fraserweller Posted December 2, 2010 Posted December 2, 2010 Hi Gang, Can some one please provide me guidance on how best to use the turn on target function. I look forward to your help. fraserweller
bogusheadbox Posted December 2, 2010 Posted December 2, 2010 Easiest way to test it out is to take off at the airport and enter a hover. once in a stable hover uncage the skval. Move the skval over a anything you want to look at and on the left hand console just in front of the engine fuel condition levers are 4 buttons. One is slew to target. Press this and your helicopter should automatically turn to face the direction you are looking with your skval Then move the skval anywhere you like and the helicopter will follow. You can combine this with the helmet mounted sight, and also datalink to automatically slew your nose onto a predesignated target.
Frederf Posted December 2, 2010 Posted December 2, 2010 Turn to Target uses yaw channel input to reduce the Shkval lateral deflection to 0.
BKLronin Posted December 2, 2010 Posted December 2, 2010 ..and don´t forget to deactivate turn to target when you´re finished with your attack. Otherweise you´re having hard times to fly the Ka50 [sIGPIC][/sIGPIC]
KillaALF Posted December 2, 2010 Posted December 2, 2010 I'm not quite sure but I think it turns off automatically once you reset/cage the Shkval.
Frederf Posted December 2, 2010 Posted December 2, 2010 It does, all targeting task lights (4) do on a reset.
fraserweller Posted December 2, 2010 Author Posted December 2, 2010 My thanks to everyone for your help. fraserweller
Yuya6104 Posted December 3, 2010 Posted December 3, 2010 me no use turn to target me no use auto hover me preprom hover manual so that can get my shots in an an leave open incase have manuver helicopter from airbone threat or sam threat or AA or AAA an such it incress me awareness by 90% an good enough since you must use you eyes an your IT-23 find targets since no radar an good methud eyes an TV are best way find targets as wekk you ground troops an wingman give you good info where an plan an then how an where an when an then attack as one unit mission complete an be proud you actions ^^
fraserweller Posted December 3, 2010 Author Posted December 3, 2010 turn on target Hi gang, I tried some of your suggestions to over come this problem without success. Can someone tell me what switches I need to click to get the turn on target to work now, I press the button it clicks depresses and but is not lit, could this be my problem, what have I forgotten to do. Where do I find the yaw button. I look forward to your suggestions. fraserweller
EtherealN Posted December 3, 2010 Posted December 3, 2010 You should always have the stab channels on. The only exception is if your AP computers have been shot to pieces. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Kite Posted December 4, 2010 Posted December 4, 2010 i take the opportunity för a doubt. When I use turn to target I will not turn completely on the designated target. Always a little deflection. I correct with yaw. Is that normal or missing something?
Yurgon Posted December 4, 2010 Posted December 4, 2010 i take the opportunity för a doubt. When I use turn to target I will not turn completely on the designated target. Always a little deflection. I correct with yaw. Is that normal or missing something? I was wondering the same thing, but it's actually normal. I found a few references to that behavior around the forums a while back when I was looking for answers to that particular question. Don't remember the exact threads, but it should be easy enough to find them if you're interested in more details.
Yurgon Posted December 4, 2010 Posted December 4, 2010 I tried some of your suggestions to over come this problem without success. Can someone tell me what switches I need to click to get the turn on target to work now, I press the button it clicks depresses and but is not lit, could this be my problem, what have I forgotten to do. Where do I find the yaw button. I look forward to your suggestions. It's not quite clear to me what exactly your problem is. So I took the liberty if creating a small mission and gathering a little flying time to show how automatic turn to target works (or, more precisely, how I think it works). Recording of some simple targeting practice at Kotaisi airfield (~4 minutes, 330KB): http://www.yurgon.de/uploads/dcs_bs/yurgon_auto_turn2target_demo.trk Mission file (~3.3KB): http://www.yurgon.de/uploads/dcs_bs/auto_turn2target_demo.miz I didn't set up anything out of the ordinary in the mission editor, so unless you do something odd during start-up, your helo should usually be fine to do the same in any mission. Some remarks on the recording: On the beginning of the recording I switch on auto hover. Makes life a lot easier. Of course, "Automatic turn to target" is next. I'm not aware of any reason why the switch would not light up unless (possibly) the INU or some other vital system isn't ready/switched on. Uncage Shkval Notice how the helo only turns after slewing the Shkval, but not while the Shkval is being slewed Activate HMS and depress "Uncage Shkval" on the spot I'm aiming at Next up is a little datalink theory: store target, reset targeting, yaw to a new heading, trim, and use the extremely cool DL/ingress feature to have the helo re-turn to target although it's completely out of sight As mentioned above in Kite's question, the helo doesn't exactly center on the target, so I have to do some adjustments with the rudder (actually struggling a little) Given that the HEMTT is a bad guy (from the Ka-50's perspective), let's finally waste him :-)
topdog Posted December 4, 2010 Posted December 4, 2010 I think I remember someone before having problems with turn to target, and when we got them to upload a track we found in that mission (or after a reinstall) they had the 'game mode' flight model options enabled. After turning those off (use the option to say 'use these settings in every mission' as well), it worked fine. Just something to check, or else, good to post your own track file of the problem so we can see what's going on and take control where needed. http://forums.eagle.ru/showthread.php?t=57921&highlight=turn+target [ i7 2600k 4.6GHz :: 16GB Mushkin Blackline LV :: EVGA GTX 1080ti 11GB ] [ TM Warthog / Saitek Rudder :: Oculus Rift :: Obutto cockpit :: Acer HN274H 27" 120Hz :: 3D Vision Ready ]
topdog Posted December 4, 2010 Posted December 4, 2010 i take the opportunity för a doubt. When I use turn to target I will not turn completely on the designated target. Always a little deflection. I correct with yaw. Is that normal or missing something? Haven't played with it too much to get a feel for it, but I had noticed sometimes I have this problem and seem to be a few degrees adrift (and need to kick the pedals a little to swing the aiming reticle over the target before firing) and sometimes I don't. Someone explained in another thread that the autopilot/trim was having an influence over the turn to target positioning (under certain settings perhaps). I haven't gone back to trying this out though. [ i7 2600k 4.6GHz :: 16GB Mushkin Blackline LV :: EVGA GTX 1080ti 11GB ] [ TM Warthog / Saitek Rudder :: Oculus Rift :: Obutto cockpit :: Acer HN274H 27" 120Hz :: 3D Vision Ready ]
Isegrim Posted December 5, 2010 Posted December 5, 2010 (edited) This deflection is Normal same here since a loooong Time. Try out ;) Let the Autoturn Funktion always on ! >while Flying or doing maneuvers > Turn off Heading Hold >while Hovering in searching Targets > Turn Heading Hold On Change the Keyboard setting if you want . But its just the way i sometimes do that and only helps you if you got an cheap stick or you got a hang in by trimming the whole Time, its not used in real KA50. Maybe you run better with it . Greetz :) Edited December 7, 2010 by Isegrim "Blyat Naaaaa" - Izlom
Bucic Posted December 5, 2010 Posted December 5, 2010 This deflection is Normal same here since a loooong Time. Try out ;) Let the Autoturn Funktion always on ! >while Flying or doing maneuvers > Turn off Heading Hold >while Hovering in searching Targets > Turn Heading Hold On Change the Keyboard setting if you want , maybe you run better with it. Greetz :) Heading hold is supposed to stay on. Why this quirky way of doing it if he can as well just hit the [Q] key to turn the turn to target OFF? It's so easily accessible that it doesn't even require mapping on a joystick. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Isegrim Posted December 5, 2010 Posted December 5, 2010 Heading hold isnt needed for normal Flying and you dont need to trim when you switch of the shkval. Many ways leading to Rome so maybe its helpfull. Was just a tip for trying out ;) "Blyat Naaaaa" - Izlom
Yurgon Posted December 5, 2010 Posted December 5, 2010 Heading hold isnt needed for normal Flying and you dont need to trim when you switch of the shkval. Many ways leading to Rome so maybe its helpfull. Was just a tip for trying out ;) To be on the safe side: do you mean that one should deactivate the heading hold autopilot channel? I tend to disagree with that, in fact for all I know, it should always be active unless an emergency is encountered (hydraulic failure comes to mind). Also I'm not sure whether it's a wise idea to keep automatic turn to target switched on in forward flight (or pretty much anything except hover) - regardless of a caged or uncaged Shkval. I see a lot of potential to get the different systems struggling with each other. Just imagine something interesting popping up that you want to take a quick look at in the Shkval. Having the helo turn to that something may not be what I want while I'm in forward flight. If these procedures work for you, that's quite fine with me. I'm not trying to talk you out of it (well... actually I am :-) ). But your post sounded a little like a supposition for other pilots to do it that way - and with that I do disagree. Heading hold is supposed to stay on. Why this quirky way of doing it if he can as well just hit the [Q] key to turn the turn to target OFF? It's so easily accessible that it doesn't even require mapping on a joystick. I fully agree with that.
Bucic Posted December 5, 2010 Posted December 5, 2010 Heading hold isnt needed for normal Flying I'd suggest you do some reading before giving such advices to newcomers. Many ways leading to Rome so maybe its helpfull. But this is a flight simulator, not a wanderer simulator. Your approach brings only confusion. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Isegrim Posted December 6, 2010 Posted December 6, 2010 (edited) Did somebody try out NO ????? OK Those Autopilots are made just to get work away from the Pilot while he is scanning for Targets or in Direct Firefight with an Target. They just make the KA50 more easy to fly . when you switch them off it like flying a real helicopter without those Dumpers. and WTF TRY OUT Im posted this tip for a Rookie Cause its NOT writen down in the Handbook. ;) just TRY OUT You Guys only say that this is Wrong cause its not the same like the Handbook says. OK in real life a KA 50 Pilot will not switch it off so lets say its unrealistic then , but you can Fly without those Dumpers without technical proplems and its just the Heading Hold stablizer which we are Talking about here ! Edited December 6, 2010 by Isegrim "Blyat Naaaaa" - Izlom
Yurgon Posted December 6, 2010 Posted December 6, 2010 Im posted this tip for a Rookie Cause its NOT writen down in the Handbook. ;) just TRY OUT Are you related to ben1101? You seem to share funny ideas about flying the Ka-50. :-) Don't get me wrong, I'm not opposed to trying it out. On the contrary, in this sim, we can try out whatever we want, there's no real world damage. So just go ahead and try whatever you like. However, being a sim pilot I try to get as close to reality as I can. A sim like Black Shark is so detailed that I can do exactly that - get very close to the real thing. I also apply the general assumption that most if not all of us Black Shark simmers, especially those who fly in simulator mode, want the exact same thing: a sim that is as realistic as it gets. Under this assumption, I consider it bad advice to tell people to do stuff in a special way that deviates from what is proposed in the manual. The idea to leave the stability augmentation channels switched on isn't there to test whether we've learned for a written exam. It's there because that's how the Kamov designers figured they could best reduce the pilot's workload. If you want to give advice to new pilots, tell them how things are supposed to be done, and tell them the reason. You should, in my opinion, not tell them to do it your way. Or to put it another way: if it works for you, that's fine with me. I know I do it differently and probably the "official" way, which works for me. Besides, the whole thread was about how to use automatic turn to target. We're currently deviating a little here. How about it, OP, was your question answered? 1
jazjar Posted December 6, 2010 Posted December 6, 2010 about the lights not turning on, there is a button on the wall panel that says "WCS" or weapon control system. It is to the right of the ejection arming panel. make sure it is on before you try and kill anything. [sIGPIC][/sIGPIC]
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