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Posted

Looks really fantastic, let's hope the public will get some of it also:

 

 

 

 

and here some other videos:

 

http://www.rt-immersive.com/?id=7

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Posted

The top one in night vision reminds me of arma 2, basically exactly the same, but thats as far as it goes, once out of night vision it looks nothing like arma2.

Posted

Seems like everybody wants in on the military contracts.

Good, fast, cheap. Choose any two.

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Posted (edited)
Seems like everybody wants in on the military contracts.

 

It's a good lucrative path to follow, LOADS of money up front over testing the consumer market.

 

I love military contracts, seems like the consumer sim market has benefited a few times from them.

 

:joystick:

 

Looks cool, feels as though we won't see anything from them ... for a LONG time if ever. New prospects are always nice, good find Asparagin.

Edited by element1108
Posted

Those are just demonstration videos. I am sure there is nothing outside the immediate area with any geometry. Though I would absolutely love to see BS and A10 using that type of scenery.

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Posted (edited)

Yeah, its nice, but you have a good point. Actually, there's a guy name CWright on CryMod whose been trying to develop simple flight simulation in Crysis, but the problem is that you have to do really weird things to get lots of land mass in Crysis, so while we can see from height, no real maps have ever been built. Hopefully, CE3 solves the map size problem. They'll have to solve it, if they want to enter into military contracts. I hope you'll end up working together. That would be great.

Edited by Henchman14
Posted

People are used to fly at 60k also hehehe

 

From low alt and on the ground graphic is fantastic no doubt.

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Posted

Definitely one for the next generation. Imagine the respectable amount of power your pc has to have to run Crysis maxed out crossed with a complex flight sim like DCS or FSX! You'd need to have one hell of a rig, but of course that's not an issue for the military.

 

Having said that, far better graphics have been available for their sims for a long time but I don't think that's top priority given the purpose of their sims.

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Posted

Well, I have a low level rig with a Radeon 5400 and a 2.2 ghz Turion. It can run Crysis at about 20 FPS in Medium Level. BS runs well at medium too. CE3 is supposed to run at double the FPS of CE2, so I think BS + CE3 would run well on a High End rig with something like a GTX 470 or 480.

Posted (edited)

20 FPS isn't running well, you'd want 30 at least which still isn't good for baseline play. CE3 is much more efficient but its still going to spike, eg. when you drop those JDAMs on a building that blows to pieces with Crysis physics.

 

With such a dynamic engine, your computer will be taxed according to how you use it. I run Warhead on high at 35 fps and it generally doesn't dip far below that, but if I run into someone or a building at full speed in a car things will suddenly slow down significantly (for instance). CE3 is better, but this will still occur to a degree.

 

I'm not saying it can't be done but a pc of today would have to be quite powerful especially if you were intending to include things like additional screens for your MFDs.

Edited by MudRat02

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Posted

Very very nice video making with the cry engine !!!!

 

I hope one day see our simulation as beautiful and evolve! ^ ^ (with a simulated DCS) but prettier!

 

May be with the cry engine 5 ...

 

Two more weeks ^ ^

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Posted (edited)

I still have a question posted in another thread, which remained unanswered:

 

Regarding the "LOD method": Does the area of the rendered map is a limit in any way? (e.g.: 1200 km² compared to 300 km²) -besides the data that you have to store.

 

Edit: there's a problem with the squares in the forum..

Edited by asparagin
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Posted

The terrain does look a bit more tailored for ground combat or low altitude attack like helicopters. Definitely has an ARMA feel to it, which doesn't bode will for flight simulation visibility and map size complexity.

Posted (edited)
I still have a question posted in another thread, which remained unanswered:

 

Regarding the "LOD method": Does the area of the rendered map is a limit in any way? (e.g.: 1200 km² compared to 300 km²) -besides the data that you have to store.

 

Edit: there's a problem with the squares in the forum..

 

Well, CWright did a HUGE map in Crysis for a flight sim test. I think it was 100 km sq. Now, it only had a few objects on an airstrip where you took off, and the rest was just textured ground, but it seemed to run fine. I went up to about 60,000 ft so I could view the whole map, and it wasn't any problem at all. Now, as you add more objects, its going to take more memory and more drawing, but I think Crysis uses a lot tricks to get drawing amounts down. You can find him and his flight sim mod on the CryMod.com forums.

Edited by Henchman14
Posted
Crysis uses a lot tricks to get drawing amounts down.

 

This is critical for flight sims.. anyway thanks for the info

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Posted

Yeah, I kind of discovered on of their tricks when messing around with lighting in their engine. I had it dark and I noticed that light coming out of one the bunkers ended at the intersection of the door and the ground. They use a lot of vis portals in their maps. Not great, but I'm sure it saves some FPS.

Posted

Yeah, they need a little work. But all, in all, its a pretty good world. It can be worked on to make it better. Plus, this is YouTube quality. But the real thing is, so much can be emulated in this engine. Its a living, breathing world.

Posted
Well, CWright did a HUGE map in Crysis for a flight sim test. I think it was 100 km sq.

 

100 km2?

 

Is that it?

 

DCS terrain is the entire Georgia, the entire Krasnodar region (which now in A-10C includes the entire Ossetia and Abkhazia regions. And thats just the areas with 3D objects. The actual map is 3-4 times larger which includes the ENTIRE Black Sea region (Turkey, Bulgaria, Romania, Ukraine, Russia, Georgia and even a small part of Iran).

 

And all that..... Is small for us flight simmers. To fly and fight realistically with any fighter aircraft you need the map to be at least TWICE as large.

 

The current PC hardware and software market is not capable of delivering that kind of detail in such a large part of the globe.

 

Also the current DCS (A-10C module) is not even a true multicore software. I followed your other thread that you said its going to take a decade more or less to get there. I'm 24 now and it looks like I'm gonna be at least 40+ when thats going to happen.:bored:

 

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Posted

Yes we have some exciting high fidelity environment engines on the horizon which will usher in a whole new world of realism for flight sims, both military and civil. Check out Outerra.com for some jaw dropping stuff! Although their trees are currently sprites, they are implementing procedurally generated tree models, along with a whole library of amazing terrain modelling tools and effects!!

 

I dream of the day when, for example, flying the KA-50 over the tree canopy and being able to peer through the trees and actually see the enemy forces on the ground, being able to take advantage of local terrain at a macro level to get the drop on them instead of being completely unaware of the enemies position behind impenetrable sprites for trees until you find yourself inside a barrage of AAA bullets ripping your poor heli to shreds!

 

Hardware is on the verge of being able to handle high fidelity environments and it is only a matter of time until the next level of simming is a reality!

 

Oh please come soon!!, along with head tracking, 3D screens and 7 channel surround sound headphones the future is coming ladies and gents, and I for one will be grinning from ear to ear when this stuff becomes the norm :D

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Posted
Check out Outerra.com for some jaw dropping stuff!

 

Actually if ED would finally replace 10 year old terrain/atmospheric engine within DCS with the one from Outerra they would be totally ahead of their competitors.

I am definitely purchasing any flight sim made with Outerra just to see the engine.

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Posted

Outerra uses fractal details to enhance the terrain mesh beyond a course resolution. Whether this is acceptable in a flight simulator or not depends on how realistic you need the sim to be. For entertainment purposes, probably fine. For FAA certified pilot training, maybe not.

 

There is no magic technology in Outerra that makes it better than other terrain engines, it is just using cheap tricks to produce better visuals without using terrabytes of storage or hurting performance too much. Sure, ED could add fractal noise and forests to their terrain, and you'd be surprised how alike it looks to Outerra.

Posted
Outerra uses fractal details..

 

Is this something like a template that's being randomly distributed throughout out the map or how would you describe it?

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