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Your typical round burst per tank  

91 members have voted

  1. 1. Your typical round burst per tank

    • Less than 4 seconds
    • 4 seconds and flare or strafe then flare
    • 6 seconds and flare or strafe then flare
    • 8 seconds and flare or strafe then flare
      0
    • Till target is on fire
    • PAC and stick
    • PAC and trim


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Posted

Hello again,

 

Wanted to know how much bullets do you spend per tank.What's your PAC time (time spent firing on PAC mode), and your mode of emplying PAC mode ( PAC and stick, or PAC and trim, or both?)

 

Please do the poll.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Look to spend between 150-200 rounds. in PAC mode, .7-.4nm. Aim accurately.

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Posted (edited)

Poll? Perhaps it didn't set up properly.

 

Not sure how many rounds are fired but it is a two-three second burst using PAC at about 1nm

 

Ah, there it is.... poll answered

Edited by Sarge55
Poll now visible

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Posted
Look to spend between 150-200 rounds. in PAC mode, .7-.4nm. Aim accurately.

 

Same here - less than 4 secs.

 

PAC-1 stabilized at 1.5nm - if not, abort.

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Posted

1 second bursts from 30+ down angle at 350+ IAS usually does it, even for a T-80, followed by an escape manoeuvre in both horizontal and vertical with the M program popping flares at 1 second intervals. The firing distance from target depends on the target, but usually between 0.7 and 0.5 nm for heavy armor and 1.5-2 for anything else, to reduce the threat from light arms fire.

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Posted (edited)

Full throttle dive.. At 1nm 2.5 sec burst.. .5nm turning clime.. Always assume a threat and pop chaff and flares.. Do not over fly the target. I would rather over kill a tank then take a chanse of getting shot down on the second pass

Edited by TulsA-10

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Posted (edited)

Hi,

 

I can usually kill a tank in approx. 100 rounds of HE (I find CM takes more effort), though the rounds MUST be on target.

 

I trim the aircraft nose down (after much flying I now "see the light" WRT the pitch-down when arming the gun :D ), then go in for the run. Airspeed matters - faster is better, but don't bust VMO.

 

My technique:

 

* Align the aircraft

* Stabilize the aircraft manually (the more stable the entry the better)

* PAC 1 for approx. 0.5 sec (you can see it stabilizing the aircraft further)

* FIRE THE GUN

 

The pipper MUST be on-target - there is little point firing if it is not. I can get one or more targets per pass, and I can get it so I take out a unit faster than once every 30 sec.

 

I've successfully engaged at 2 nm, though I'm usually within 1 nm by the time I actually fire the gun. I sometimes do multiple burst rounds on a target at longer range to check I'm on-target. Not the best method, but it works well against non-armored targets.

 

Flying figure 8's work well, climbing on the way out and diving on the way in. You can actually maintain constant turns whilst engaging multiple targets quite easily. If you get too close to the target, extend.

 

Best regards,

Tango.

Edited by Tango
Posted
Hi,

 

I can usually kill a tank in approx. 100 rounds of HE (I find CM takes more effort), though the rounds MUST be on target.

 

Shouldn't it be the other way around?:huh:

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Posted (edited)

about 100-150 rounds per t72 - start shootin earliest .5nm..... i once just needed 70 rounds ... but i think the tank got damage before :P

 

Procedure: acquire targets with Mk1 - maneuver to the "tanks back" - going in diving(shallow or steep depends on the threadlevel) - Trim nose down a little (so that it flies straight path without correcting) - start pac as soon as target is in center of the pipper - .5nm - GUNS GUNS GUNS :joystick:

 

If there are no manpads and no Bmp2s then i promise to get at least 9 t72 with one Ammodrum :punk:

 

forgot to say ... i did a little "cheating" ... i made myself a snapview(of the hud) and mapped it to "coolieHat down" ... for i dont need the DSMSquickview

Edited by Schnarre [Aggro]

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Posted

guys why not show us some of your skills. Post tracks here

 

http://forums.eagle.ru/showthread.php?p=1271616#post1271616

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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