (6x2GB) DDR3 PC3-12800C8 (1600MHz) Tri-Channel, Nvidia GTX780, OCZ Vertex 256GB SSD (for OS+DCS), TrackIR 5, TM Warthog HOTAS + Saitek Rudder
Logite Posted May 24, 2010 Author Posted May 24, 2010 Interesting. Also checked out Frogfoot's response and I have to say, I never set failures to begin with. Quite odd.
Logan9773 Posted May 26, 2010 Posted May 26, 2010 The techs are slacking off. Have them beaten, then try again.
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