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Guest ruggbutt
Posted

My brother was at the trade show and he said that the PS3 stuff was being run on computers. I think I'm gonna take a wait and see attitude. I'll believe it when I see it.

Posted
My brother was at the trade show and he said that the PS3 stuff was being run on computers. I think I'm gonna take a wait and see attitude. I'll believe it when I see it.

 

 

bullshit man... why would they do that?

it would only hurt themself, think logical....

[sIGPIC][/sIGPIC]

Posted

Ruggbutt...

They did say, multiple times... real time rendering on a PS3 on some of the demos ....

 

the bitch is it will get 15fps on it too... :icon_wink

Thanks,

Brett

Guest ruggbutt
Posted

The majority of the stuff was being run on PC's. The PS3 proprietary consoles have only existed for a couple of months. Either way, I'll believe it when I see it. And especially not for the $400 US (approximately) that they are quoting.

Posted

Those consoles are going to be very powerful, the graphics are going to be right up there with pc graphics. But still the best platform for flightsims will be the pc unless I see otherwise.

[sIGPIC]2011subsRADM.jpg

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Posted

It was probably prototype PS3 hardware they were using, just not the stylalized packages they will sell it in.

 

M$ and Sony always sell their console hardware at a loss as they make their money from the software sales royalties. They sell the hardware to get it out on the market because people will buy games if they have the console box.

"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

Posted
He's not a liar, asshat. Since you seem to know so much why don't you tell us about what you saw at E3 this year.

 

Maybe if you put the bong down you'd think before you opened your mouth. Then again I was just getting used to your stupid ass comments.

 

lol, i should think before i opened my mouth?

You dont even grasp the consept of what you'r saying..

I've seen that 2 hour presentation, the same has a hell of a lot others who have downloaded it.

 

to claim that it was run on a pc or whatever is just mindblowingly stupid

[sIGPIC][/sIGPIC]

Posted

to claim that it was run on a pc or whatever is just mindblowingly stupid

Maybe he confused it with XBOX360 demo's which were apparently running on PowerMac's.

 

The PS3 presentation was interesting. Let's see what it can do once it's released.

Posted

I have no doubt that the GPUs in both the X360 and PS3 are beyond what we have in our PCs. Look back at the original Xbox. It was released with the GF4 architechure while the king of the PC was the GF3. Yet they sold it for less than a top line graphics card.

"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

Guest ruggbutt
Posted
lol, i should think before i opened my mouth?

You dont even grasp the consept of what you'r saying..

I've seen that 2 hour presentation, the same has a hell of a lot others who have downloaded it.

 

to claim that it was run on a pc or whatever is just mindblowingly stupid

 

What I'm saying is that my brother was there, and saw what was running the demos at the convention. I wasn't talking specificially about the 2 hour presentation, unless that's all that there was to see at E3 (NOT!). Like I said, you weren't there. Most of the console stuff was run on PC's (or Macs).

 

Kevlon, you tend to open your mouth and argue w/someone who knows the facts are different. That's par for the course w/you. I'm done w/you and your ignorance. Have a nice day.

Posted

yeah I did read somewhere afterwards that *some* of the footage - most of it was real time `rendered` - but showed what the consoles `could` do - I guess we`ll see when they are released - but then surely the next gen gfx (pc) will be even more awesome... we shall see :)

Posted
but then surely the next gen gfx (pc) will be even more awesome... we shall see :)

 

I do hope.

 

The console industry is much powerfull then PC (entertainement aspect speeking).

I do hope the PC is not left behind as, how many I may like PS2 or PS3 future games, I still prefer my PC with all it gizmos then the plain consoles.

I have Ace Combat 5 for playstation and it is a good game...for the PS2.

But when I really want to immerse my self in games there is nothing quite like the PC.

But when I look to that PS3 presentation, thats really amazing :)

I do want does graphics in a PC too, ;)

Posted

well, really, we are seeing a peek at what Ati and Nvidia are planning for their next gen graphics cards.

 

Also if the PPU pans out this fall I think PC gaming will be at this level no problem.

"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

Posted

The only sure-realtime part of presentation I saw was the Unreal Engine demo presented by Epic & NVIDIA CEO, and series of demos started with the Lot-of-Ducks demo. All those demos theoretically could be running on today top PC.

 

I have no doubt that the part with "upcoming game demos" (such as Killzone) was prerecorded and played simply as a movie during presentation. If you just look at choice of camera angles on these demos - no way that somebody was driving those virtual cameras and making scene cuts in real-time during presentation, so yes - the presentation could be running from PCs as a movie. The question is whether prerecorded scenes were captured from real-time gameplay, or they were non-realtime-rendered. Even if I have no doubt that CELL & RSX are significantly outperforming current PCs and that comparable horsepower probably won't be available for "under $1500 PCs" for about next year or two - I still have doubt that PS3 will be able to give realtime graphics equivalent to what was presented on those game demos. Even two TFLOPS might not be enough to do that. Plus 512 MB of total CPU & GPU memory seems too tight to fit amount of polygons & textures used in those scenes. I watched a interview with Sony representative (the same guy who presented Lot-of-ducks demo) presented by G4 channel - they directly asked him whether the graphics of KillZone demo was real-time. The guy answered as typical politician, saying a lot of other stuff, saying that to produce that demo they used real KillZone game engine and so on so on, but I don't remember or catched him saying - yes - when you will play that game on PS3 you will have the same graphics. Saying that the real game engine was used to produce that demo is not quite enough. Even in LOMAC you might record track with low graphics setting and then non-realtime render the movie of it using much higher graphics settings.

 

Ruggbutt, how your brother know what was inside of those "PCs or Macs" he saw ? How he knows that inside that PC box was not Cell & RSX? That might not be that unusual because I can imagine when they do prototypes & testing - they probably won't put the hardware inside the PS3 box - they might not even know how PS3 box would look like in time when they were preparing for E3. But I will also take wait & see attitude, as I said even two TFLOPS might not be enough to run realtime graphics of those demos and I am even more doubtful about the 512 MB used for that. But for me the new PS3 and Xbox 360 hardware are major step forward - if nothing else they will help develop multithreaded programming techniques for games (since both new consoles are multi CPU/cores) - and this will be useful also for upcoming multicore/multiCPU PCs.

Guest ruggbutt
Posted

 

Ruggbutt, how your brother know what was inside of those "PCs or Macs" he saw ? How he knows that inside that PC box was not Cell & RSX?

 

He does business w/those people, selling advertising and such. I asked him to check into some of the behind the scenes stuff, about what was really going on. Now while I can't say that all the stuff was running on PC, a majority of it was. There are only a few prototype console boxes anyhow, much like a custom built PC. Those are used by the devs and they're few and far between.

 

Either way I didn't mean to step on Kevvie's toes and preach sacrilege. I was merely stating what I was told a half hour after my bro left E3. He called me once he got out of bad traffic.

 

I'm gonna take a wait and see attitude because what was coming out at E3 for Xbox and PS2 didn't all exactly come to fruition. Promises were made but the reality was a bit different. I hope that consoles get more powerful and stay cheap. Computer makers will have to attempt to do the same as consoles become more capable of doing things computers can do. Overall the technology is mutually beneficial. But I'm too old to buy into the advertising hype. I have two brothers in that industry, so I know better.

Posted

And don’t think the graphic industry (PC and console) is now so much dependent of raw hardware memory and CPU speed.

I’m inclined to believe the difference is now made in architecture instead.

The direction I suppose the industry is taking is in taking all they can get from 512 MB and CPU cores running at 3.2.

This is being done by optimisations in hardware design rather then any other reason.

I do believe 512 MB and 3.2 CPU exclusively dedicated to graphics can really surprises us as long they optimise hardware use and the software it self go along doing the same.

This, of course, is just my opinion.

Posted

Also the huge memory hogging texture map is being replaced by bump, normal, light, etc maps. I think they are using shaders to get the detail instead of super high rez texture maps.

"It takes a big man to admit he is wrong...I'm not a big man" Chevy Chase, Fletch Lives

 

5800X3D - 64gb ram - RTX3080 - Windows 11

Posted

most of all.. the biggest bummer is there will no longer be good FlightSims being produced for the consoles...

Thanks,

Brett

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