RipKirby Posted August 5, 2010 Posted August 5, 2010 "BIRDS. This adjust the probability of a bird strikes when flying at altitude below 200 meters. 100% is the default bird strike probability. 0% - no birds. 1000% - the bird strike probability multiplier 10 times. " So... 100% chance of bird strike is default which means every single flight is subjected to birdstrike. 1000% then means every flight is bird struck 10 times. What's going on? :smartass:
asparagin Posted August 5, 2010 Posted August 5, 2010 100% it's a value that represents a realistic chance that you will get a birdstrike. It doesn't mean you get a 100% bird strike. :smartass: Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
braden Posted August 5, 2010 Posted August 5, 2010 i only turned this setting on tonight, to 10% do we actually get to see the birds in the sky ? better yet: can we see them, on the trk file, being ingested and sprayed out the back painting our wingman red?
Boberro Posted August 5, 2010 Posted August 5, 2010 No you can't see birds in game. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Rusty_M Posted August 5, 2010 Posted August 5, 2010 Shame. Maybe it should go on the wishlist for DCS:A10 :megalol: The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming
ED Team JimMack Posted August 5, 2010 ED Team Posted August 5, 2010 Mod with birds http://forums.eagle.ru/showthread.php?t=55847&highlight=birds Having problems? Visit http://en.wiki.eagle.ru/wiki/Main_Page Dell Laptop M1730 -Vista- Intel Core 2 Duo T7500@2.2GHz, 4GB, Nvidia 8700MGT 767MB Intel i7 975 Extreme 3.2GHZ CPU, NVidia GTX 570 1.28Gb Pcie Graphics.
nicoledc109 Posted August 6, 2010 Posted August 6, 2010 Mod with birds http://forums.eagle.ru/showthread.php?t=55847&highlight=birds Thanks for sharing. Watch The Other Guys Online Free
zaelu Posted August 6, 2010 Posted August 6, 2010 Mod with birds http://forums.eagle.ru/showthread.php?t=55847&highlight=birds Unfortunately the birds in that mod are not the actual ingested birds by engine and secondly if you get 15 FPS without that mod you can worry much about ingesting planet Earth due to FPS lag than birds after you install the mod :D . but... in real life you rarely see the birds your plane ingest :P . [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
RipKirby Posted August 6, 2010 Author Posted August 6, 2010 100% it's a value that represents a realistic chance that you will get a birdstrike. It doesn't mean you get a 100% bird strike. :smartass: What does that mean? I don't understand the mix of probability calculation and semantics like 'a realistic chance'.
Rambler91 Posted August 7, 2010 Posted August 7, 2010 When it says 100% , it means that low flying is very dangerous, and should be kept just for take-off's and landings (since there is no "flying under radar" thing in Lock-On series, so low level ( h<200m) is practicaly obsolete). When on 1000%, that means that your airplane will get another paint job..a red one.. :megalol: Hope it helps... There's nothing friendly about "friendly fire" ---------------------------------------------------------------- A cigarette is a pinch of tobacco, wrapped in paper, fire at one end, fool at the other. ---------------------------------------------------------------- Duct tape is like the force. It has a light side, a dark side, and it holds the universe together. ---------------------------------------------------------------- After (M)onday and (T)uesday even the week says WTF !!
nomdeplume Posted August 7, 2010 Posted August 7, 2010 What does that mean? I don't understand the mix of probability calculation and semantics like 'a realistic chance'. Well, there's kind of two probabilities at play - the in-game one providing a multiplier to the actual probability. So step 1: gather some statistics about real-life air operations regarding the frequency of bird strikes. I don't know what the real figure is, so I'll make one up: a bird-strike on average occurs 3 times in 100 take-offs/landings, or 3%. Then step 2: multiply that real-life probability by the in-game slider value. The slider sent to 100% would therefore multiply it by 1, i.e. no change. If 3% was the figure ED arrived at (and I'm sure they did more than make up a number, so this is astronomically unlikely), then setting the game bird strike setting to 100% would result in a 3% chance of a bird strike on any given takeoff/landing. Setting it to 1000% would result in 10 times that amount - 30%, i.e. nearly a third of your flights would start or end with a bird strike. Setting it to 10% would reduce that to 0.3%. Of course, in-game it's not applied as a risk of a bird-strike occurring on a "per-takeoff" or "per-landing" basis, but rather a continual risk every time you're below 200m. But the basic idea is that at 100%, you face a realistic chance of ingesting a bird, where realistic means "the likelihood of it occurring in the game matches real-life statistics".
RipKirby Posted August 7, 2010 Author Posted August 7, 2010 ok, good explanation, thank you. Would it perhaps make more sense to set a default value, according to the example given, at 3% and let percentages be percentages and make the whole thing a bit more logical?
Rhen Posted August 7, 2010 Posted August 7, 2010 but... in real life you rarely see the birds your plane ingest :P . Ahh.... No. The 2 times I've hit birds, I've seen them and tried to maneuver to avoid. Othewise I'd have hit birds 5 times.:smartass: Birds tend to dive when they see a big fast piece of metal coming at them, so we learn to climb and turn to avoid. Of course, reaction times being what they are - it takes about 0.5-4 sec to sense, decide, react, and another 0.2-2 sec for the aircraft to react, depending upon its size (larger = slower). So in the best case, it may take you 0.6sec to react and the aircraft to maneuver once you've already perceived a bird. I've hit a bird in a T-38 at 360 knots, it going into #1 engine, zoom climb, abort low-level, and RTB without damage, as it was a small bird. I've hit a bird in an F-15 during LOWAT, resulting in minor damage to the left wing pylon. The probability increases the lower you fly, and are most possible during takeoff or landing. At AF bases, we have a Bird/Wildlife Aircraft Strike Hazard (BASH) program that monitors & collects data to decrease probability of birdstrikes. We get a bird watch condition prior to takeoff and during mission planning for LOWAT (low altitude training) includes tactical navigation and low altitude air-to-air training. We get pretty low during this training, and birds are always a factor. 1
RipKirby Posted August 7, 2010 Author Posted August 7, 2010 Finally someone who knows what he is talking about.
nomdeplume Posted August 7, 2010 Posted August 7, 2010 Would it perhaps make more sense to set a default value, according to the example given, at 3% and let percentages be percentages and make the whole thing a bit more logical? I doubt it. That 3% was a completely made-up number. The real number probably has many more decimal places. Further, the real number would be a probability applied every game cycle that you're under 200m, and therefore would probably be something like 0.000001%. Maybe not quite that low; but it certainly wouldn't be a nice number that would look okay in a GUI.
RipKirby Posted August 7, 2010 Author Posted August 7, 2010 You are making more sense by the hour :) Thanks.
Ramstein Posted September 23, 2010 Posted September 23, 2010 Unfortunately the birds in that mod are not the actual ingested birds by engine and secondly if you get 15 FPS without that mod you can worry much about ingesting planet Earth due to FPS lag than birds after you install the mod :D . but... in real life you rarely see the birds your plane ingest :P . actually, you will feel a bird hit, and you will see the place where it impacts on the aircraft, the wing leading edge wing, cockpit etc.. also you would see birds around the airport.. and even flocks of birds... so it's kind of a bummer we don't actually see the birds.. but oh well.. :joystick: I was hoping to see the birds.. but I don't want anything to drag down my pitiful FPS.. ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
sungsam Posted September 24, 2010 Posted September 24, 2010 (edited) just have a look at this Flame Out Landing trial ! Amazed about how the A/C shakes from strike Edited September 24, 2010 by sungsam DCS F16C 52+ w JHMCS ! DCS AH64D Longbow !
Joe Kurr Posted September 24, 2010 Posted September 24, 2010 just have a look at this Flame Out Landing trial ! Amazed about how the A/C shakes from strike That first video is a combination of an F-16 at Volkel airbase (which didn't crash) and onboard footage of a Hawk trainer (which did crash). The F-16 landed safely after jettisoning both external fuel tanks. I have seen pictures of the moment the bird (a starling) enters the intake. The pilot was still waving at the airshow crowd, so he never saw the bird coming. And even if he did, he would have had no chance to avoid it. Dutch Flanker Display Team | LLTM 2010 Tiger Spirit Award
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