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Posted
Unlike ol' Mower, combat isn't everything for me. I'm happy to take on the challenge of being master of my aircraft, which people can spend an entire lifetime attempting and never fire a single round.

How can you determine when you're master of your aircraft w/o some good ol' competition?

 

I see your point though - and this has been the ages old argument of MSFS v combat pilots. To each their own. There are some people who just love flying the BS just for the flying.

 

Myself, I start nodding off after about 10 minutes of just flying and nothing else happening.

Posted

A2A Simulations Spitfire

 

Here's a cool video of the Spitfire being developed by A2A simulations. These guys are IMO in the lead for flight simulation and were the ones who brought the B-17 and Piper Cub with maintenance hangars and dynamic engines. In other words, nothing operates the same way twice, because the systems use variable modules rather than canned effects.

 

They'll soon be releasing the P-51, and F-4 Phantom after releasing the Spitfire in the next few days, check it out!

 

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How To Fix Your X-52's Rudder!

Posted

meh

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted
Still a full plane ... a weekend to learn, a lifetime to master.

 

You can't master the spitfire without fighting in it :thumbup:

 

In all seriousness, looks pretty cool and I'd be interested if it were in a combat sim. The only thing that will get me back to FSX planes is hyper-real FJs, and even then I yearn to drop some GBUs.

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Posted (edited)
You can't master the spitfire without fighting in it :thumbup:

 

In all seriousness, looks pretty cool and I'd be interested if it were in a combat sim. The only thing that will get me back to FSX planes is hyper-real FJs, and even then I yearn to drop some GBUs.

 

http://www.vrsimulations.com/tacpack.htm

 

A2A, A2G, S2A weapons with damage, visuals, and multilayer integration.

 

Will be available for any aircraft in phase 2 of release, so I'm guessing that includes the Spitfire seen here.

 

Just sayin.

Edited by 636_Castle

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How To Fix Your X-52's Rudder!

Posted

Yeah, how do you know you've mastered a Spitfire without competition? it was an easy plane to fly - you only need slight movements to get it to do what you wanted. So how many cubans do i need to do before I've mastered it?

 

The tacpack ain't going to make FSX a combat flight sim game complete with campaign. Hell I don't know if it's even going to model weapons correctly and accurately.

Fire a missile that has no errors or calculations as to velocity, distance to target etc... Will it tie in accurately with the avionics of your chosen downloaded aircraft? Or firing the Spitfire Brownings without taking into account ballistics at high speed etc?

 

I don't know too much about tacpack. Does it do all this or will it just let you generally get the feeling of firing a missile in FSX?

Posted

What about objectives, war theater etc...

Delivering ammo and bombs like a fool because there no "why" is pointless as having military materiel in a civilian simulation.

Its fun for 10 second then it borresss

HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD.

Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.

Posted

I need an obj... :(

if there is no goal i get short attention span symdrome kicking quickly after the "Ho its nice" factor wear off.

Probably due to lack of adrenaline.

HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD.

Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.

Posted
Yeah, how do you know you've mastered a Spitfire without competition? it was an easy plane to fly - you only need slight movements to get it to do what you wanted. So how many cubans do i need to do before I've mastered it?

 

It takes about 40-70 flight hours to get your private pilot's license, another 50 or so for your instrument, and tack on 2,500 more for your ATP. What do you think pilots are learning during all those hours?

 

Flying is more than just taking off, going somewhere, and landing. If that's all you're doing with your Spitfire in FSX, then that's the equivalent of flying DCS: Warthog against static targets with no threats and only the gun. You're missing out on 90% of the challenge.

 

So once you've done a few cuban-eights and you feel like you've mastered it, go ahead and try an IFR approach at night in bad weather with a gyro failure, when suddenly your governor fails and your oil pressure starts plummeting. Have you mastered the plane enough to manage this situation (without pausing)? Do you understand the mechanics of your engine, the Federal Aviation Regulations, and the dynamics of your airplane well enough to fly safely and legally under these conditions?

 

Its fun for 10 second then it borresss

 

Sounds like you're also not putting FSX through its paces. There is more to FSX than just daytime flights in clear weather with no failures. Just like there is more to DCS: Warthog than firing the gun against static targets.

Tim "Stretch" Morgan

72nd VFW, 617th VFS

 

Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums)

 

PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL

Win10 x64 — BMS — DCS — P3D

Posted (edited)
It takes about 40-70 flight hours to get your private pilot's license, another 50 or so for your instrument, and tack on 2,500 more for your ATP. What do you think pilots are learning during all those hours?

 

Flying is more than just taking off, going somewhere, and landing. If that's all you're doing with your Spitfire in FSX, then that's the equivalent of flying DCS: Warthog against static targets with no threats and only the gun. You're missing out on 90% of the challenge.

 

So once you've done a few cuban-eights and you feel like you've mastered it, go ahead and try an IFR approach at night in bad weather with a gyro failure, when suddenly your governor fails and your oil pressure starts plummeting. Have you mastered the plane enough to manage this situation (without pausing)? Do you understand the mechanics of your engine, the Federal Aviation Regulations, and the dynamics of your airplane well enough to fly safely and legally under these conditions?

 

Sounds like you're also not putting FSX through its paces. There is more to FSX than just daytime flights in clear weather with no failures. Just like there is more to DCS: Warthog than firing the gun against static targets.

 

I understand your point, but there s still no point for me to do what you say. Unless you can "on the click of a button" induce the failures you want, if not then meh, gonna fly how many hours waiting that ?

 

As for the situation your bringing, its overdone IRL pilots need assistance in such cases and they call for it. The possibilities of failures are more like enciclopedia britanica.

I've seen military pilot do thing under failure induced by instructor that i was wondering WTF is he was doing. To my utmost surprise the instructor was having the same issue cause he corrected him, and i was surprised to realize he didn t even knew something near the right reaction. (Ok it was only one element, but we know there s a pletora of bad pilots up in the sky). A grand father of a ex of mine was pilot, then pilot instructor, he always updated a list of "no fly" to his wife and kids, if the pilot was X, and those pilots were certifieds, flying in major companies.

 

Pilot are trained and checked for reactions, but they are trained for most commons problems not all problems.

And what pilots do during those hours, certainly not test what you say on real planes. And certainly not flying with that kind of setting with vintage planes, modern flight rules wouldn t even allow half of what your described.

 

What student pilots do ? Well they fly and fly and fly, so regulatory (it ain t companies but i forgot the word) may almost be sure they got a minimum of right reactions to commons problems, and a minimum of the ATC regulations in the veins. And they aren t prone to do s(peep)t.

 

Its like car license, in some countries like France you have a tag of 90km/h for a year for students that passed the test... Do you really think someone that passed a good test ain t able to control the car above 90km/h after a month ?

 

So far for me Civ. FS are boring, already tried and find them boring no matter what.:(

Maybe this will change when we get ATC regulation in some Mil.FS.

Because so far, i couldn t care less for ATC in virtual world.:D Since i ll never be a irl pilot anyway, because sincerely, i think i would suffer from the same problem IRL that i suffer in virtual environment.

I really need adrenaline, sorry. Medication addicted me to it. So i prefer to keep skidiving and the like. Its getting so pathetic that since i learned to drive motorcycles i find cars damn borring.

I ll drive a thousand time my bike in the rain without waterproof gear than getting in a car if situation permit it, and if its not suicidal.

Edited by Succellus

HaF 922, Asus rampage extreme 3 gene, I7 950 with Noctua D14, MSI gtx 460 hawk, G skill 1600 8gb, 1.5 giga samsung HD.

Track IR 5, Hall sensed Cougar, Hall sensed TM RCS TM Warthog(2283), TM MFD, Saitek pro combat rudder, Cougar MFD.

Posted

Good news! You can bind failures to keys in FSX.

 

There is nothing in the FARs against flying a vintage Spitfire IFR on an approach at night assuming it's got its TOMATO FLAMES, FLAPS, and GRAB CARD.

 

Personally, I do get some adrenaline from FSX missions. Especially the Expert level ones. But FSX isn't about adrenaline; it's about skill mastery. Different thing, I know.

Tim "Stretch" Morgan

72nd VFW, 617th VFS

 

Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums)

 

PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL

Win10 x64 — BMS — DCS — P3D

Posted

I really like Accusim aircrafts. I just like flying an in-depth aircraft simulation. Most of my hours in Black Shark were non-combat. Just setup a mission without any threats, set waypoints, and navigate :)

 

I fly warbirds in FSX just as they are now - flying and taking care about a plane. Accusim planes have cumulative airframe and engine hours. You have to constantly check manifold pressure, temperatures, rpm, pressures, etc. In each session you start the same plane you've left in previous one. It's an alive plane, and no other sim gives me that.

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Posted (edited)

I fly warbirds in FSX just as they are now - flying and taking care about a plane. Accusim planes have cumulative airframe and engine hours. You have to constantly check manifold pressure, temperatures, rpm, pressures, etc. In each session you start the same plane you've left in previous one. It's an alive plane, and no other sim gives me that.

 

+1

 

There's really no sense in saying something falls short just because it doesn't poke at your interest. That's like saying baseball is better than soccer because you can use bats. I guess you have to have a wider appreciation for things to enjoy Accusim planes, rather than complaining because it doesn't make things go boom. I enjoy Accusim for the challenge of having to maintain a fragile aircraft that is constantly changing and the depth of it's realism, and yes I also enjoy DCS for the 'versus' type challenges.

Edited by 636_Castle
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How To Fix Your X-52's Rudder!

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