Nate--IRL-- Posted May 29, 2012 Posted May 29, 2012 Remember you cant spell fart without art. Genuine LOL there :) Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
rattler Posted May 29, 2012 Posted May 29, 2012 Rattler if you'd like to try it - Download DCS:-World from link below - It's completely free and contains a flyable Su-25T from the flaming cliffs series, with the rest of the DCS environment fully functional. http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=en EDIT:- Don't bother installing the P-51 unless you want to purchase that. Nate Nate, thanks for the link, I will do that as I was not aware of it. Cheers,appreciated.
Bucic Posted May 29, 2012 Posted May 29, 2012 I've read through that several times. What exactly is it you want me to do with this information? What I said still stands. BTW: The accusim p-51 is great!!!!!!!! :D Consider my post an enhancement to your answer to Agg :) F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
MTFDarkEagle Posted May 29, 2012 Posted May 29, 2012 Consider my post an enhancement to your answer to Agg :) Fair enough ;) Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
ErichVon Posted June 8, 2012 Posted June 8, 2012 Quite funny the way they brag in that video about how if you twist the throttle you change the gunsight's range... Yes, it's functional but totally useless :D In DCS P-51 it's functional, and we really need it. I do have FSX and a couple of add-ons for it. But for me, DCS is better, as to the A-10C Warthog, BS 1 and 2, and the P-51D Beta 2. I do not even have FSX loaded on my latest gaming PC. For me to land the floatplane on the lake in downtown Seattle, on my 1st flight using it, I thought FXS was modeled kind of too simply. I have no experience with A2A Simulations. I saw a few guys mention A2A in the DCS forums and was wondering what they were talking about. Today I did a search and found this, which the top video is their most recent P-51. The video was posted May 25, 2012: http://a2asimulations.com/# If I cannot do air combat with guns that shoot, what is the point? Maybe just starting it and flying it would be fun enough, fly the pattern, land, do aerobatics, maybe Reno air racing. But the detail of their P-51 compared to the current DCS: P-51 Beta 2, is better. But I bet that will change later as DCS_World evolves the P-51D. I was wondering if some of the design people to A2A Simulations also contribute to the DCS: P-51D? Or is there some kind of mutual sharing of information and design/graphical techniques, whether free or some kind of fee or licensing of the A2A model? The cockpits look to me to be identical, except as to some coloring texturing of the cockpit. I have encountered some of the situations described in the A2A YouTube video, flying the DCS: P-51D. And with that, explains what may be going on in my Beta 2 version: coughing and sputtering of the engine when I ram on the throttles in-flight; going too fast in a turn and causing a snap spin; on startup sometimes it does not start up as to Wags description of the start-up process; and a few other things I have encountered. I am tempted to buy this Accu-Sim version, anyway. It looks to be 2 separate purchases on top of already having Flight Simulator X: http://www.a2asimulations.com/store/index.php?main_page=product_info&cPath=9&products_id=51 and http://www.a2asimulations.com/store/index.php?main_page=product_info&cPath=9&products_id=50 Is this correct?
ErichVon Posted June 8, 2012 Posted June 8, 2012 No. If your aircraft gets shot up, or you abuse it too much, it goes to the shop or it gets written off and you either fly a working one or nothing. As is, the random failures feature (which is pretty much catch-all and includes wear and tear) gets turned off by the vast majority of people. Wear and tear is a nifty feature, and I'm sure A2A is doing a nice job with it. In a flight combat system, wear and tear makes sense only in the case of an on-going scenario, which is not something that DCS presents at this time anyway. In real life, the mechanics would be cannibalizing parts off the aircraft that no longer fly. So it would not be a total waste or write-off.:smilewink: If no plane to fly, the squadron commander might find another squadron for you. I doubt an officer would be doing KP, unless he likes it. I have seen guys on active duty go do some cooking on their off time, just for fun.
ErichVon Posted June 8, 2012 Posted June 8, 2012 In the same vein you should be prepared to forfeit your plane if it's no longer flyable. If you want a new one, purchase a new serial. That would work, no? Certainly closer to RL......If it's no longer flyable IRL it's tickets! Sounds cool indeed :D I was Navy, USA. If a pilot screws up there is always an inquiry as to what happened, maybe even Captain's Mast. So in this same scenario, maybe you would get another plane, maybe not.
ED Team Yo-Yo Posted June 8, 2012 ED Team Posted June 8, 2012 (edited) I was wondering if some of the design people to A2A Simulations also contribute to the DCS: P-51D? Or is there some kind of mutual sharing of information and design/graphical techniques, whether free or some kind of fee or licensing of the A2A model? The cockpits look to me to be identical, except as to some coloring texturing of the cockpit. No, there was no mutial sharing or something similar like co-operation. Both designs were independant. Of course we had to pay attention to the small details A2A pointed in their videos just not to be outrunned in these details. Some of them were not released in Beta. But the 3D model and our physics are our own. :) Edited June 8, 2012 by Yo-Yo Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles. Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me
cichlidfan Posted June 8, 2012 Posted June 8, 2012 If both companies did a good job then the cockpits and such should look the same. The goal was to simulate the same real aircraft! ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
leafer Posted June 9, 2012 Posted June 9, 2012 No, there was no mutial sharing or something similar like co-operation. Both designs were independant. Of course we had to pay attention to the small details A2A pointed in their videos just not to be outrunned in these details. Some of them were not released in Beta. But the 3D model and our physics are our own. :) I don't think I say this often enough, but I love you. Mod, can we have a kiss kiss emoticon? mmm? ED have been taking my money since 1995. :P
SackDestroyer Posted June 9, 2012 Posted June 9, 2012 Does the A2A Mustang addon for FSX have combat?
Double_D Posted June 9, 2012 Posted June 9, 2012 Does the A2A Mustang addon for FSX have combat? No... But the FSX VRSuperBug does with the TacPac addon..:music_whistling: [TABLE][/url][sIGPIC]http://forums.eagle.ru/signaturepics/sigpic89949_15.gif[/sIGPIC][/Table] Recruiting for Aerobatic Team/Fighter Group... My Youtube channel
rattler Posted June 9, 2012 Posted June 9, 2012 No... But the FSX VRSuperBug does with the TacPac addon..:music_whistling: Air_Wolf, is the TacPack out yet from Beta? could not find a reference to it. If it is, lead me to it PLEASWEEE. Thanks. Rattler
cichlidfan Posted June 9, 2012 Posted June 9, 2012 "Soon" In VRS language that means by Christmas if you are lucky! ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
effte Posted June 9, 2012 Posted June 9, 2012 I don't think I say this often enough, but I love you. Mod, can we have a kiss kiss emoticon? mmm? I read his tech posts first! :D ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world.
ErichVon Posted June 9, 2012 Posted June 9, 2012 (edited) Does the A2A Mustang addon for FSX have combat? I do not think so. I do like to be contradicted, though, because I do like to learn new things, especially when I am not sure of the facts. From what I have read, A2A will play at it, like the aerial dogfight planes for hire do down near Orlando, Florida. Maybe A2A could put long, flag like, ribbons on the tail of the opposing aircraft, to munch off with the propeller like the one handed, two-line model plane flyers used to do (maybe they still do). I did not know about this: (a lot I do not know) http://www.vrsimulations.com/tacpack.htm http://www.google.com/search?q=fsx+tacpack+release+date&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a http://www.google.com/search?q=fsx+tacpack+download&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a Edited June 9, 2012 by ErichVon
rattler Posted June 10, 2012 Posted June 10, 2012 TacPack will only be for the VRA F-18E/F as has been stated by A2A. I do believe that they will look at it for the piston warbird types in time but from what I have read TacPack is for VRA only and you must have VRA to get TacPack. Cheers.
Teapot Posted June 10, 2012 Posted June 10, 2012 Wow, that does look nice. Just a shame it's stuck in FSX - flying is fine, but that thing should be at war. :( You all know he speaks the truth! It should be flying in a digital combat simulation world no less :music_whistling:. "A true 'sandbox flight sim' requires hi-fidelity flyable non-combat utility/support aircraft." Wishlist Terrains - Bigger maps Wishlist Modules - A variety of utility aircraft to better reflect the support role. E.g. Flying the Hornet ... big yawn ... flying a Caribou on a beer run to Singapore? Count me in. Extracting a Recon Patrol from a hastily prepared landing strip at a random 6 figure grid reference? Now yer talking!
Teapot Posted June 10, 2012 Posted June 10, 2012 (edited) Is he trying to be seductive because very few of us have boobs. :D I prefer our very own Samual L. Jackson. :D Now, now leafer lad. Don't you know that some of us have man-boobs? :megalol: Nevertheless, I think the models are amazing. Kudos to the fine cratfsmen who made them, because they're all works of art! ED and marketing? They have the PR skills of a dead toad. Other than that I completely agree with you, thamuff. ED's last attempt at PR... Now that's unfair! Glowing Amraam makes awesome videos. However, I too would like to see a well developed PR showing for the Props in DCS:World ... Edited June 10, 2012 by Teapot "A true 'sandbox flight sim' requires hi-fidelity flyable non-combat utility/support aircraft." Wishlist Terrains - Bigger maps Wishlist Modules - A variety of utility aircraft to better reflect the support role. E.g. Flying the Hornet ... big yawn ... flying a Caribou on a beer run to Singapore? Count me in. Extracting a Recon Patrol from a hastily prepared landing strip at a random 6 figure grid reference? Now yer talking!
leafer Posted June 10, 2012 Posted June 10, 2012 LoL Dang it, Tea, now I have that image in my head. :D Seriously, I would love it if A2A migrate their stuff to DCS World. It is such a shame seeing those neutered warbirds in FSX. C'mon A2A there are tons of moolah to be made here now. 1 ED have been taking my money since 1995. :P
rattler Posted June 10, 2012 Posted June 10, 2012 Start of Combat simulation for FSX, 'VRA TacPack', then expansion to all 3rd parties who want to use it for their war birds. May take some time but Combat is coming to FSX.
leafer Posted June 11, 2012 Posted June 11, 2012 Well, no offense but I have no interest in FSX or TacPack. I only have time for one game and this is it. I'd love to see quality WWII aircraft from A2A. :) ED have been taking my money since 1995. :P
Teapot Posted June 11, 2012 Posted June 11, 2012 Me too. I'd much rather put my money into something that's still being actively developed and continuously improved ... aka DCS: World. I'm sure the VRS addon is still *alive* but it relies on FSX, which is no longer developed AFAIK. "A true 'sandbox flight sim' requires hi-fidelity flyable non-combat utility/support aircraft." Wishlist Terrains - Bigger maps Wishlist Modules - A variety of utility aircraft to better reflect the support role. E.g. Flying the Hornet ... big yawn ... flying a Caribou on a beer run to Singapore? Count me in. Extracting a Recon Patrol from a hastily prepared landing strip at a random 6 figure grid reference? Now yer talking!
leafer Posted June 11, 2012 Posted June 11, 2012 Agreed, Tea, and I had forgotten you were in the military. :thumbup: ED have been taking my money since 1995. :P
element1108 Posted June 11, 2012 Posted June 11, 2012 A2A to develop it's WARBIRDS for DCS....THAT would be a nice addition to the third party crew.
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