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Posted

Well, this sims been interesting, and it was great learning how to fly a heli, but in the end, its kind of boring. Without any real FPS action, in the end, its just a shooting gallery. The AI is pretty stupid, and so doesn't give much fun. The tanks just sit there. The terrain is bland, flat, and uninteresting.

 

What the developers of this sim need to do is make add ons for Crysis or Arma 2. Especially Crysis. Now that would be interesting. As it is now, now that I've learned all the basics, there's just not much to do with that knowledge in game. There's just no multiplayer world.

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Posted (edited)

What do you mean no multiplayer world? The multiplayer world is huge, just most servers are private (I believe). I agree about the terrain but if you want a better looking game there are things like Apache Air Assault and Wings of Prey which lack substance but are very pretty. Not really sure what you mean about Crysis..

 

I can only speak for myself but I love this (and A-10) because it's intricate, realistic (from my huge experience flying for 6 hours in a single prop plane...:P ) and takes a immense commitment to learn, let alone master. Infact it's almost an investment in knowledge..Simulators of this depth are more akin to art to those passionate about the subject! This is why I think most of us aren't looking for fast paced action, we want realism...And warfare is 99% waiting (I'm ex infantry, I know!). I think you should try to join a squadron and play co-op, it gets a lot more interesting sharing DL targets etc with real people.

 

That said, I can't tell from your post whether you're a true flight sim fan? If you are, I recommend trying Rise of Flight. Theres less in the way of systems and avionics (just basic engine management) but the combat is very fast paced and brutal...If you enjoy flight but want a faster pace and more dogfighter-esque action, try it.

 

I'd be reluctant to recommend IL-2 because, no doubt it's a fine game, but newcomers like myself can't get used to it due to the graphics.

 

Anyway, my advice...Find a squadron to play with!

 

Good luck

Edited by Conure

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Posted

I don't see how crisis or arma would make it better? Do agree that the multiplayer aspect is in need of dire improvement, it has so much potential!

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Posted

Alot depends on the mission, the area of the map the mission uses, the skill level of the units and the overall thought put into the mission insofar as the number of units, the type of units used and the overall goals of the mission itself. A couple of MANPADS in a well thought out position can make your life a living hell in a mission. On the other hand 60 Abrams sitting in an open field can make the mission easier than pissing in a can, especially with no SHORAD defense.

Posted (edited)
Do agree that the multiplayer aspect is in need of dire improvement, it has so much potential!

 

And how do you suggest it should be improved ?

The only good way to go MP with these sims, is squadron-style. These sims are NOT first person shooters. Good comms and good teamwork are the only way to go. We're after realism, not spawn-fly-die and repeat that endlessly. The objective is to fly out as a team, destroy the target as a team and return home as a team. And you need comms for that.

Most people on the few public servers that are left are there doing the lone wolf thing without any comms with the other pilots on the server. This has never and will not ever work.

And squadron-style does not mean military-style. Just hook up with a group of like-minded pilots. Do training together. Get to know eachother. Use the voice comms.

 

It also makes the learning curve much less steep, as you will be teaching eachother stuff.

But it's hard, because it will take commitment from the whole group.

And yes, it will be boring. Some pilot described it as : "Flying is hours of boredom, punctuated by moments of stark terror." and the goal is always to survive to fight the next day.

 

ED created multiplayer. It is up to us to use it wisely and to the best effects. It is what you make it to be.

Edited by bengo

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Posted

yeah- I don't have BS, cause I just don't care about that thing, but I have a lot of respect for how hard everyone worked to acheive it. The sim is a hell of a piece of kit. They even made it MP compatible with FC2- something that was not supposed to happen- until it did. I don't know if they will make another that works with A10c and the following modules or not- but it's always been what you make of it. Quit flying lonewolf /solely for stats and use the vast array of FREE tools out there designed to connect you to others and add to your overall immersion..

Posted

Henchman, have you tried creating your own missions?

Quando Omni Flunkus Moritati

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Posted

Well, the problem is the flight sim is outstanding. Unfortunately, at the end of the day, thats it. Period. The AI is either stupid or suicidal. The terrain is boring. The objects are very low in graphics. Its not much of a world. What I'm looking for is the realistic flight sim of BS in Arma 2 or Crysis. Like I said, once you learn the plane, there's really not much else to do. Now, I'd like to see how to stick this heli into a much more realistic world like Crysis or Arma 2.

Really, I don't know how DCS can keep in business with flight sim only. People these days want combined FPS/Vehicle Sim/Flight Sim. This is the present and the future.

Posted
Henchman, have you tried creating your own missions?

 

Yeah, I've done that, but still not that impressed. Its still only flight sim.

I like full MP worlds like Crysis and Arma 2. Crysis being the best so far.

Posted

I understand what you are saying and that would be cool. Having said that BS is a study sim of the helicopter itself first and that is where the majority of the work has gone into. Perhaps down the road they will add user controlled ground forces.

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Posted
Well, the problem is the flight sim is outstanding. Unfortunately, at the end of the day, thats it. Period. The AI is either stupid or suicidal. The terrain is boring. The objects are very low in graphics. Its not much of a world. What I'm looking for is the realistic flight sim of BS in Arma 2 or Crysis. Like I said, once you learn the plane, there's really not much else to do. Now, I'd like to see how to stick this heli into a much more realistic world like Crysis or Arma 2.

Really, I don't know how DCS can keep in business with flight sim only. People these days want combined FPS/Vehicle Sim/Flight Sim. This is the present and the future.

 

I don't think anyone would really deny how great that would be, but look at the sacrifices that have to be made. I love Bad Company 2 and its new Vietnam addon - I think they're great, but because of the scale of it (encompassing air/ground and infantry based tactics) it lacks on every count. That isn't to say it's not a lot of fun, though. Same with Arma, though I've not played it I've heard the flight model and systems of the choppers are a joke...As for keeping in business, I would presume it's done via their military contracts...That said, there is definitely a niche and safe market place for ultra realistic sims, with a dedicated community.

 

Black shark/ A-10 + Rise of Flight quality scenery, to me, would be perfection :)

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Posted
Yeah, I've done that, but still not that impressed. Its still only flight sim.

I like full MP worlds like Crysis and Arma 2. Crysis being the best so far.

 

If you want a full vibrant world and are happy to significantly compromise realism, try World of Warcraft on a flying mount:D

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Posted (edited)
I understand what you are saying and that would be cool. Having said that BS is a study sim of the helicopter itself first and that is where the majority of the work has gone into. Perhaps down the road they will add user controlled ground forces.

 

Yeah, and having learned most of the basics now, it feels like there's not much else to do with it. It was fun and interesting, but its kind of like finishing the end of a book. Thats it.

Edited by Henchman14
Posted (edited)
If you want a full vibrant world and are happy to significantly compromise realism, try World of Warcraft on a flying mount:D

Yeah, but I'd like to bring realism into those worlds. That's the problem. You can always have one or the other but never both. Most people argue it would need too powerful a graphics card or CPU, but I think we've pretty much cleared that hurdle now. The arguments against it are getting old.

I'd also argue that since Arma 2 is out and has been well played, you also have a way of seeing all the mistakes that were made in it. Like the really HORRIBLE movement model. Like trying to maneuver a drunken sailor around. But you also have a template from it and the A.C.E. 2 mod of all the reality that was stuck into it, like bullet drop and mil dot scopes. Then, combine it with the Time of Day of Crysis, and you would have the best sim ever made.

Edited by Henchman14
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Posted
Yeah, and having learned most of the basics now, it feels like there's not much else to do with it. It was fun and interesting, but its kind of like finishing the end of a book. Thats it.

 

Use the search function and join others with this kind of debate in other threads, only to realize that cool graphics and shiny explosions are NOT what makes the sim so wonderfully unique, but I agree with you regarding AI, although they are working on it immensely to improve it.

 

As others said above... you haven't explored fully the possibilities of the sim. Try the campaigns and single missions, also there are great mods and custom missions that help a lot with realism.

 

Try online too.. thats where the real honey is.

 

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Posted

this is one reason why I play online 99.9% of the time. Flying with and against human players is always challenging and fun. It would be the ultimate if they could have Arma and DCS/lock on type sims in the same world.

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Posted

The realistic environments of games like Crysis and ArmA only stay realistic at their intended altitudes of gameplay - namely at the ground level. Unfortunately, we have not yet passed the technological hurdle where one game engine can combine that kind of realistic detail down low with a 100 km rendering distance up high while maintaing excellent visuals and performance throughout.

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Posted

Once that happens...........it will be amazing!

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Posted

First of all pardon for my English, it is not possible to compare the Crysis with Black Shark, there are two completely different things.

 

One is a game of running and shooting, the B.S. is a work of art in air simulation.

 

How much of the B.S. have you used??, all that you have learned??, are you a teacher in the use of the ABRIS??, something new is always learned, this exactly is the B.S. to dominate it thoroughly.

 

The best thing is the multiplayer or on-line flight, in my squadron every day we fly, every day missions based on real operations are created, in addition to the possibility of flying along with the F.C. 2.0 is wonderful.

 

I do not understand how they do not see the multilplayer, perhaps need to enter to a squadron or enter the hundreds of private servers that exists.

 

Is the I.A. simple??, change the difficulty level to him, and tell me how it you goes with that.

Posted (edited)
The realistic environments of games like Crysis and ArmA only stay realistic at their intended altitudes of gameplay - namely at the ground level. Unfortunately, we have not yet passed the technological hurdle where one game engine can combine that kind of realistic detail down low with a 100 km rendering distance up high while maintaing excellent visuals and performance throughout.

I don't know. I think Arma 2 looks pretty good from 8000 meters in an Su-27. Now you may have a point with looking at the horizon, as Arma 2 has it fade out really quick. At that high, I always feel I'm in a pea soup fog with a hole in the middle.

Edited by Henchman14
Posted (edited)
I don't know. I think Arma 2 looks pretty good from 8000 meters in an Su-27. Now you may have a point with looking at the horizon, as Arma 2 has it fade out really quick. At that high, I always feel I'm in a pea soup fog with a hole in the middle.

Yes and that fact is not just a nuisance, but the very heart of the technological problem. Also, besides the rendering distances around the player, consider the overall size of the map. We (flight sims in general) model territories the size of small countries. Shooters model islands.

Edited by EvilBivol-1

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Posted (edited)

OP,

 

Actually I really do recommend trying Apache: Air Assault. As a game it's quite fun, beautiful, and satisfying. As a sim, well, the mere use of that word with the game is misplaced. It does show that there is a balance between gameplay and realism. You may lie on a point along that real/fun curve that no game currently addresses. Not that you are fishing for recommendations but I recommend walking away from Black Shark a bit. My guess is that it isn't finished. Already DCS:WH looks much better, has a much more powerful editor, and smarter AI seems just around the corner. And although a "merger" of the two products has never been promised, I would be awfully surprised if the improvements are not ported over.

 

But to step back a bit, while I agree that the landscape looks stale especially when compared to shooters, the object textures look great in BS.

Edited by Smokin Hole
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