Jump to content

Recommended Posts

  • Replies 101
  • Created
  • Last Reply

Top Posters In This Topic

Posted (edited)
Bucic could you do me a favour and take some screens and highlight the areas in the cockpit where this occurs (That aren't already shown)? My monitors calibration must be way off, but I can't see the areas affected at all.

 

Nate

Currently I don't have BS installed, sorry. This shot however shows it pretty well http://i17.photobucket.com/albums/b68/Bucic/DCSforum/dcsbsmissingtexture.jpg Here's another one (the area on the right cockpit/windshield frame and the corner to the right of the temperature indicator) http://i17.photobucket.com/albums/b68/Bucic/DCSforum/ScreenShot_018_LOTPOZ_300kph.jpg It's easy to spot. Take shots all around the cockpit and load them up in an image viewer with gamme cranked up high. A texture will show some noise while the areas with 'missing textures' will show as lighter but absolutely clean voids.

 

Two topics on the subject:

http://forums.eagle.ru/showthread.php?t=48806

http://forums.eagle.ru/showthread.php?t=44094

Edited by Bucic
Posted

Hi Nate, I don't want to get on your nerves but would like to know if ED sees anything wrong with their flight model? If they could possibly fix some minor texture issues, wouldn't they be interested in making the Shark as realistic as possible? Somehow it feels half baked if an important part of flight dynamics is wrong based on real life pilot opinions. I read a 5 page thread about the issue but no "official" people cleared anything although they were informed and read it.

Posted
Hi Nate, I don't want to get on your nerves but would like to know if ED sees anything wrong with their flight model? If they could possibly fix some minor texture issues, wouldn't they be interested in making the Shark as realistic as possible? Somehow it feels half baked if an important part of flight dynamics is wrong based on real life pilot opinions. I read a 5 page thread about the issue but no "official" people cleared anything although they were informed and read it.

 

Hi Griff, long time mate.

 

AFM Wrong? Well, it's not a 'real' heli is it, but other than that........as close as you're gonna get for a contra rotating co-axial Helicopter.

 

Listen, who in their right mind thinks that Apache Air Assault is an accurate depiction of the AH64-D with regards to Flight charecteristics in it's AFM / SFM format?

 

Answer: Ed Macey does.

 

Pop on my TS sometime, lets catchup now that you're about a bit more.

 

Regards ole pal

 

'T'

 

Come pay us a visit on YouTube - search for HELI SHED

Main Banner.PNG

Posted
....Somehow it feels half baked if an important part of flight dynamics is wrong based on real life pilot opinions....

 

RL Kamov Pilots? What's wrong at present?

Novice or Veteran looking for an alternative MP career?

Click me to commence your Journey of Pillage and Plunder!

[sIGPIC][/sIGPIC]

'....And when I get to Heaven, to St Peter I will tell....

One more Soldier reporting Sir, I've served my time in Hell......'

Posted
Hi Griff, long time mate.

 

AFM Wrong? Well, it's not a 'real' heli is it, but other than that........as close as you're gonna get for a contra rotating co-axial Helicopter.

 

Listen, who in their right mind thinks that Apache Air Assault is an accurate depiction of the AH64-D with regards to Flight charecteristics in it's AFM / SFM format?

 

Answer: Ed Macey does.

 

Pop on my TS sometime, lets catchup now that you're about a bit more.

 

Regards ole pal

 

'T'

 

Like i said!

 

Come pay us a visit on YouTube - search for HELI SHED

Main Banner.PNG

Posted
RL Kamov Pilots? What's wrong at present?

 

The one thing I can think of would be the issues of transonic behaviour of advancing blade tips, but to make that "issue" appear you have to essentially start at extreme altitude and make a steep dive with zero collective. I would personally suspect that fixing this would be extremely complex for Yo-Yo and co for very limited return for the user. (I'm sure you remember the speed competitions that went down a year or two ago. :D )

 

Griffin, you should note that texture work does not compete with flight model work. It is, fortunately, not the same people doing those things. (I think it would be equally catastrophic to have artists work on the the AFM or the physics guys work on the art... :P ) Similarly, there is of course many things competing for the attention of each group of developers - it might be that texture artists have more "free" time right now while the physics guys are "busy" tinkering on the AFM and systems modeling of DCS:Next. (I don't know if this is the actual case, just illustrating the point.)

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
Posted
The one thing I can think of would be the issues of transonic behaviour of advancing blade tips, but to make that "issue" appear you have to essentially start at extreme altitude and make a steep dive with zero collective. I would personally suspect that fixing this would be extremely complex for Yo-Yo and co for very limited return for the user. (I'm sure you remember the speed competitions that went down a year or two ago. :D )

 

Griffin, you should note that texture work does not compete with flight model work. It is, fortunately, not the same people doing those things. (I think it would be equally catastrophic to have artists work on the the AFM or the physics guys work on the art... :P ) Similarly, there is of course many things competing for the attention of each group of developers - it might be that texture artists have more "free" time right now while the physics guys are "busy" tinkering on the AFM and systems modeling of DCS:Next. (I don't know if this is the actual case, just illustrating the point.)

 

Soooo refreshing to see a constructive, intelligent, polite and useful reply to an inquirey that isn't tainted with beligerance or venom from others.

 

Thanks etheral, v interesting.

 

'T'

 

Come pay us a visit on YouTube - search for HELI SHED

Main Banner.PNG

Posted
Hi Nate, I don't want to get on your nerves but would like to know if ED sees anything wrong with their flight model? If they could possibly fix some minor texture issues, wouldn't they be interested in making the Shark as realistic as possible? Somehow it feels half baked if an important part of flight dynamics is wrong based on real life pilot opinions. I read a 5 page thread about the issue but no "official" people cleared anything although they were informed and read it.

5 pages, interesting topic and you didn't give a link?! :)

Posted (edited)
AFM Wrong? Well, it's not a 'real' heli is it, but other than that........as close as you're gonna get for a contra rotating co-axial Helicopter.

 

Hi Tyger! Nice to see you too. I hope to someday have real free time from this "mini family". :D I definately agree that this flight model is second to none. I'm just pointing out things that other more experienced and more professional people than me have noted. For example the AlphaOneSix quote from previous page (I know he's not a pilot). I'm just wondering if this is as good as it gets or is there actually some play in the flight model tweaking. If this is just a limitation of the engine or something like that, I'm perfectly fine with it. Just thinking that if something should and can be done, then this is propably the last time devs are going to give the Ka-50 some attention.

 

Oh yeah, sorry, here's the THREAD.

 

Pirke77 is a pilot and for example Callsign.Vega says interesting stuff too.

 

EtherealN: I'm aware that it's not the same people doing these, just figuring there's propably more than the graphics designers working on the patch also. :)

I'm not demanding actions necessarily, only any possible info. :)

Edited by Griffin
  • Like 1
Posted
Apologies, I was just referring to the illumination of the Waypoint Mode button on the PVI-800 when it is pressed. More often than not, it doesn't light up when pressed. So when activating a waypoint you press the Waypoint Mode button then select one of up to six waypoints, depending on which waypoint you want to use.

 

Most of the time, I press the button and select my waypoint but the WP Mode button doesn't light up. This happens even when the PVI-800 is functioning properly. Other times, the light on the button will work, but when I crash and spawn in a new aircraft the button no longer illuminates when pressed. From what I've noticed its random and there is nothing that stands out as a cause to it.

 

You are probably referring to the Lighting texture problem - when the cockpit lights are on there's an error in the PVI-800 Navigation Panel light switches

 

See my Black Shark Blog Entry

 

Please check if that is the case for you

 

I also mention a problem with the INU Fix Point in the Mission Editor.

ZoomBoy

My Flight Sims Page

- Link to My Blog - Sims and Things - DCS Stuff++

- Up-to-Speed Guides to the old Lockon A10A and Su-25T

- Some missions [needs update]

Posted

Only thing I would like to see is A.I gets fix and we get something like a JTAC fighting in the Shark gets pretty boring unlike A10 where it seems like your actually fighting for something and fighting to save your brothers at arms.

Posted

Yes. ETA is now two weeks longer for asking ;)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Dynamic shadows are unlikely. The cockpit has to be re-built from scratch, in the new EDM model format for shadows to be available. A-10 actually used 2 cockpits, the old LOM cockpit was used up until 1.1.0.7 and the EDM cockpit is what we have now.

 

The A-10 EDM cockpit took ages to develop and bug test. Remember that the Patch is a Compatibly patch - new features are a bonus

 

Nate

 

Sorry to beat a dead horse, but what exactly does remodeling the cockpit mean? Is this the scripting model that would have to be rewritten to make the buttons and switches work with the updated engine, or would the geometry have to be reworked? I have never worked on a DCS game, so I have no insight into the technical issues, but if it's the latter, can't a proxy model be used to generate shadows like with the exterior model? I'm sure ED has thought of all this stuff so if they don't incorporate dynamic shadows into the Ka-50 cockpit it's for good reasons. Just wanted to ask because it would add a lot to the immersion of the sim with rotor blade shadows and stuff in the cockpit :)

 

Anyways, I wish the team good luck with the compatibility patch!

Posted

I believe it would be redoing the geometry (or at least re-working the old geometry)... more detail would be required to be able to draw shadows across large faces without strange warping.

New Shaders as well.

 

the new format (.edm) may not be directly comparable to the old .lom with the toolset (used to be 3dsMax plugins, not sure what tools are used to generate a .edm), which would mean remodeling, re mapping and re-testing.

 

So, a fair bit of work..who knows though, it could happen in theory one day?

Posted

Yeah an EDM Ka-50 cockpit is on my personal wish list, but it will require a lot of work. Who knows they might go for it, they might not.

 

As for the precise technical issues Julian I can't really answer, but I do remember how long testing the EDM cockpit for the A-10 was, and it still contains bugs. The Model has to be redone completely with the new ED model tools in the new EDM model format. The EDM model format allows shadows to be offloaded to the GPU with little or no impact on performance. Any other method would probably require more work that just redoing the model.

 

Nate

Posted

Seeing what guys are doing in the 3D modeling forum section I wouldn't be surprised if they were on the task as soon as necessary technical details get published. I'm not in touch with the subject but AFAIK DCS is far from being moder friendly even for 3DS max users, not to mention the Blender bunch.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...