NoJoe Posted June 2, 2011 Posted June 2, 2011 I'm willing to take the risk of the application being unstable, but at least give me the option to try. I'm not trying to be a dick here, I really appreciate this sim and all of ED's hard work on it - I'm just trying to get my head around why I'm being forced to take a step backwards when there was nothing wrong in the first place. I'd guess the reason is: Even though you're willing to risk instability, other users won't be willing to risk it. And then ED would be getting tons of complaints by 32 bit users that the sim is unstable, "poorly programmed", etc. etc. etc. So removing the option guarantees an acceptable level of stability for all, even though this means a sacrifice in visual quality. Again, my guess, but it seems like this is the safer way to go for ED. --NoJoe
jpanside Posted June 2, 2011 Posted June 2, 2011 definitely not faster here.. but I was hosting & flying with most settings up on high.. need to try a few more scenarios. 15 fps max. ground or air how are you playing with 15 fps? that is way too low
EtherealN Posted June 2, 2011 Posted June 2, 2011 (edited) I'm willing to take the risk of the application being unstable, but at least give me the option to try. I'm not trying to be a dick here, I really appreciate this sim and all of ED's hard work on it - I'm just trying to get my head around why I'm being forced to take a step backwards when there was nothing wrong in the first place. I don't mean to sound curt, but: http://www.digitalcombatsimulator.com/index.php?end_pos=135&scr=products&lang=en "Recommended system requirements Operating system 64-bit: Windows Vista and 7" I know that as a user it might look strange, but there are non-trivial reasons why 32-bit systems is a problem, and in the specific case of 1.1.0.8 there was completely new stuff introduced that caused further issues. (You might not as a user see it, but just take my word that the software is complex and sometimes a superficially small change requires major changes elsewhere.) The 32-bit adress space is just too small, and corners have to be cut to accomodate it. As for you being willing to risk the application being unstable, that's fine. What about the thousands of others that see an option in the menu and it causes their system to crash? You, as a person who is willing to tinker with his system, is a minority unfortunately. I'd personally love to have more options in both this and other applications, but if I had my way the majority of customers would be extremely frustrated. So sadly, in my own personal opinion: just spend the 80 dollars it costs to update to a non-ancient operating system. The 64-bit switch is 5 years overdue for computer games and they need to start taking advantage of what is offered. That said, PM me and I can perhaps look at ways to allow you to use higher settings in spite of what the menu says. But you would be using those at your own risk and I will assume that you have made a backup. Edited June 2, 2011 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Steel Jaw Posted June 2, 2011 Posted June 2, 2011 (edited) The 64-bit switch is 5 years overdue for computer games and they need to start taking advantage of what is offered. Agreed. Backwards compatability should only go so far. It killed the potential of FSuX. I sympathize in the abstract for those 32 bit owners being left out but I REFUSE to be held back by dated technology on a brand new sim full of potential. As my Boss said yesterday: I'm one blunt dude. But there it is. Edited June 3, 2011 by Mower "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
EtherealN Posted June 3, 2011 Posted June 3, 2011 Fix MP ATC...if you can get to FalconAF standards or better that would be outstanding. ATC as it stands is something to be ignored. Known issue, but non-trivial. Rest assured it's on the wish-list. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Relayer Posted June 3, 2011 Posted June 3, 2011 Well, that's me told :-p. I'll get around to doing it eventually. As it is, I've modified the options.lua a bit and got settings that don't look too bad that seem to be running stable so far. I'm a tinkerer, what can I say? I wasn't aware that the code for things like textures had been changed between 1.1.0.7 and 1.1.0.8 - as a games dev student I know how much work goes into stuff behind the scenes that the user will never really know about. I'll eventually switch over to 64 bit, it's just such a PITA to have to back so much stuff up and format the drive, but I will get round to it. I usually hold on to technology until it's outdated and only when people actually stop supporting it do I eventually upgrade. A-10 is probably the only game out there that I'd solely buy a new OS for, so take that as a credit to how much I love this sim.
Steel Jaw Posted June 3, 2011 Posted June 3, 2011 Known issue, but non-trivial. Rest assured it's on the wish-list. I am sure it's on the "wish list"...afterall, good ATC is crucial to simulate the CV ops the DCS Hornet will use. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
EtherealN Posted June 3, 2011 Posted June 3, 2011 Well, that's me told :-p. :P I'll get around to doing it eventually. As it is, I've modified the options.lua a bit and got settings that don't look too bad that seem to be running stable so far. I'm a tinkerer, what can I say? If you want tips or anything, my offer stands. PM me and I'll look into helping you out. I feel your pain. I wasn't aware that the code for things like textures had been changed between 1.1.0.7 and 1.1.0.8 - as a games dev student I know how much work goes into stuff behind the scenes that the user will never really know about. I hope you understand that I cannot comment on the specifics of what was changed and why. It's not necessarily a huge thing but it's not up to me - NDA etc. What I'd say though (as a QA type person) is that you might be looking a bit "too close to home". Common problem in QA is to look for the cause of an issue only at the obvious neighborhood, but the solution might be found proverbially "far away". I'll eventually switch over to 64 bit, it's just such a PITA to have to back so much stuff up and format the drive, but I will get round to it. I usually hold on to technology until it's outdated and only when people actually stop supporting it do I eventually upgrade. A-10 is probably the only game out there that I'd solely buy a new OS for, so take that as a credit to how much I love this sim. Speaking personally, I actually feel that it is a scandal that ED is one of the first companies to make the "switch" to 64-bit. We've had the technology hardware-wise for many many years, and even XP has a version to exploit it. Personally I ran my first 64-bit home system somewhere around 2005 - a whopping 6 years ago! My analysis is basically that there's no real motive for the "big guys" to make the transition, since they're still supporting equally old consoles with rediculously starved memory budgets. Takes a company with no stake in consoles to finally use the hardware we've had in our machines since the first Athlon64's... The stagnation of the "mainsteam" PC gaming market is evident in the fact that even the really major delivery platform Steam does not support it. Games running 64-bit mode natively need to use their own protection systems, since there's zero support for it in Steam itself. And before DCS:A-10C there was no 64-bit support in TrackIR. Basically, my opinion is that it's a huge "fo shame" on the entire gaming industry. :( 1 [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
ED Team Olgerd Posted June 3, 2011 ED Team Posted June 3, 2011 I'm having a problem with the new electrics. When I have apu and apu gen running and I shut down apu, restarting apu makes power come back. I don't have to reset apu gen with switch. What am I doing wrong? Please provide track. [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич.
Cyb0rg Posted June 3, 2011 Posted June 3, 2011 (edited) I can't give a very detailed feedback on this patch, as my A-10 flight skills only allow me take-off, fly around and land. :smartass: Still.. is my impression the sim is now more smooth, also i get better FPS. Although, i too expected a worked ATC, as for me communications is one of the most contributive factor to help immersion in air simulators. Keep the good work guys. :pilotfly: Edit: almost forget, IMO sound is much better now! Edit2 : have no micro or macro stutters here. must be my state of the art PC ^^ Edited June 3, 2011 by Cyb0rg [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D
Steel Jaw Posted June 3, 2011 Posted June 3, 2011 *shrug* Still seeing some micro stutters, damned if I know why. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Wolf Rider Posted June 3, 2011 Posted June 3, 2011 Excellent work DCS... well done :clap_2: don't worry too much about switching to 64bit, you'll wonder why you didn't go there earlier... its progess, it happens, and I'll bet people hated switching from the Commodore City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
Ryrrar Posted June 3, 2011 Posted June 3, 2011 Third time... Can someone tell me why my cockpit shadows aren't working? It's selected in the options and all settings are maxed out.
S77th-konkussion Posted June 3, 2011 Posted June 3, 2011 how are you playing with 15 fps? that is way too low Go ahead. Rub salt in it. Harder. 1 [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
S77th-konkussion Posted June 3, 2011 Posted June 3, 2011 I think performance is pretty poor, personally- but I have not tried a wide variety of scenarios either. Settings on high (including high mirrors) except: Heat blur off Water medium HDR & tssa off Was also hosting a room running old mission So to be fair- there's more leadslinging to be done before i rant.. [sIGPIC]http://forums.eagle.ru/attachment.php?attachmentid=43337&d=1287169113[/sIGPIC]
Shootist Posted June 3, 2011 Posted June 3, 2011 Hmm, interesting:) Ya the tree textures are floating now. What's up with that? Asus P8P67Pro, Intel i7, 8gb DDR3, OCZ Vertex3, 120gb SSD, GForce GTX 560, Cooler Master GX850, Win 7, Logi X 3D Pro.
Homewrecker Posted June 3, 2011 Posted June 3, 2011 :P The stagnation of the "mainsteam" PC gaming market is evident in the fact that even the really major delivery platform Steam does not support it. Games running 64-bit mode natively need to use their own protection systems, since there's zero support for it in Steam itself. And before DCS:A-10C there was no 64-bit support in TrackIR. Basically, my opinion is that it's a huge "fo shame" on the entire gaming industry. :( To clarify though, does the steam version of the sim run in native 64 bit or is it actually 32 bit that has been "massaged" to run as a 64 bit version. Machine Specs: OS: MS Windows 7 64-bit SP1 CPU: Intel I7-980X Extreme Edition OC'd to 4.23 GHz RAM: 12.0GB Corsair Dominator DDR3 1866 Motherboard: ASUS Rampage III Extreme Storage: OCZ Vertex 3 120 GB SSD, OCZ Vertex 2 120GB SSD, WD Caviar Black 2TB Graphics: XFX Radeon 5970 Black Edition 2GB DDR5 X2 in CrossfireX Monitor: Dell UltraSharp U2410 @ 1920 X 1200 Flight Controls: Thrustmaster Warthog, Saitek X65
nomdeplume Posted June 3, 2011 Posted June 3, 2011 To clarify though, does the steam version of the sim run in native 64 bit or is it actually 32 bit that has been "massaged" to run as a 64 bit version. Steam version is native 64-bit if you're on a 64-bit OS. If you're on a 32-bit OS it'll be the 32-bit version.
Kankkis Posted June 3, 2011 Posted June 3, 2011 Third time... Can someone tell me why my cockpit shadows aren't working? It's selected in the options and all settings are maxed out. If you have shadows to high, i got it working like this way
asparagin Posted June 3, 2011 Posted June 3, 2011 Third time... Can someone tell me why my cockpit shadows aren't working? It's selected in the options and all settings are maxed out. If you're on 32 you can try this: http://forums.eagle.ru/showthread.php?p=1214590#post1214590 On your own risk though. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders
Kankkis Posted June 3, 2011 Posted June 3, 2011 *shrug* Still seeing some micro stutters, damned if I know why. Have you crossfire or sli?
dok_rp Posted June 3, 2011 Posted June 3, 2011 Hello guys... I've just installed the new patch and I've noticed the aircraft sound is now really different. :noexpression: Is this new sound more realistic? I could swear the old one was spot on!!! :huh: I am not using a surround system. I have a Lifechat 3000 USB from Microsoft. Any insight would be greatly appreciated. I did not see any news in the changelog about the aircraft sound being changed, hence my question. :pilotfly::pilotfly: Thanks again for the attention. :thumbup:
jeffyd123 Posted June 3, 2011 Posted June 3, 2011 :P My analysis is basically that there's no real motive for the "big guys" to make the transition, since they're still supporting equally old consoles with rediculously starved memory budgets. Takes a company with no stake in consoles to finally use the hardware we've had in our machines since the first Athlon64's... Basically, my opinion is that it's a huge "fo shame" on the entire gaming industry. :( so true ethereal... I owned a gaming PC business when the playstation 3 came out... my sales dropped 50%. I really hate how the "thumb tards" utterly ruined gaming.... the games are grossly moronic... "Hey! look to the left...There's a bad guy!".... Gaming for 6 year olds... wonderful. I have played all the new games and threw all of them out after a couple of hours... a real bummer. Thank GOD for you guys... keep up the good fight and the great work and thank you for all of it. Jeff i7 8700K @ 4.4Ghz, 16G 3200 RAM, Nvidia 1080Ti, T16000 HOTAS, TIR5, 75" DLP Monitor
chaos Posted June 3, 2011 Posted June 3, 2011 Ramp start Battery On APU On APU Gen On APU Off APU On Result: APU Gen provides power Expect: APU Gen does not provide power until switched to off/reset and back to on Slacker, I'm not an expert on A-10 systems but in general this would be expected system behavior. The APU drive will supply electric current to the busses as soon as it meets certain quality standards (provided the switch is on). No need to reset. Indeed on many airplanes these switches are "ON" all the time... "It's not the years, honey. It's the mileage..."
Ryrrar Posted June 3, 2011 Posted June 3, 2011 I'm on 64 bit and still no cockpit shadows with every setting to high
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