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Posted

"BIRDS. This adjust the probability of a bird strikes when flying at altitude below 200

meters. 100% is the default bird strike probability. 0% - no birds. 1000% - the bird

strike probability multiplier 10 times. "

 

So... 100% chance of bird strike is default which means every single flight is subjected to birdstrike. 1000% then means every flight is bird struck 10 times.

 

What's going on? :smartass:

Posted

100% it's a value that represents a realistic chance that you will get a birdstrike. It doesn't mean you get a 100% bird strike. :smartass:

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Posted

i only turned this setting on tonight, to 10%

 

do we actually get to see the birds in the sky ?

 

better yet: can we see them, on the trk file, being ingested and sprayed out the back painting our wingman red?

Posted

No you can't see birds in game.

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Posted

 

Unfortunately the birds in that mod are not the actual ingested birds by engine and secondly if you get 15 FPS without that mod you can worry much about ingesting planet Earth due to FPS lag than birds after you install the mod :D .

 

but... in real life you rarely see the birds your plane ingest :P .

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Posted
100% it's a value that represents a realistic chance that you will get a birdstrike. It doesn't mean you get a 100% bird strike. :smartass:

 

What does that mean? I don't understand the mix of probability calculation and semantics like 'a realistic chance'.

Posted

When it says 100% , it means that low flying is very dangerous, and should be kept just for take-off's and landings (since there is no "flying under radar" thing in Lock-On series, so low level ( h<200m) is practicaly obsolete). When on 1000%, that means that your airplane will get another paint job..a red one.. :megalol:

 

Hope it helps...

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Posted
What does that mean? I don't understand the mix of probability calculation and semantics like 'a realistic chance'.

 

Well, there's kind of two probabilities at play - the in-game one providing a multiplier to the actual probability.

 

So step 1: gather some statistics about real-life air operations regarding the frequency of bird strikes. I don't know what the real figure is, so I'll make one up: a bird-strike on average occurs 3 times in 100 take-offs/landings, or 3%.

 

Then step 2: multiply that real-life probability by the in-game slider value. The slider sent to 100% would therefore multiply it by 1, i.e. no change.

 

If 3% was the figure ED arrived at (and I'm sure they did more than make up a number, so this is astronomically unlikely), then setting the game bird strike setting to 100% would result in a 3% chance of a bird strike on any given takeoff/landing. Setting it to 1000% would result in 10 times that amount - 30%, i.e. nearly a third of your flights would start or end with a bird strike. Setting it to 10% would reduce that to 0.3%.

 

Of course, in-game it's not applied as a risk of a bird-strike occurring on a "per-takeoff" or "per-landing" basis, but rather a continual risk every time you're below 200m. But the basic idea is that at 100%, you face a realistic chance of ingesting a bird, where realistic means "the likelihood of it occurring in the game matches real-life statistics".

Posted

ok, good explanation, thank you.

 

Would it perhaps make more sense to set a default value, according to the example given, at 3% and let percentages be percentages and make the whole thing a bit more logical?

Posted
but... in real life you rarely see the birds your plane ingest :P .

 

Ahh.... No.

 

The 2 times I've hit birds, I've seen them and tried to maneuver to avoid. Othewise I'd have hit birds 5 times.:smartass:

 

Birds tend to dive when they see a big fast piece of metal coming at them, so we learn to climb and turn to avoid. Of course, reaction times being what they are - it takes about 0.5-4 sec to sense, decide, react, and another 0.2-2 sec for the aircraft to react, depending upon its size (larger = slower). So in the best case, it may take you 0.6sec to react and the aircraft to maneuver once you've already perceived a bird.

 

I've hit a bird in a T-38 at 360 knots, it going into #1 engine, zoom climb, abort low-level, and RTB without damage, as it was a small bird.

 

I've hit a bird in an F-15 during LOWAT, resulting in minor damage to the left wing pylon.

 

The probability increases the lower you fly, and are most possible during takeoff or landing. At AF bases, we have a Bird/Wildlife Aircraft Strike Hazard (BASH) program that monitors & collects data to decrease probability of birdstrikes. We get a bird watch condition prior to takeoff and during mission planning for LOWAT (low altitude training) includes tactical navigation and low altitude air-to-air training. We get pretty low during this training, and birds are always a factor.

  • Like 1
Posted
Would it perhaps make more sense to set a default value, according to the example given, at 3% and let percentages be percentages and make the whole thing a bit more logical?

 

I doubt it. That 3% was a completely made-up number. The real number probably has many more decimal places. Further, the real number would be a probability applied every game cycle that you're under 200m, and therefore would probably be something like 0.000001%. Maybe not quite that low; but it certainly wouldn't be a nice number that would look okay in a GUI.

  • 1 month later...
Posted
Unfortunately the birds in that mod are not the actual ingested birds by engine and secondly if you get 15 FPS without that mod you can worry much about ingesting planet Earth due to FPS lag than birds after you install the mod :D .

 

but... in real life you rarely see the birds your plane ingest :P .

 

actually, you will feel a bird hit, and you will see the place where it impacts on the aircraft, the wing leading edge wing, cockpit etc.. also you would see birds around the airport.. and even flocks of birds... so it's kind of a bummer we don't actually see the birds.. but oh well..

:joystick:

 

I was hoping to see the birds.. but I don't want anything to drag down my pitiful FPS..

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Posted (edited)

just have a look at this Flame Out Landing trial !

 

 

Amazed about how the A/C shakes from strike

 

Edited by sungsam

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Posted
just have a look at this Flame Out Landing trial !

 

 

Amazed about how the A/C shakes from strike

 

 

That first video is a combination of an F-16 at Volkel airbase (which didn't crash) and onboard footage of a Hawk trainer (which did crash).

The F-16 landed safely after jettisoning both external fuel tanks.

 

I have seen pictures of the moment the bird (a starling) enters the intake. The pilot was still waving at the airshow crowd, so he never saw the bird coming.

And even if he did, he would have had no chance to avoid it.

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