Isegrim Posted June 15, 2011 Posted June 15, 2011 Like Farps just Bigger. >Makes Missionbuilding more Colorfull and maps will not get boring so Fast. Wouldnt that be usefull.:thumbup: "Blyat Naaaaa" - Izlom
Cali Posted June 15, 2011 Posted June 15, 2011 Maybe post more info on what you are talking about, instead of people playing the guessing game. Like do you want taxiway signs, ILS makers or etc. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
Isegrim Posted June 15, 2011 Author Posted June 15, 2011 (edited) Lets say for the beginning as simple as it Could be, no ILS but Taxiway markers for 4 to 8 Planes 2 FARPS Wide 8 or 9 FARPS long. Mission Builders can add what they need like on a FARP in BS (FARP Tent ,GPU,....) Edited June 16, 2011 by Isegrim 1 "Blyat Naaaaa" - Izlom
Frostiken Posted June 16, 2011 Posted June 16, 2011 Nothing besides a C-130 is going to land on an 'improvised runway'... I highly doubt you're going to see CE out there grading, flattening, and then paving over 8,000 feet of land... at which point it's less improvised and more... real. The closest thing you'll get to an improvised runway in the real world is landing aircraft on a stretch of straight freeway (which can / has been done, in one case explicitly to test air operations in the event of a runway destruction). [sIGPIC][/sIGPIC]
Nate--IRL-- Posted June 16, 2011 Posted June 16, 2011 The way it was done in Flanker 2.5 was to save the mission with the Aircraft on a road somewhere with a improvised base built up, and save. Sadly this can't be done in DCS. You can still land on a road though. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
Pougatchev Posted June 16, 2011 Posted June 16, 2011 I think a good option to make by ED, is for exemple place a start point "anywhere we want", for example in DCS BS, place this in the center of a stadium, and you can start at this place! Or on a road for some other planes, I think it's not impossible for ED because they make farp, why not with planes and chopper where we want, when we want? Just an idea, i don't know if that is really possible, but i think yes... [sIGPIC][/sIGPIC] Make the reporting system great again! https://forums.eagle.ru/showthread.php?t=234508
Crosser Posted June 16, 2011 Posted June 16, 2011 Realistically speaking, I don't think any ground crew would ever want to service an aircraft on an improvised runway. With little to no secruity, not to mention I don't think many A10 RL pilots would like to land on a dirt road in the middle of no where. About the only think you'll ever see landing in that kind of condition, like said above is the C130 and even then they get back up as fast as possible or they drop the ramp and kick out whatever pallets they have (chutes sometimes included).
Krebs20 Posted June 16, 2011 Posted June 16, 2011 I think what he really wants is the ability to place an airport anywhere on the map. I can see that being useful for multiplayer balance. For mission building in general. I wouldn't mind being able to plop an airport anywhere. [sIGPIC][/sIGPIC]
Isegrim Posted June 16, 2011 Author Posted June 16, 2011 Thanks for Fixing .. Krebs20 is right, Frostiken how are those fast build Runways named in RL??? i dont know sorry. But i seen US Troops in Balkan war build a complete little Airfield in just a few weeks. "Blyat Naaaaa" - Izlom
PhiXX Posted June 16, 2011 Posted June 16, 2011 Realistically speaking, I don't think any ground crew would ever want to service an aircraft on an improvised runway. With little to no secruity, not to mention I don't think many A10 RL pilots would like to land on a dirt road in the middle of no where. When in doubt, it's better than losing the war eh? It's very much understandable that everyone involved would prefer to operate from a healthy airfield, but the a-10 has the capability to take off from improvised runways, why not do it when CAS is desperately needed and no other option available (airfield destroyed/occupied etc). I have no idea what the RL procedure would be, but as Frostiken mentioned there already have been a-10a's exercising landings on german highways.
Boberro Posted June 16, 2011 Posted June 16, 2011 Nice idea! Is it definitely not doable? Su-25T also can't take off from Kuznetzov, but you change one line in LUA and you can... perhaps it is alike with starting point? Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Krebs20 Posted June 16, 2011 Posted June 16, 2011 Anyway to use a farp to rearm an aircraft? Why not place one next to a highway and experiment. Make it a secret rearm point in your mission. [sIGPIC][/sIGPIC]
STP Dragon Posted June 16, 2011 Posted June 16, 2011 +1 Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Haggart Posted June 16, 2011 Posted June 16, 2011 Good idea, but I'ld like to see that with an Mig-29 with AFM. The Fulcrum was developed for such tasks, and we've enough streets in the kaukasian region long enough for such operations. Hell, I once downed an Eagle without gear and engines on such a street, a fully working Fulcrum should get there easily ^^ There's no "Overkill". There's only "open fire!" and "time to reload". Specs: i7-980@4,2Ghz, 12GB RAM, 2x GTX480, 1x 8800GTS, X-Fi HD, Cougar, Warthog, dcs-F16-pedals
Isegrim Posted June 16, 2011 Author Posted June 16, 2011 Ok my idea behind is exactly a Runway with simple functions like rearming and refueling or even repairs for planes with short Start-land ability. Lets say 800 meters long and 200 meters wide wich you can put into usefull places on the map. It should have a Parking area for lets say 4 Jets and a simple Taxiway for Taxi into both Starting directions. In Function nearly like a FARP for Helicopters ...just for Planes. No Streets > Improvised Street Runways are always planned and can be switched in function as a Street or a Runway. If you have to land in Emergency on a street the street becomes also YOUR "Improvised Runway" but thats not want i meaned. "Blyat Naaaaa" - Izlom
Frostiken Posted June 16, 2011 Posted June 16, 2011 You can still land on a road though. Nate Can you? Aren't all the 'roads' in-game a floating road texture above the terrain? [sIGPIC][/sIGPIC]
159th_Viper Posted June 16, 2011 Posted June 16, 2011 Can you? Aren't all the 'roads' in-game a floating road texture above the terrain? Yes. No. Give it a go and see - good fun to go taxiing through the cities. Seem to recall that you cannot cross bridges though (this is going back to FC so could have changed). Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
PhiXX Posted June 16, 2011 Posted June 16, 2011 Seem to recall that you cannot cross bridges though (this is going back to FC so could have changed). It's possible. Just watch those wings :music_whistling: There are even roads with 4 lanes in the sim, it's like they're made for landing on them. On the other hand, nothing more rewarding than landing on a short, narrow road after engine failure. But I think the lamppoles have no collision, that would have been interesting :D
Boberro Posted June 16, 2011 Posted June 16, 2011 Can you? Aren't all the 'roads' in-game a floating road texture above the terrain? Any AFM plane is able to land on road or plain terrain (field). Standard planes have problem on fields but can land on road. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Miro Posted June 16, 2011 Posted June 16, 2011 With A-10C land in the field are 40/60 - 60% You explode, i try making "temporary" Airfield on Kutaisi unused aerodrome and... FARP not works with aircrafts:( (Tested in FC2 with SU-25T) :pilotfly:
Krebs20 Posted June 16, 2011 Posted June 16, 2011 Lets just place a carrier on the top of a mountain and call it good enough. [sIGPIC][/sIGPIC]
Grimes Posted June 16, 2011 Posted June 16, 2011 There are a few "highway" road textures in the game now that are pretty wide and mostly straight enough to probably land on. I've never tried though. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Boberro Posted June 17, 2011 Posted June 17, 2011 With A-10C land in the field are 40/60 - 60% You explode, i try making "temporary" Airfield on Kutaisi unused aerodrome and... FARP not works with aircrafts:( (Tested in FC2 with SU-25T) In SFM plane crashes stats are equal 100% :D Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
KosPilot Posted June 10, 2012 Posted June 10, 2012 "The Fencer is quite capable of operating out of rough improvised airfields or dirtroads if required, and the landing gear and other elements of the airframe were designed with that in mind." Although I have difficulties finding information on the topic, studying the undercarriage and the position of the air intakes of the Su-25 indicates that this aircraft can operate from improvised runways. Specifications for Su-25KM indicate 550m takeoff distance and 650m for landing. This should be ample proof of validity for introducing improvised runways in DCS and its Mission Editor.
Jona33 Posted June 10, 2012 Posted June 10, 2012 "The Fencer is quite capable of operating out of rough improvised airfields or dirtroads if required, and the landing gear and other elements of the airframe were designed with that in mind." Although I have difficulties finding information on the topic, studying the undercarriage and the position of the air intakes of the Su-25 indicates that this aircraft can operate from improvised runways. Specifications for Su-25KM indicate 550m takeoff distance and 650m for landing. This should be ample proof of validity for introducing improvised runways in DCS and its Mission Editor. The Fencer is the Su-24. The Frogfoot/toad is the Su-25. Always remember. I don't have a clue what I'm doing
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