kingneptune117 Posted December 25, 2010 Posted December 25, 2010 hey guys, just downloaded and installed a clean install of beta 4 (not the patch). I have everything set to high, and am getting like 60 fps with no action going on! In comparison it was probably around 20 before. Let me say something though. When engaging enemies with the gun, or just using the gun in general, when the rounds impact the ground my fps drops by like 30 lol. Bad stuff. But in general very good. I found that the clutter/bushes doesnt even look that great so I just keep it off. This is a huge improvement FPS wise over the last beta. Just fix the gun fps problem and youll be all good :thumbup: "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
MaceUK Posted December 25, 2010 Posted December 25, 2010 hey guys, just downloaded and installed a clean install of beta 4 (not the patch). I have everything set to high, and am getting like 60 fps with no action going on! In comparison it was probably around 20 before. Let me say something though. When engaging enemies with the gun, or just using the gun in general, when the rounds impact the ground my fps drops by like 30 lol. Bad stuff. But in general very good. I found that the clutter/bushes doesnt even look that great so I just keep it off. This is a huge improvement FPS wise over the last beta. Just fix the gun fps problem and youll be all good :thumbup: This is happening with me too and is unplayable as mine goes to a slideshow with the rounds impacting the ground. All other betas were fine.... Intel i7 920 2.66Ghz D0 OC'd to 3.40GHz | MSI GeForce GTX 660 Black Knight 2048MB GDDR5 | Samsung F3 1TB | Corsair 6GB DDR3 | Gigabyte EX58-UD3R Intel X58 | LG DVD RW SATA DL RW | Corsair TX 650W ATX2.2 PSU | Antec 902 | Coolermaster V8 CPU Cooler | W7 HP 64 bit | 27" iiyama monitor | TM HOTAS Warthog #05225 | TM Cougar MFDs | Saitek Pro-flight combat pedals | Track IR 5
kingneptune117 Posted December 25, 2010 Posted December 25, 2010 This is happening with me too and is unplayable as mine goes to a slideshow with the rounds impacting the ground. All other betas were fine.... no worries beta 5 will hopefully fix this. It will be out very soon. "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
Teej Posted December 25, 2010 Posted December 25, 2010 I'm guessing that precompiling the shaders is way more easy to parallelise than doing so with the sim core engine. I was amused by the fact that it looked like one continuous sine wave going across all 4 cores...especially 2 seconds before I took that screen shot when cores 0 and 1 were more closely lined up. Look across from left to right - it's like you could draw one continuous line.... "Tank! I need a program for a TM Warthog!" [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Thermaltake V9 SECC case | Corsair RM750 PSU | Asus ROG Ranger VIII | Intel i7 6700K | 16GB 3000mhz RAM | EVGA GTX 980Ti FTW | TrackIR 4 w/ pro clip | TM HOTAS Warthog | TM MFD Cougar Pack | Win 10 x64 |
Bahger Posted December 25, 2010 Posted December 25, 2010 Does anyone know what the probs are with CBUs that Matt references? I'm asking because I've been working on CBU delivery in B4 and am thinking of incorporating them into a mission I'm working on in the ME.
kingneptune117 Posted December 25, 2010 Posted December 25, 2010 "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
Sticky Posted December 25, 2010 Posted December 25, 2010 yes, I have the exact same problem, when the rounds hit its almost a slideshow. Very low fps when I use the cannon. [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
159th_Viper Posted December 25, 2010 Posted December 25, 2010 yes, I have the exact same problem, when the rounds hit its almost a slideshow. Very low fps when I use the cannon. To be expected - will be seen to: Some other notes: 1- Performance improvement for beta 4 was that all units now have Levels Of Detail (LOD). In later betas we'll optimize other areas, particularly effects and EDM models that are having a big, negative impact. However, some things will always hurt frame rate like TGP / Mav video (have to render the game a 2nd or 3rd time!) or viewing high poly objects (like A-10C, F-15, etc.) up close. No way around that. 1 Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
SonofEil Posted December 25, 2010 Posted December 25, 2010 To be expected - will be seen to: I'm not ranting, just curious. In previous betas the round impacts didn't have nearly the same negative affect on fps. What changes that suddenly makes the impacts so labor intensive for our computers? i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder...
Sticky Posted December 25, 2010 Posted December 25, 2010 I'm not ranting, just curious. In previous betas the round impacts didn't have nearly the same negative affect on fps. What changes that suddenly makes the impacts so labor intensive for our computers? Im guessing the people who can answer this are too busy trying to fix it and cant answer right now because of that. Or more likely are at home celebrating christmas right now :santa: [sIGPIC][/sIGPIC] My Sim/Game CV: Falcon 1,3,4. Gunship. A10 TankKiller. Fighter Bomber. Strike eagle 2&3. F19 Stealth Fighter. F117. Wings. F29 Retaliator. Jetfighter II. F16 Fighting Falcon. Strike Commander. F22 Raptor. F16MRF. ATF. EF2000. Longbow 1&2. TankKiller2 Silent Thunder. Hind. Apache Havoc. EECH. EAW. F22 ADF. TAW. Janes WW2,USAF,IAF,F15,F18. F18 Korea. F18 Super Hornet. B17 II. CFS 2. Flanker 2&2.5. BOB. Mig Alley. IL2. LOMAC. IL2FB. FC2. DCS:BS. DCS:A10C.
159th_Viper Posted December 25, 2010 Posted December 25, 2010 .....What changes that suddenly makes the impacts so labor intensive for our computers? Not being privvy to the inner workings of the code, I honestly would have no idea. What I have however realised is that changes made sometimes have unintended consequences not previously foreseeable - I can only guess that this is the case now that with improvements made in some areas had an adverse effect on the particle effects of the 30mm. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
EtherealN Posted December 25, 2010 Posted December 25, 2010 (edited) Not knowing the specifics of the code either, my suspicion is that you can adversely affect the FPS impact of GAU-8 rounds even without touching the rounds themselves. I would wager that there is a central resource that handles processing of various effects, and each "user" of the "effects engine" calls that when it needs it. This might be GAU-8 rounds being fired, them hitting the ground, bomblets impacting, artillery shells and tonnes of other things. This has the obvious advantage of keeping the code very clean and cutting down on code repetition and the "bad practice" of hardcoding too much. However, this also means that anytime you change stuff in the central resource, that change can have unexpected effects elsewhere in the code - a change made specifically for bomblets might end up changing things for the GAU-8 impact and so on. That said, I never seen anything closer to DCS:A-10C source code (I'm a tester/mod, not a software engineer, so I wouldn't know what to do with code anyway. :P ) than the standard lua files that everyone can see, so I'm not sure how that all works in here. But such unexpected consequences are a pretty common problem for software, in my experience, and it's not always easy to figure out "what did it" since you might have done a tonne of updates to various things before the side-effect is discovered, so it can be one of very many things. Edited December 25, 2010 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Midgard Posted December 25, 2010 Posted December 25, 2010 The new beta works great in flight, a little faster but the menus are slow to load and run terribly slow especially in the editor when I add or modify an aircraft, in addition to the options when I change any key. This happens to someone?
Agg Posted December 25, 2010 Posted December 25, 2010 v a p o u r t r a i l s ! ! OMG! hurry up torrent!I was hoping that they would add some better looking and more realistic vapor trails in, but it looks like they've just pasted the old ones from the Lock-On days in... Lets hope it's a placeholder.
SonofEil Posted December 25, 2010 Posted December 25, 2010 Not being privvy to the inner workings of the code, I honestly would have no idea. What I have however realised is that changes made sometimes have unintended consequences not previously foreseeable - I can only guess that this is the case now that with improvements made in some areas had an adverse effect on the particle effects of the 30mm. Having a mechanical background, I never really see this very often. Most problems are relatively linear. If you change your T5 setpoint, it doesn't bugger the overspeed sensor. Or more simply, if you change your brake pads, your turn signals still work, and so on. Although, I did have this old VW beetle.... I appreciate the insight though, from you and EtherealN. i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder...
speckfire Posted December 26, 2010 Posted December 26, 2010 Is it me of the F7 function is no longer working properly? Speed is life !!!
nomdeplume Posted December 26, 2010 Posted December 26, 2010 Is it me of the F7 function is no longer working properly? Seems to be a problem with TrackIR, I'm using 5.1 beta 2 - pretty sure I had similar problems with 5.1 beta 1. Thought it wasn't recognising the game and using the wrong profile, but even with my DCS profile exclusively loaded, center set to "ctrl+/", and the other hotkeys disabled, F7 keypresses seem to be ignored. If I don't have TrackIR running, F7 works fine in the sim.
mtuckner Posted December 26, 2010 Posted December 26, 2010 What you need to do to fix that Track IR issue is to go to the folders in Natural Point and browse to profiles, and after saving a custom profile, remove all the other profiles. That will fix it, you can just bump them to a folder you create for safe keeping. 1
nomdeplume Posted December 26, 2010 Posted December 26, 2010 What you need to do to fix that Track IR issue is to go to the folders in Natural Point and browse to profiles, and after saving a custom profile, remove all the other profiles. That will fix it, you can just bump them to a folder you create for safe keeping. Thanks, that did indeed fix it. :thumbup:
andyfoot Posted December 26, 2010 Posted December 26, 2010 nomdeplume, mtuckner, thanks for your last two posts, sorted out the same issue for me as well. Thought it was a new bug with Beta 4, totally forgot I'd just updated my TIR 5 software.
MOTO Posted December 26, 2010 Posted December 26, 2010 Hello Guys, if i installer FULL-Version; 4.46GB & NOT patch from Beta 3.. Do i need to De-Activate Number?.. to avoide lossing "quatity" of my Number? I read that Matt, (recommanded) a FULL-Version(!) //////////////////////////////////////////// Much Thank you to Santa WAGS sir! =:-) 4 cores CPU / GTX-Card / Track iR + TM Warthog+Combat Rudder Pedal
speckfire Posted December 26, 2010 Posted December 26, 2010 nomdeplume, mtuckner, thanks for your last two posts, sorted out the same issue for me as well. Thought it was a new bug with Beta 4, totally forgot I'd just updated my TIR 5 software. Indeed thanks a lot guys for your help. It works now. Speed is life !!!
diveplane Posted December 26, 2010 Posted December 26, 2010 This is happening with me too and is unplayable as mine goes to a slideshow with the rounds impacting the ground. All other betas were fine.... gun fire / smoke/overcast clouds/ dust/fog effects will be tweaked later on matt said, these have still to be adjusted. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
MemphisBelle Posted December 26, 2010 Posted December 26, 2010 I already downloaded but haven´t installed it yet (beta 4 full installation). Is it worth right now to uninstall beta3? As of what I am reading, so the folks are not quite satisfied with beta 4, am I right? We also shouldn´t forget what Wags mentioned. Although there are a few issues I'm not happy about in beta 4... BlackSharkDen | BSD Discord | DCS Tutorial Collection
textide Posted December 26, 2010 Posted December 26, 2010 I installed the Beta 4 patch over Beta 3 and have CTD'd about 10 times today. Can't access the beta forums to report anything there, so waiting for Beta 5. Hopefully it'll be before the New Year as mentioned....
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