Alexrey Posted June 23, 2011 Posted June 23, 2011 Hey guys, Is it possible to have a dynamic/moving SPI? For example, point tracking a moving vehicle and setting that as your SPI. If this can be done then would it be possible to slave a Maverick to this dynamic SPI, or does Maverick SPI slaving only work on static targets? Cheers, Alexrey
miguelaco Posted June 23, 2011 Posted June 23, 2011 Absolutely, it works. Try to lock a mover, set SPI and slave MAV. Seeker head tracks the moving target.
AlphaOneSix Posted June 23, 2011 Posted June 23, 2011 No, an SPI cannot move. An SPI must be a static point in space with a specific set of coordinates and altitude.
-Ice Posted June 23, 2011 Posted June 23, 2011 Hmmm... I've set convoy vehicles (moving!) as my SPI and have successfuly engaged them... so it must work. - Ice
Speed Posted June 23, 2011 Posted June 23, 2011 No, an SPI cannot move. An SPI must be a static point in space with a specific set of coordinates and altitude. :huh: Heck, I can even set a friendly aircraft that shows up on my TAD to my SPI (I do it all the time when I'm someone's wingman), so they definately move. When receiving datalinked SPIs, I'm 95% sure I've seen them move from time to time as the sender moved his own SPI. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
159th_Viper Posted June 23, 2011 Posted June 23, 2011 Stand-by for bug extermination 101. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
AlphaOneSix Posted June 23, 2011 Posted June 23, 2011 Hmm. Hey I'm always glad to be proven wrong. :D
Crescendo Posted June 23, 2011 Posted June 23, 2011 Perhaps what AlphaOneSix means is that when you have a moving target locked in point track mode with the TGP and the TGP's point of interest is designating the SPI, the set of SPI coordinates itself is not 'moving' but is instead changing very rapidly as the TGP camera tracks the target. The TGP does the moving, not the SPI. The SPI just 'tags along' while updating constantly. I suppose that is one way to think about it. . [sIGPIC][/sIGPIC]
Soul Posted June 23, 2011 Posted June 23, 2011 Perhaps what AlphaOneSix means is that when you have a moving target locked in point track mode with the TGP and the TGP's point of interest is designating the SPI, the set of SPI coordinates itself is not 'moving' but is instead changing very rapidly as the TGP camera tracks the target. The TGP does the moving, not the SPI. The SPI just 'tags along' while updating constantly. I suppose that is one way to think about it. Plucked the words right out of my head. Quit reading my mind!:D
AlphaOneSix Posted June 23, 2011 Posted June 23, 2011 Well in a way that is what I meant. Once you "place" an SPI it has no way of knowing if it needs to move or not, unless you redesignate it. My meaning was that the SPI itself is not capable of moving or tracking anything, but of course your SOI can redesignate the SPI as often as it wants, I suppose, giving the illusion that the SPI is moving... I am still okay with someone showing me that I'm wrong, of course...I hate being wrong, so I welcome corrections. :)
hassata Posted June 24, 2011 Posted June 24, 2011 The SPI also moves in these situations: http://forums.eagle.ru/showthread.php?t=75184&highlight=hassata+spi [sIGPIC][/sIGPIC]
Nate--IRL-- Posted June 24, 2011 Posted June 24, 2011 Well in a way that is what I meant. Once you "place" an SPI it has no way of knowing if it needs to move or not, unless you redesignate it. My meaning was that the SPI itself is not capable of moving or tracking anything, but of course your SOI can redesignate the SPI as often as it wants, I suppose, giving the illusion that the SPI is moving... I am still okay with someone showing me that I'm wrong, of course...I hate being wrong, so I welcome corrections. :) That makes sense to me. The SOI designates the SPI....... If the SOI is designating the SPI and moving, the SPI should follow the SOI. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
latearrival Posted June 24, 2011 Posted June 24, 2011 I think this is a really important concept that is not obvious from RTFM or STFF (searching forum). The SPI does move, for all intents and purposes, as you move the sensor that is designating it. I'm pretty sure that if you display a mav on the left mfcd and the tgp on the right, make the tgp the soi, make the tgp designate the spi, slave all sensors to the spi, and then slew the tgp, you will see the mav seeker move on the left mfcd - the spi is moving. Windows 10 | i5 2500k @ 4.4Ghz | MSI GTX 970 4GB | 8GB RAM | ASRock P67 Extreme4 | Seasonic X-Series 650W PSU | Oculus Rift DK2 | CH Fighterstick, Throttle & Pedals
Iceman2011 Posted June 24, 2011 Posted June 24, 2011 Sure you can set moving vehicle to SPI point track and shoot mav which tracks it - SPI don't move, the vehicle moves..
latearrival Posted June 24, 2011 Posted June 24, 2011 Sure you can set moving vehicle to SPI point track and shoot mav which tracks it - SPI don't move, the vehicle moves.. That's not what I meant Iceman. I've never created a track before, but here's my first one - hopefully showing what I said in my post above, just with the TGP on the left MFCD and the mav on the right.moving_spi.trk Windows 10 | i5 2500k @ 4.4Ghz | MSI GTX 970 4GB | 8GB RAM | ASRock P67 Extreme4 | Seasonic X-Series 650W PSU | Oculus Rift DK2 | CH Fighterstick, Throttle & Pedals
Iceman2011 Posted June 24, 2011 Posted June 24, 2011 Yes, I watched the track, you took mavs sensor and slewed it with tgp control - so you got your answer then?
latearrival Posted June 24, 2011 Posted June 24, 2011 Yes, I watched the track, you took mavs sensor and slewed it with tgp control - so you got your answer then? OP was Alexrey. I think we're all in agreement in this thread. Happy with the answer Alexrey? Windows 10 | i5 2500k @ 4.4Ghz | MSI GTX 970 4GB | 8GB RAM | ASRock P67 Extreme4 | Seasonic X-Series 650W PSU | Oculus Rift DK2 | CH Fighterstick, Throttle & Pedals
Iceman2011 Posted June 24, 2011 Posted June 24, 2011 lol yes, I know ... now right, got confused - actually there was couple of similar answers here
latearrival Posted June 24, 2011 Posted June 24, 2011 lol yes, I know ... now right, got confused - actually there was couple of similar answers here It's not just you that got confused! It took me months before I realised that the SPI moves as the TGP sensor moves. Until then, I thought that making the SPI with TMS Forward Long created the SPI at that specific point, after which you could move the TGP without moving the SPI. This is not what seems to happen in the sim, at least with the TGP. I think that "Set Sensor as SPI" is a better description for TMS Forward Long, than "Make SPI". Windows 10 | i5 2500k @ 4.4Ghz | MSI GTX 970 4GB | 8GB RAM | ASRock P67 Extreme4 | Seasonic X-Series 650W PSU | Oculus Rift DK2 | CH Fighterstick, Throttle & Pedals
Iceman2011 Posted June 24, 2011 Posted June 24, 2011 Too bad mav won't lock when slewing it to target with TGP controls - hmmm maybe that would be too easy already lol but cool....
cichlidfan Posted June 24, 2011 Posted June 24, 2011 Too bad mav won't lock when slewing it to target with TGP controls - hmmm maybe that would be too easy already lol but cool.... Most of the time I am still out of range at that point but if you were within range then a quick TMS FWD locks it up most of the time, unless the MAV just doesn't have a good picture. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
NoJoe Posted June 24, 2011 Posted June 24, 2011 I'm pretty sure that if you display a mav on the left mfcd and the tgp on the right, make the tgp the soi, make the tgp designate the spi, slave all sensors to the spi, and then slew the tgp, you will see the mav seeker move on the left mfcd - the spi is moving. Heh heh, my wife just read that sentence out loud, sounding very incredulous. We really do speak a whole other language in here, don't we? :D SOI, SPI, TGP, MFCD, MAV... Crazy! :lol: --NoJoe
Iceman2011 Posted June 24, 2011 Posted June 24, 2011 Yes cichlidfan - What I meant was TGP as SOI - but like I said - could make things too much easier and render mav sensor unusable. I'm glad the way it is now
Alexrey Posted June 24, 2011 Author Posted June 24, 2011 OP was Alexrey. I think we're all in agreement in this thread. Happy with the answer Alexrey? Thanks a lot for the help guys, cleared it up perfectly for me.
Lange_666 Posted June 24, 2011 Posted June 24, 2011 I've never created a track before, but here's my first one - hopefully showing what I said in my post above, just with the TGP on the left MFCD and the mav on the right. Interresting topic but going a bit off topic: Is there anybody else who can't make the track latearrival uploaded run? I can't, DCS always hangs on loading the track, screen going entirely black in full screen mode and if ran in windowed mode, the upperleft corner of the window shows a black square and the rest of the window is transparant. Weird. All other tracks i have (or missions) run just fine. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
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