Jump to content

Recommended Posts

Posted (edited)
Disagree with that comment,thats what ED are doing here, hence taking so much time to make this as REALISTIC as possible.

Disagree with what? Not to drag this off-topic but the simple fact is that you cannot use a LITENING or even a Sniper pod to zoom with the retention of image quality that we have, especially if you're playing with your MFCD screens @ 1024.

 

The entire point of the 'nerf the target pod' thread wasn't "make it harder just because", it was "you guys made a mistake when you modeled the pod".

 

I'll also point out that at 0 zoom level, the image quality @ 256 MFCD resolution is as bad as a LANTIRN pod :p

 

512 resolution makes it look actually about right, though lower MFCD resolutions will *not* compensate for the fact that you cannot use the pod like some crazy toy from CSI where you just say 'enhance' and can count individual rivets on a target 7 miles away, especially not if it's an IR image - infrared tends to make details pretty fuzzy on its own, to say nothing about an ELECTRICALLY ZOOMED image running through ancient triax wiring on an aging shaky old airframe plugged into an overpriced TV :D

 

1024 MFCD resolution is cheating, plain and simple.

Edited by Frostiken

[sIGPIC][/sIGPIC]

Posted

Sorry forgot to sort out that town screenshot, I'll get it done today.

[sIGPIC][/sIGPIC]



 

ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4

 

My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.

 

Posted

There are four targets in the first screenshot, provided only two of them stand out. The problem with finding targets in cities is there appears to be more of the lava ground textures inside city's, the last three screenshot's clearly illustrate what people say about the FLIR not being accurate.

 

As we've been told they're working on the TGP and I trust that they will fix these 'lava' textures.

Screen_110512_041108.thumb.jpg.6885a8e6c581ae228a3a8c70fe7819ea.jpg

Screen_110512_041507.thumb.jpg.7731a1302dc03005ca86349e1ed573c1.jpg

Screen_110512_041509.thumb.jpg.a14bc03d5b6a5be2cbe912af5de73347.jpg

Screen_110512_041520.thumb.jpg.8be662282edf068a7ab65e1b5bedc941.jpg

[sIGPIC][/sIGPIC]



 

ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4

 

My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.

 

Posted

Allright, didn't expect this thread to create this much traffic...anyways, about the 3 targets in the first screenshot on page 1, yes, those are easy to see. If I put a target in an open field, yep, that's easy.

 

Put a target next to a city, and it's a different ballgame.

 

And while I'm not overly concerned with anyone's time other than my own, what I meant to say is that trying to help is nice. Not reading the person's post before helping is just a waste of time.

 

And once more, I understand gain and level. that's not the problem. The problem is that things like tanks do not stand out against most backgrounds other than fields.

Posted (edited)
And once more, I understand gain and level. that's not the problem. The problem is that things like tanks do not stand out against most backgrounds other than fields.

 

I would have still killed all them targets in the city, it just takes longer and good searching whilst switching between modes including CCD, it's hard when they fall onto dodgy texture backgrounds and those flaming trees but it's not impossible.

 

Like Cibit pointed out the TGP is being worked on and they are aware of the texture problems, hopefully they will fix it.

 

I also think your missing the point about the open field screenshot, if I could take that screenshot again with default level and gain you wouldn't really be able to see the targets at that range and zoom. Was just pointing out the difference it can make.

Edited by Sinky

[sIGPIC][/sIGPIC]



 

ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4

 

My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.

 

Posted
I would have still killed all them targets in the city, it just takes longer and good searching whilst switching between modes including CCD, it's hard when they fall onto dodgy texture backgrounds and those flaming trees but it's not impossible.

 

Like Cibit pointed out the TGP is being worked on and they are aware of the texture problems, hopefully they will fix it.

 

I also think your missing the point about the open field screenshot, if I could take that screenshot again with default level and gain you wouldn't really be able to see the targets at that range and zoom. Was just pointing out the difference it can make.

Not sure what the point is of the first paragraph - not impossible, but very difficult? Sure, I can agree with that.

 

Good to know they're working on it.

 

Got your point about the open field screenshot. However, as I mentioned before, since I understand and use gain and level I usually don't have issues finding targets that are stupid enough to stand around in an open field. Others might, screenshot is for their benefit, got it.

 

As far as I am concerned, not sure why we're still argueing...

Posted

If you think we're arguing then more fool you. The way your coming across is a bit..... So I won't use up my own time to try and help you again.

 

Saying you care about your own time but not the time of the people who are trying to help you when they don't have to, is well...

[sIGPIC][/sIGPIC]



 

ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4

 

My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.

 

Posted

Not sure how you've helped when all I see in this thread is that I've been told to use gain and level, and then you post a screenshot of units in an open field - when both of that is exactly what I've originally posted I do not have a problem with. Well except Frostiken who actually tried to help, and random others going off about not seeing the targets in the open field screenie.

 

And btw, nice way of twisting what I posted around to make me look bad. What I said is that before posting something to help it would be good to read and understand what the problem is to begin with, or it's just a waste of everyone's time.

 

But whatever. I did not come here to argue on the internet. You either want to help new people to get into the game, or you don't. You decided you're done helping me in particular, fine. Let's end this thread before it gets ugly, that's not what I want.

  • Like 1
Posted

RELAX guys there adressing flir in 1.8

Remember we just want to kill tanks! :joystick:

Intel i5 3.2 ghz

8 GB crucial ram

gtx 660 superclocked 2gb

500watt corsair psu

win7 64bit

extreme pro

track ir5

Turtle beach x12

Posted

Good to hear that the TGP is being worked on! That's a big relief! Really looking forward to that.

 

@Sinky: I don't understand how we're supposed to use CCD to search for targets. When I select CCD, everything is just plain grey. I can barely make out a city from other scenery with it, so it's useless to me. BHOT or WHOT works, except for the known issues.

[sIGPIC][/sIGPIC]















Posted
There are four targets in the first screenshot, provided only two of them stand out. The problem with finding targets in cities is there appears to be more of the lava ground textures inside city's, the last three screenshot's clearly illustrate what people say about the FLIR not being accurate.

 

As we've been told they're working on the TGP and I trust that they will fix these 'lava' textures.

 

Maybe I'm blind ... but I feel like I'm reading a Magic Eye book ... I don't see s***!!! I can't be the only one??? :detective:

Posted
I agree. and yet we have to read people telling them to nerf the pod on other threads.

 

 

After expending all missiles, bombs and cannon fire, as a last resort I jettison a pod right over their command post.

Posted
Good to hear that the TGP is being worked on! That's a big relief! Really looking forward to that.

 

@Sinky: I don't understand how we're supposed to use CCD to search for targets. When I select CCD, everything is just plain grey. I can barely make out a city from other scenery with it, so it's useless to me. BHOT or WHOT works, except for the known issues.

 

I mainly switch between BHOT and WHOT, CCD come's in handy for spotting targets on lit up textures. Zoom right in on a bright texture and switch to CCD to help spot targets on them. My bad, should have stated that I only use CCD in that circumstance.

 

Maybe I'm blind ... but I feel like I'm reading a Magic Eye book ... I don't see s***!!! I can't be the only one??? :detective:

 

The targets circled in blue I spotted straight away, the two in yellow you can't see, I found while doing a zoomed search and flicking modes. I think it's a matter of practice and knowing what to look for, the yellow targets were VERY hard to find and took time. Admittedly if the target is inside a forest you will never find him but let's hope those tree's are one of the things being worked on.

1191014323_TGPSpotting1.thumb.jpg.747f75881264f958798d6a3220c4efc4.jpg

[sIGPIC][/sIGPIC]



 

ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4

 

My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.

 

Posted (edited)
RELAX guys there adressing flir in 1.8

 

I didn't see that in the 1.8 patch notes. I know they're subject to change, but it's still not listed =\

 

 

I usually just tweak the gain/levels/brightness/contrast to get something that spots targets easily.

 

This is default for me, targets clearly visible, but a little hard at double this distance:

 

mfd1.jpg

 

 

 

This is what I normally use. Levels: 0, Gain: 6, Brightness: 0, Contrast: 30

Works equally well in BHOT if the target blends into a field.

 

mfd2.jpg

 

 

It seems to work reasonably well - I don't ever really have problems trying to find targets, even in dense cities. The secondary texture set is still wonky though. Right now it's just an exact duplicate of the diffuse. If the terrain FLIR textures had their native contrast reduced by 50% and brightness by 25%, I'm sure it would look far more accurate to most FLIR images we've seen.

Edited by xXstubbifiedXx

[sIGPIC][/sIGPIC]

--------------------------------------------------

Joshua Stubbles, Environment Artist - i5-2400K @ 3.8ghz | Thermaltake Frio CPU cooling | ASUS P8P67 Pro Rev3.1 | 8GB Corsair Dominator @1600mhz | 2x GeForce GTS250 SLI AF2 | 2x WDHDD 500GB RAID 0 | Thermaltake Armor case | Thermaltake Tough Power 850w PSU | Samsung BX2440X | BenQ FP202W | Saitek X52 Pro | Thrustmaster Cougar MFD | TrackIR4 Pro

Posted
I mainly switch between BHOT and WHOT, CCD come's in handy for spotting targets on lit up textures. Zoom right in on a bright texture and switch to CCD to help spot targets on them. My bad, should have stated that I only use CCD in that circumstance.

 

 

 

The targets circled in blue I spotted straight away, the two in yellow you can't see, I found while doing a zoomed search and flicking modes. I think it's a matter of practice and knowing what to look for, the yellow targets were VERY hard to find and took time. Admittedly if the target is inside a forest you will never find him but let's hope those tree's are one of the things being worked on.

 

I still can't even see them circled!!!! Just kidding I see specs. Well I salute you and your super-human vision sir. :thumbup:

Posted
I still can't even see them circled!!!! Just kidding I see specs. Well I salute you and your super-human vision sir. :thumbup:

 

To be fair, with, WFOV, no zoom, a yardstick of 84 meters and 11 miles out, I'm pretty sure if specs are all you can see then you're doing damn good! I'd miss them for sure within those parameters.

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted
To be fair, with, WFOV, no zoom, a yardstick of 84 meters and 11 miles out, I'm pretty sure if specs are all you can see then you're doing damn good! I'd miss them for sure within those parameters.

 

I find if your monitor does dynamic contrast then enable it in the settings of your monitor, it helps them stand out a bit better, for me at least. Make's the sim look more realistic also and any other game for that matter.

[sIGPIC][/sIGPIC]



 

ASUS M4A785D-M Pro | XFX 650W XXX | AMD Phenom II X4 B55 Black Edition 3.2ghz | 4GB Corsair XMS2 DHX 800mhz | XFX HD 5770 1GB @ 850/1200 | Windows 7 64bit | Logitech G35 | Logitech Mx518 | TrackIR 4

 

My TrackIR Profile ( Speed 1.2 / Smooth 30 ) - Right click & save as.

 

Posted
Im going out on a limb here, but I think he was making and attempt at sarcasm.

 

No HE wasnt making an attempt at sarcasm.

Intel i5 3.2 ghz

8 GB crucial ram

gtx 660 superclocked 2gb

500watt corsair psu

win7 64bit

extreme pro

track ir5

Turtle beach x12

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...